Oozebull
- oozebull
- oozebull
- Europe/Stockholm
- Yes
- No
http://www.asus.com/ROG_ROG/G75VW/ + Newest Java
as i understand it, it works like this
Flag Number Effect 1 disable removing all part, and placing/replacing Hand 2 disable removing Boots 4 disable removing Pants 8 disable removing Chestplate 16 disable removing Helmet 256 disable replacing/removing Hand 512 disable replacing/removing Boots 1024 disable replacing/removing Pants 2048 disable replacing/removing Chestplate 4096 disable replacing/removing Helmet 65536 disable placing Hand 131072 disable placing Boots 262144 disable placing Pants 524288 disable placing Chestplate 1048576 disable placing Helmet So as an example.. If you want to disable removing/replacing everything you just use
/summon ArmorStand ~ ~ ~
{DisabledSlots:1}And if you want anything else you can combo stuff together.. like 1048576+4096+16 = 1052688
This will disable doing anything to the head slot/summon ArmorStand ~ ~ ~
{DisabledSlots:1052688}
The bug
MC-110903was fixed in 20w46 snapshot and resolved the issue of replacing a saddle with air for horses.The issue does however still remain for both donkeys & mules. The saddle can't be manipulated at all for these entities using the item command.
How to reproduce
- Summon a donkey/mule:
/summon donkey ~ ~ ~ {Tame:1} /summon mule ~ ~ ~ {Tame:1}
- Try to Add a saddle:
/item entity @e[type=donkey,limit=1] horse.saddle saddle /item entity @e[type=mule,limit=1] horse.saddle saddle→
See "No targets accepted item [Saddle] into
Couldslot 400"
- Try to remove the saddle:
/item entity @e[type=donkey,limit=1] horse.saddle air /item entity @e[type=mule,limit=1] horse.saddle air→
See "No targets accepted item [Saddle] into
Couldslot 400"
The bug
MC-110903was fixed in 20w46 snapshot and resolved the issue of replacing a saddle with air for horses.The issue does however still remain for both donkeys & mules. The saddle can't be manipulated at all for these entities using the item command.
For all of these entities the player can manually add/remove saddles from them.
How to reproduce
- Summon a donkey/mule:
/summon donkey ~ ~ ~ {Tame:1} /summon mule ~ ~ ~ {Tame:1} /summon skeleton_horse ~ ~ ~ {Tame:1} /summon zombie_horse ~ ~ ~ {Tame:1}
- Try to Add a saddle:
/item entity @e[type=donkey,limit=1] horse.saddle saddle /item entity @e[type=mule,limit=1] horse.saddle saddle /item entity @e[type=skeleton_horse,limit=1] horse.saddle saddle /item entity @e[type=zombie_horse,limit=1] horse.saddle saddle→
See "No targets accepted item [Saddle] into slot 400"
- Try to remove the saddle:
/item entity @e[type=donkey,limit=1] horse.saddle air /item entity @e[type=mule,limit=1] horse.saddle air /item entity @e[type=skeleton_horse,limit=1] horse.saddle air /item entity @e[type=zombie_horse,limit=1] horse.saddle air→
See "No targets accepted item [Saddle] into slot 400"
Cannot manipulate horse.saddleon donkey/muleusing /item command
The bug
MC-110903was fixed in 20w46 snapshot and resolved the issue of replacing a saddle with air for horses.The issue does however still remain for both donkeys & mules. The saddle can't be manipulated at all for these entities using the item command.
For all of these entities the player can manually add/remove saddles from them.
How to reproduce
- Summon a donkey/mule:/skeleton horse/zombie horse
/summon donkey ~ ~ ~ {Tame:1} /summon mule ~ ~ ~ {Tame:1} /summon skeleton_horse ~ ~ ~ {Tame:1} /summon zombie_horse ~ ~ ~ {Tame:1}
- Try to Add a saddle:
/item entity @e[type=donkey,limit=1] horse.saddle replace saddle /item entity @e[type=mule,limit=1] horse.saddle replace saddle /item entity @e[type=skeleton_horse,limit=1] horse.saddle replace saddle /item entity @e[type=zombie_horse,limit=1] horse.saddle replace saddle→
See "No targets accepted item [Saddle] into slot 400"
- Try to remove the saddle:
/item entity @e[type=donkey,limit=1] horse.saddle replace air /item entity @e[type=mule,limit=1] horse.saddle replace air /item entity @e[type=skeleton_horse,limit=1] horse.saddle replace air /item entity @e[type=zombie_horse,limit=1] horse.saddle replace air→
See "No targets accepted item [Saddle] into slot 400"
Expected Result
Was expecting this to behave the same way as it does for horses.
