nicolas rodriguez
- nicogaymerMC
- nicogaymermc
- America/Argentina/Buenos_Aires
- Yes
- No
boats drop 5 sticks (bug) or 3 oak planks and 2 sticks (normal)
(english isn´t my language)
{color : red}debug world crash
{color : red}created debug worlds crash at play in this worlds
{color : red}created debug worlds crash at play in this worlds
created debug worlds crash at play in this worlds
command siystem are very bug
the languaje translations list is empty, and don´t change the languaje by the options.txt file.
the default resource pack has the icon of when the resource pack missing a icon.png file, and the description has the next text:
missing file minecraft:pack.mcmeta![]()
creating a defualt world the first 10 minutes the world has a very inportant lag
AFFECT MINECRAFT 1.9, 1.9.1, 1.9.2, 1.9.4 and 1.10.
ALL VERSIONS NAMED I CAN´T PUT THESE IN AFFECTED VERSION
creating a defualt world the first 10 minutes the world has a very inportant lag
AFFECT MINECRAFT 1.9, 1.9.1, 1.9.2, 1.9.4, 1.10, 1.10.1 and 1.10.2
ALL VERSIONS NAMED I CAN´T PUT THESE IN AFFECTED VERSION
a minor detail:
F3 + C not work on MC 1.9+, a change of MC 1.9
palyer can spawn in a ravineplayer can spawn in a ravine
Executing any data command such as
/data get entity @e[distance=5,type=minecraft:shulker,limit=1]always gives the error
{color:red}No entity was found{color}
Executing any data command such as
/data get entity @e[distance=5,type=minecraft:shulker,limit=1]
always gives the errorNo entity was foundExecuting any data command such as:
/data get entity @e[distance=5,type=minecraft:shulker,limit=1]Always gives the error:
No entity was found
Executing any data command such as:
/data get entity @e[distance=5,type=minecraft:shulker,limit=1]Always gives the error:
No entity was foundEven if the entity is inside the specified radius.
Investigating the bug i found that the bug is caused by the distance tag.
Works on 1.15.2, is on the left hand only, even if you mainhand is set to left














translate here:
botes dropean 5 palos (bug) o 2 palos y 3 tablones de roble (normal)
a month and the bug is not resolved
reproduce the bug:
the 5 sticks drop is a normal drop, but is very rare
eso es bug del codigo de optifine quehan puesto a minecraft en las ultimas snapshots
you use the UUIDMost and UUIDLeast tags?
que dice en los changelogs de mojang al respecto de los mundos???
this keybind can corrupt the world (in snapshot or not)
you can´t place a ladder if you have a pixel of hitbox in the block when is placed the ladder
in singleplayer in all versions and snapshots can i´m use this particles whit this format:
blockcrack_id_damage
iconcrack_id_damage
this bug i´m ocurred on my pc from 15w33 when i´m break a block this has break, but continue rendering the breaked block, but when a near chunk is updated or the lagged render updete is executed this render block bug was update and the render has normalized
NOTE:
this bug is from the optifine code implemented in 15w33
and the boat???
you don´t read the mojang changelogs post or reviews of snapshots!!!???
the lag is for first 10 minutes only
ok
crashes attached
the mod is optifine
i use optifine for a problem when minecraft opens, the 1.7+ render motor isn´t compatible with the graphic card Intel Graphics media accelerator 3600
this is MC 1.10.2 compatible with the graphic card
why this screenshot not have any graphical issues?
in the 1.12 when you use the distance tag with a integer number the game converts this integer to a decimal number
Commands are harder than in 1.12, from what snapshot the selector tags' value type must be EXACTLY the type used by the tag?
Even with the entity inside the specified radius the command still sending "No entity was found"
Yes, the shulker is 1 block away from the execution position and gives the error "No entity was found".
I tested the selector with a /say command and the shulker 1 block away from execution position and the command prints the player's name of players inside the radius(not tested on multiplayer)
How distance tag works?
Will mojang ever fix this bug?
This usually happens when you have a relatively slow connection or mojang's server are down/slowed down
I have a relatively slow connection and non cached skins usually takes a few seconds to download and load
Attached some extra screenshots showing all bow animations for shield vs. no shield
i was messing with this bug and i noticed something: the more times you repeat the glitch the more inclined the player gets, so i thought, can i get the player to be upside down?, well, unfortunately, no, you can't, however i managed to get the player stuck in a infinite respawn screen, if immediateRespawn is active you can interact with the world, but you cannot move. As usual, relogging fixes the infinite respawn screen.