Bowen
- Nortrix0
- nortrix0
- America/Chicago
- Yes
- No
I was making a custom map and made it to where in the lobby you are in Adventure Mode but 5 seconds after the game starts switch you to Survival Mode. However when I do this most of the time on the client it shows the blocks break but not on server side, unless you use an item that can mine that block for Adventure mode.
Edit: the world I used to reproduce the bug(may take more than one attempt): https://www.dropbox.com/sh/305grtkyjxvyb36/Xz5RCsRfD_
While messing around with the new Banners I was trying to get them to work as a FallingSand Entity however when I got the command working the banner would not render until it has reached the ground. I also tried it with signs, I assume the closest related block, and it would not render either until it has stopped.
To Reproduce:
Load Minecraft,Place a [Command Block]
Put the command /summon FallingSand ~ ~5 ~
{Block:standing_banner,Time:99}or /summon FallingSand ~ ~5 ~
{Block:standing_sign,Time:99},
Look above the [Command Block]
Edit: Also happens with water, lava, and skulls.


















Tested on copy of world and after the first use it does not let the blocks break.
I believe I narrowed the problem down to the command block having the command "gamemode 0 @a", but when it's changed to "gamemode 0
{username}"it seems to work.
SinglePlayer world so far, I do not have a very powerful computer so doing a multiplayer world as well as a client would cause lag and to me not be accurate.
I was unable to get a 14w02c Server running so I tried it with it open to LAN and it still glitched the gamemode changeing
I think I had a similar problem.
MC-44879Also happens for comparators
Added video of the Banner, Sign, and a Fence as a control.
It could be the old and kind of tricky to get Chunk Resets which, from what I remember, use to reset the chunk if an invalid block was created/loaded. This is most likely fixed but it could be a possible explanation.
Cannot reproduce either.