- Summon a horse
/summon horse ~ ~ ~ {Tame:1}
- Try to Add a saddle:
/item entity @e[type=horse,limit=1] horse.saddle saddle→
See "Replaced a slot on Horse with [Saddle]"
- Try to remove the saddle:
/item entity @e[type=horse,limit=1] horse.saddle replace air→
See "Replaced a slot on Horse with [Air]"
The bug
MC-110903was fixed in 20w46 snapshot and resolved the issue of replacing a saddle with air for horses.The issue does however still remain for both donkeys & mules. The saddle can't be manipulated at all for these entities using the item command.
For all of these entities the player can manually add/remove saddles from them.
How to reproduce
- Summon a donkey/mule:/skeleton horse/zombie horse
/summon donkey ~ ~ ~ {Tame:1} /summon mule ~ ~ ~ {Tame:1} /summon skeleton_horse ~ ~ ~ {Tame:1} /summon zombie_horse ~ ~ ~ {Tame:1}
- Try to Add a saddle:
/item entity @e[type=donkey,limit=1] horse.saddle replace saddle /item entity @e[type=mule,limit=1] horse.saddle replace saddle /item entity @e[type=skeleton_horse,limit=1] horse.saddle replace saddle /item entity @e[type=zombie_horse,limit=1] horse.saddle replace saddle→
See "No targets accepted item [Saddle] into slot 400"
- Try to remove the saddle:
/item entity @e[type=donkey,limit=1] horse.saddle replace air /item entity @e[type=mule,limit=1] horse.saddle replace air /item entity @e[type=skeleton_horse,limit=1] horse.saddle replace air /item entity @e[type=zombie_horse,limit=1] horse.saddle replace air→
See "No targets accepted item [Saddle] into slot 400"
Expected Result
Was expecting this to behave the same way as it does for horses.
- Summon a horse
/summon horse ~ ~ ~ {Tame:1}
- Try to Add a saddle:
/item entity @e[type=horse,limit=1] horse.saddle replace saddle→
See "Replaced a slot on Horse with [Saddle]"
- Try to remove the saddle:
/item entity @e[type=horse,limit=1] horse.saddle replace air→
See "Replaced a slot on Horse with [Air]"
The bug
MC-110903was fixed in 20w46 snapshot and resolved the issue of replacing a saddle with air for horses.The issue does however still remain for
bothdonkeys& mules. The saddle can't be manipulated at all for these entities using the item command.For all of these entities the player can manually add/remove saddles from them.
How to reproduce
- Summon a donkey/mule:/skeleton horse/zombie horse
/summon donkey ~ ~ ~ {Tame:1} /summon mule ~ ~ ~ {Tame:1} /summon skeleton_horse ~ ~ ~ {Tame:1} /summon zombie_horse ~ ~ ~ {Tame:1}
- Try to Add a saddle:
/item entity @e[type=donkey,limit=1] horse.saddle replace saddle /item entity @e[type=mule,limit=1] horse.saddle replace saddle /item entity @e[type=skeleton_horse,limit=1] horse.saddle replace saddle /item entity @e[type=zombie_horse,limit=1] horse.saddle replace saddle→
See "No targets accepted item [Saddle] into slot 400"
- Try to remove the saddle:
/item entity @e[type=donkey,limit=1] horse.saddle replace air /item entity @e[type=mule,limit=1] horse.saddle replace air /item entity @e[type=skeleton_horse,limit=1] horse.saddle replace air /item entity @e[type=zombie_horse,limit=1] horse.saddle replace air→
See "No targets accepted item [Saddle] into slot 400"
Expected Result
Was expecting this to behave the same way as it does for horses.
