Ben Kraft
- Optica
- optica
- Europe/Stockholm
- Yes
- No
RedstoneDuston Redstone Blocks Graphical IssueRedstone Wire on Redstone Blocks Graphical Issue
When placed on top of and next to a Block of Redstone, Redstone
Dustwill not be seen on the side of the block. The Dust instead will act similarly as if it were on top of an upside-down slab, and connect; yet not show the texture. Although this technically doesn't really matter, as RedstoneDustwould never need to run up a block, it would make sense that the Redstone Block would act as a regular solid block.When placed on top of and next to a Block of Redstone, Redstone Wire will not be seen on the side of the block. The Dust instead will act similarly as if it were on top of an upside-down slab, and connect; yet not show the texture. Although this technically doesn't really matter, as Redstone Wire would never need to run up a block, it would make sense that the Redstone Block would act as a regular solid block.
While exclusively in spectator mode, invisible armor stands will allow the player to see through
chests behind them.While exclusively in spectator mode, invisible armor stands will allow the player to see through block entities and glass behind them.
Invisible Armor Stands MakeChests InvisibleInvisible Armor Stands Make Block Entities Invisible
Invisible Armor Stands Make Block EntitiesInvisibleInvisible Armor Stands Make Obscure Block Entities
Invisible Armor StandsMakeObscure Block Entities
Invisible Armor Stands Obscure Block Entities in Spectator
Invisible Armor Stands Obscure Block Entities in Spectator Mode














Yeah sorry I had forgotten to add a description to the issue. The problem I encountered was that the 'Johnny' named killer Illagers would not pathfind their way up a block, slab or stair in order to get to a mob. They would see the mob, but wouldn't be able to get to it because it couldn't path-find to it.
Don't worry. We won't judge. It happens.
Yeah, this is a huge issue, it's gotta be fixed. Really grinding everything to a standstill. Everything from cloning to simply placing and breaking blocks takes a toll on the entire game, which it really shouldn't.
This is incredibly frustrating as while not entirely intended, Caps Lock is the only way to continually hit a button while AFK and not stop when the window isn't selected. It can also be force-bound by the options file but pressing the button yields nothing.
@Pokechu22 While it's true that toggle was added for shift, that's not the only use for the caps key. You're still unable to say "toggle" the right-click (or any other) action.
I understand that, but even when simply viewing the world for simply textural purposes, the visuals themselves are incorrect. I'm not sure how this has to do with interaction since none is required to see these issues.
Can confirm in 1.19.