Bryan C
- Quake
- quake
- America/Phoenix
- Yes
- No
What I expected to happen was...:
Use the in-game keyboard to type a message to friend and continue playing.What actually happened was...:
Message was sent, however, each time the on screen keyboard is opened, the game consumes more and more RAM until the OS eventually kills it.I know the 4th Gen iPod does not have a large RAM, but I can play the game for hours if I want to with 40-60 MB free RAM, until the on screen KB is used, then it quickly drops, 30, 20, 10, 8 MB, then terminated by the OS.
Steps to Reproduce:
1. Load world
2. Note RAM usage
3. Open keyboard and send message
4. Close keyboard
5. Note RAM usage
6. Repeat - each time the keyboard is used, more RAM is consumed.Does not matter if it's local server, external server, single player. Results are the same. Thanks.
What I expected to happen was...:
Use the in-game keyboard to type a message to friend and continue playing.What actually happened was...:
Message was sent, however, each time the on screen keyboard is opened, the game consumes more and more RAM until the OS eventually kills it.I know the 4th Gen iPod does not have a large RAM, but I can play the game for hours if I want to with 40-60 MB free RAM, until the on screen KB is used, then it quickly drops, 30, 20, 10, 8 MB, then terminated by the OS.
Steps to Reproduce:
1. Load world
2. Note RAM usage
3. Open keyboard and send message
4. Close keyboard
5. Note RAM usage
6. Repeat - each time the keyboard is used, more RAM is consumed.
Does not matter if it's local server, external server, single player. Results are the same. Thanks.What I expected to happen was...:
Use the in-game keyboard to type a message to friend and continue playing.What actually happened was...:
Message was sent, however, each time the on screen keyboard is opened, the game consumes more and more RAM until the OS eventually kills it.I know the 4th Gen iPod does not have a large RAM, but I can play the game for hours if I want to with 40-60 MB free RAM, until the on screen KB is used, then it quickly drops, 30, 20, 10, 8 MB, then terminated by the OS.
Steps to Reproduce:
1. Load world
2. Note RAM usage
3. Open keyboard and send message
4. Close keyboard
5. Note RAM usage
6. Repeat - each time the keyboard is used, more RAM is consumed.I can reduce graphics quality to the lowest and shortest render distance and start with a ton of free memory, same results once keyboard is opened.
Does not matter if it's local server, external server, single player. Results are the same. Thanks.
What I expected to happen was...:
Use the in-game keyboard to type a message to friend and continue playing.What actually happened was...:
Message was sent, however, each time the on screen keyboard is opened, the game consumes more and more RAM until the OS eventually kills it.I know the 4th Gen iPod does not have a large RAM, but I can play the game for hours if I want to with 40-60 MB free RAM, until the on screen KB is used, then it quickly drops, 30, 20, 10, 8 MB, then terminated by the OS.
Steps to Reproduce:
1. Load world
2. Note RAM usage
3. Open keyboard and send message
4. Close keyboard
5. Note RAM usage
6. Repeat - each time the keyboard is used, more RAM is consumed.I can reduce graphics quality to the lowest and shortest render distance and start with a ton of free memory, same results once keyboard is opened a few times.
Does not matter if it's local server, external server, single player. Results are the same. Thanks.
When I am walking, the game will lag momentarily to load the world ahead of me. It does it with 'Old' or 'Infinite' worlds. This never happened with 0.8.1, the chunks would load gradually as I went. Now it seems to load a large amount all at once, causing the game to momentarily freeze. Performance is fine otherwise, framerate, etc.
Also, graphics settings make no difference at all. Tried near/far rendering, fancy on/off, skys on/off, animated water on off, no change.


This video demonstrates the issue.
I had been playing for maybe 15 minutes, local PocketMine server.
Free RAM maintained around 28 - 32 MB free at all times, exploring the entire world. Plus screen recorder software. This shows the issue is only when the keyboard is accessed a few times.
Same issue.
Here is a video of the issue. The apparent framerate drop at the end is my camera though, not the game.
https://www.youtube.com/watch?v=zq4jx-WNqdc
The issue continues with 0.9.0 build 2.
The issue continues with 0.9.0 build 3. It behaves the same with all 3 render distances.
Yeah, give them time, hopefully it will get fixed.
Please stop flooding with comments. This IS a bug report. It is all we can do. Just be patient and wait. You can also try contacting them yourself in Google+ or Twitter.