- Summon a horse
/summon horse ~ ~ ~ {Tame:1}
- Try to Add a saddle:
/item entity @e[type=horse,limit=1] horse.saddle replace saddle→
See "Replaced a slot on Horse with [Saddle]"
- Try to remove the saddle:
/item entity @e[type=horse,limit=1] horse.saddle replace air→
See "Replaced a slot on Horse with [Air]"
The bug
MC-110903was fixed in 20w46 snapshot and resolved the issue of replacing a saddle with air for horses.The issue does however still remain for donkeys/mules/skeleton horses/zombie horses. The saddle can't be manipulated at all for these entities using the item command.
For all of these entities the player can manually add/remove saddles from them.
How to reproduce
- Summon a donkey/mule:/skeleton horse/zombie horse
/summon donkey ~ ~ ~ {Tame:1} /summon mule ~ ~ ~ {Tame:1} /summon skeleton_horse ~ ~ ~ {Tame:1} /summon zombie_horse ~ ~ ~ {Tame:1}
- Try to Add a saddle:
/item entity @e[type=donkey,limit=1] horse.saddle replace saddle /item entity @e[type=mule,limit=1] horse.saddle replace saddle /item entity @e[type=skeleton_horse,limit=1] horse.saddle replace saddle /item entity @e[type=zombie_horse,limit=1] horse.saddle replace saddle→
See "No targets accepted item [Saddle] into slot 400"
- Try to remove the saddle:
/item entity @e[type=donkey,limit=1] horse.saddle replace air /item entity @e[type=mule,limit=1] horse.saddle replace air /item entity @e[type=skeleton_horse,limit=1] horse.saddle replace air /item entity @e[type=zombie_horse,limit=1] horse.saddle replace air→
See "No targets accepted item [Saddle] into slot 400"
Expected Result
Was expecting this to behave the same way as it does for horses.
- Summon a horse
/summon horse ~ ~ ~ {Tame:1}
- Try to Add a saddle:
/item entity @e[type=horse,limit=1] horse.saddle replace saddle→
See "Replaced a slot on Horse with [Saddle]"
- Try to remove the saddle:
/item entity @e[type=horse,limit=1] horse.saddle replace air→
See "Replaced a slot on Horse with [Air]"
The bug
MC-110903was fixed in 20w46 snapshot and resolved the issue of replacing a saddle with air for horses.The issue does however still remain for donkeys/mules/skeleton horses/zombie horses. The saddle can't be manipulated at all for these entities using the item command.
For all of these entities the player can manually add/remove saddles from them.
How to reproduce
- Summon a donkey/mule:/skeleton horse/zombie horse
/summon donkey ~ ~ ~ {Tame:1} /summon mule ~ ~ ~ {Tame:1} /summon skeleton_horse ~ ~ ~ {Tame:1} /summon zombie_horse ~ ~ ~ {Tame:1}
- Try to Add a saddle:
/item entity @e[type=donkey,limit=1] horse.saddle replace saddle /item entity @e[type=mule,limit=1] horse.saddle replace saddle /item entity @e[type=skeleton_horse,limit=1] horse.saddle replace saddle /item entity @e[type=zombie_horse,limit=1] horse.saddle replace saddle→
See "No targets accepted item [Saddle] into slot 400"
- Try to remove the saddle:
/item entity @e[type=donkey,limit=1] horse.saddle replace air /item entity @e[type=mule,limit=1] horse.saddle replace air /item entity @e[type=skeleton_horse,limit=1] horse.saddle replace air /item entity @e[type=zombie_horse,limit=1] horse.saddle replace air→
See "No targets accepted item [
Saddle] into slot 400"Expected Result
Was expecting this to behave the same way as it does for horses.
- Summon a horse
/summon horse ~ ~ ~ {Tame:1}
- Try to Add a saddle:
/item entity @e[type=horse,limit=1] horse.saddle replace saddle→
See "Replaced a slot on Horse with [Saddle]"
- Try to remove the saddle:
/item entity @e[type=horse,limit=1] horse.saddle replace air→
See "Replaced a slot on Horse with [Air]"
The bug
MC-110903was fixed in 20w46 snapshot and resolved the issue of replacing a saddle with air for horses.The issue does however still remain for donkeys/mules/skeleton horses/zombie horses. The saddle can't be manipulated at all for these entities using the item command.
