Patryk
- NoteBug
- JIRAUSER477454
- Europe/Stockholm
- Yes
- No
loot tables(for blocks) loaded in word once will not refresh after changing the loot table
loot tables(for blocks) loaded in word once will not refresh after changing the loot table
it seams that relaunching the game has fixed it
I have made an advancement that triggers when player eats an item that contains minecraft:custom_data, however when additional data is put into the item's custom_data the advancement no longer works, it has to be exactly what is on the item at this time.
This prevents any scoring system that relies on custom_data, and makes any partial check fail.
*Also using unquoted check: {"exp_stoar":{"blorb":1}} instead of "{exp_stoar:{blorb:1}}" does not work at all, even if data on the item perfeclty matches that of the check.
What i expected to happen
The advancement triggers when item has all required data to match and even more
What actually happens
The advancement fails when item has extra data besides what it is checking for
How to reproduce
- use the test.zip datapack
- switch to creative
- /loot give @s loot test:blorb
- eat one, notice that only one achivement triggered
- /item modify entity @s weapon.mainhand test:update_value --this will add "val:1" to custom_data
- eat one, this time no achivements triggered










Also the same problem for me
Windows with 16GB ram, 64-bit at 3 GHz with Intel graphics card/Nvidia graphics card
You need to choose the trade you want (its the first one by default)
No, it plays the sound of placing water and doesn't place it
my bad i typed in /rel and missed to auto complete
and when i exited the world it reloaded everything
so if its "exactly the same" why does an sapling look properly mirrored while the bread looks like a poke-stick,
if we were holding a pickaxe in the offhand the same way as the bread, would it also look like we are holding it by the tip of the handle and faced towards our head
i did search for recent issues and didn't find it, i had no idea this one goes so far back
sorry its not Vanilla fault, to be exact i was running 1.16.1 Optifine HD G2_pre10 Ultra, which was the cause however interestingly enough even though there are no errors in logs about invalid characters, functions with invalid characters are not accessible but predicates are.
I thought that Optifine was only affecting client side rendering, but it seems i was wrong
Can confirm for 23w06a
Not being able to concatenate strings after they have been split makes the /data ... string command nearly useless.
for example appending string "b" to string "a" resulting in "ab"
/data modify storage minecraft:test str.b append string storage minecraft:test str.a
It works as it should with keybord only. that is when shift is held text is selected when shift is not held text cursor is moved, but clicking with mouse selects text instead of only moving the cursor (after i used shift to write Capital letters i let go of Shift)