For all of these entities the player can manually add/remove saddles from them.
How to reproduce
- Summon a donkey/mule:/skeleton horse/zombie horse
/summon donkey ~ ~ ~ {Tame:1} /summon mule ~ ~ ~ {Tame:1} /summon skeleton_horse ~ ~ ~ {Tame:1} /summon zombie_horse ~ ~ ~ {Tame:1}
- Try to Add a saddle:
/item entity @e[type=donkey,limit=1] horse.saddle replace saddle /item entity @e[type=mule,limit=1] horse.saddle replace saddle /item entity @e[type=skeleton_horse,limit=1] horse.saddle replace saddle /item entity @e[type=zombie_horse,limit=1] horse.saddle replace saddle→
See "No targets accepted item [Saddle] into slot 400"
- Try to remove the saddle:
/item entity @e[type=donkey,limit=1] horse.saddle replace air /item entity @e[type=mule,limit=1] horse.saddle replace air /item entity @e[type=skeleton_horse,limit=1] horse.saddle replace air /item entity @e[type=zombie_horse,limit=1] horse.saddle replace air→
See "No targets accepted item [Air] into slot 400"
Expected Result
Was expecting this to behave the same way as it does for horses.
- Summon a horse
/summon horse ~ ~ ~ {Tame:1}
- Try to Add a saddle:
/item entity @e[type=horse,limit=1] horse.saddle replace saddle→
See "Replaced a slot on Horse with [Saddle]"
- Try to remove the saddle:
/item entity @e[type=horse,limit=1] horse.saddle replace air→
See "Replaced a slot on Horse with [Air]"
@Meta: I believe magic launcher modifies the game every time it starts up.
https://twitter.com/Dinnerbone/status/307226970213732352
Duplicate of
MC-66163Duplicate of
MC-66163Duplicate of
MC-65533Duplicate of
MC-66246Incomplete without a crash report (minecraft/crash-reports/crash-<DATE>-client.txt). Please attach it so that we can diagnose your issue.
For technical support please use the Mojang Support Center.
Duplicate of
MC-64493Try giving him more space to spawn in.
As i understand it, it works like this
Given the following values of armorPos
and the following calculations
we get the following table. (Note that a value of 1 is a special case)
So as an example.. If you want to disable removing/replacing everything you just use
/summon ArmorStand ~ ~ ~ {DisabledSlots:1}And if you want anything else you can combo stuff together.. like 1048576+4096+16 = 1052688
This will disable doing anything to the head slot
/summon ArmorStand ~ ~ ~ {DisabledSlots:1052688}If anything the special case of the value 1 is here a bug, but i guess it's made that way for convenience
Dupe of
MC-66970.I do belive it's intended that the head keeps the skin from the time the head was created.
Invalid.
According to your report you are in version 1.7.10. Crafting recipe for "Chiseled Stone Brick" was added in 1.8 (snapshot 14w02a).
Dupe of
MC-66970Intended
http://minecraft.gamepedia.com/Zombie
Dupe of
MC-66970Dupe of
MC-66970Duplicate of
MC-66970Duplicate of
MC-66970Duplicate of
MC-66970Duplicate of
MC-66970Duplicate of
MC-66970You forgot to fill out like 90% of the report..
Anyways.... Duplicate of
MC-66970"CTRL + PickBlock" should give you the correct Banner with NBT tags.
I still say it's a bug that any color banner gives black banner, but atleast there is a workaround
Tried Shift+Clicking?
Check for updated drivers maybe?
Also incomplete without a crash report (minecraft/crash-reports/crash-<DATE>-client.txt). Please attach it so that we can diagnose your issue.
For technical support please use the Mojang Support Center.
– https://twitter.com/SeargeDP/status/503927350199738368
Seems to be duplicate of
MC-135385Duplicate of
MC-137454Village is the old type of Village. The command you want is
Looks like a duplicate of
MC-144605Still an issue for Mules/Donkeys/Zombie Horses/Skeleton Horses.
Created
MC-205220