Avro The Fox
- RagingFurry
- ragingfurry
- America/Los_Angeles
- Yes
- No
Steps to Produce:
- Set world simulation distance to 4.
- Get at least another player or more in the same world.
- Have all players go to a crowded entity (ex. animals, villagers, chickens).
- Have the first player stay while the others move at least 200 blocks away from the first player.
Expected Results:The
first player should not experience entities frozeninplace.
Observed Results:There's a chance that entities near the first player will become frozen in place. Killing frozen entities will not drop XP or provide the Looting III effect. Chances will increase if more than 2 players perform these steps.
In-game text chat will delay for other players. Paintings will randomly break inanunloaded chunk.Steps to Produce:
- Set world simulation distance to 4.
- Get at least another player or more in the same world.
- Have all players go to a crowded entity (ex. animals, villagers, chickens).
- Have the first player stay while the others move at least 200 blocks away from the first player.
Observed Results:
There's a chance that entities near the first player will become frozen in place. Killing frozen entities will not drop XP or provide the Looting III effect. Chances will increase if more than 2 players perform these steps.
The only fix to this issue is by having other players leave the server and join back.
In-game text chat will delay for other players. Paintings will randomly break in an unloaded chunk.
Expected Results:
The first player should not experience entities frozen in place.
Light Sources Uses"Overworld" Lighting When Any Nearby Block is Placed or Destroyed
Steps to produce:
- Place 3 blocks in a staircase style facing west/east direcion.
- Place the first rail on ground level next to the 3 blocks
- Place the second rail at the top of the 3 blocks
- Place the third rail in the middle between the two rails.
Expected results:
The first and second rails should link correctly in sloped blocks.
Observed results:
The second rail (bottom rail) fails to connect with the middle rail.
Placing the middle rail between top and bottom rails causes the bottom rail to not link with the middle rail between west/east direction
Steps to produce:
- Place 3 blocks in a staircase style facing
west/east direcion.- Place the first rail on ground level next to the 3 blocks
- Place the second rail at the top of the 3 blocks
- Place the third rail in the middle between the two rails.
Expected results:
The first and second rails should link correctly in sloped blocks.
Observed results:
The second rail (bottom rail) fails to connect with the middle rail.
Steps to produce:
- Place 3 blocks in a staircase style facing the east direction.
- Place the first rail on ground level next to the 3 blocks
- Place the second rail at the top of the 3 blocks
- Place the third rail in the middle between the two rails.
Expected results:
The first and second rails should link correctly in sloped blocks.
Observed results:
The second rail (bottom rail) fails to connect with the middle rail.
Placing the middle rail between top and bottom rails causes the bottom rail to not link with the middle railbetween west/east directionPlacing the middle rail between top and bottom rails causes the bottom rail to not link with the middle rail to the east direction
Steps to produce:
- Place 3 blocks in a staircase style facing the east direction.
- Place the first rail on ground level next to the 3 blocks
- Place the second rail at the top of the 3 blocks
- Place the third rail in the middle between the two rails.
Expected results:
The first and second rails should link correctly in sloped blocks that are facing the east direction.
Observed results:
The second rail (bottom rail) fails to connect with the middle rail when facing the east direction.
Steps to produce:
- Place 3 blocks in a staircase style facing the east direction.
- Place the first rail on ground level next to the 3 blocks
- Place the second rail at the top of the 3 blocks
- Place the third rail in the middle between the two rails.
Expected results:
The first and second rails should link correctly in sloped blocks that are facing the east direction.
Observed results:
The
secondrail (bottom rail) fails to connect with the middle rail when facing the east direction.Steps to produce:
- Place 3 blocks in a staircase style facing the east direction.
- Place the first rail on ground level next to the 3 blocks
- Place the second rail at the top of the 3 blocks
- Place the third rail in the middle between the two rails.
Expected results:
The first and second rails should link correctly in sloped blocks that are facing the east direction.
Observed results:
The first rail (bottom rail) fails to connect with the middle rail when facing the east direction.


My friend has the same issue when he entered the nether portal. As of now, I told my friends to empty their items and test the portal. It happened to me twice.
This happened to my friend in the realm when he teleported from the overworld to the nether at the exact coordinates. I tested each portal, and I encountered the same issue 3 times already.
Ok, I exited the portal, and it also happened from the nether to the overworld. Same coordinates as well. Attached are the videos that compare this glitch. The second video worked normally, but the first one did not correctly send me back to the main spawn.
If your realm crashes and says "Disconnected...", wait at least 30 minutes before you can join back. This is affected on all platforms for the realm. If you attempt to join the realm, it will say "Unable to connect to world."
This has happened before. If everyone gets disconnected from the realm, wait at least 30 minutes or more before the realm reopens. It's only a temporary solution to this problem.
I found a workaround to this issue.
Steps to Produce:
1. Rename the first item.
2. Get any item in the second slot (the item you cannot use to enchant).
3. Remove the item out of the second slot.
4. The named item appears as a default name. Take out the item from the third slot when it displays "Enchantment Cost: X."
5. Wait a few seconds for a named item to appear on the hotbar.
Results:
After renaming an item after placing and removing the second slot of an anvil, there is a 2-second delay for an item to show up. You cannot open chests, inventories, or other interactions until the named item appears on the hotbar.
Looks like this is more frequent when I’m lighting up dark caves and mining at the same time. Thanks for confirming this bug!
This seems to load void chunks before the actual chunk generation. In addition, the chunks that load create performance issues where even a Windows 10 user with good graphics card will experience sudden frame drops.
I am using my Acer Nitro 5 AN515-44 gaming laptop with GTX 1650. When I opened the realm, the chunks started frame dropping every time I generate chunks. It just goes below 12 fps when I fly around using the elytra.
I believe this is related to what’s going on. Major bug for the realm and severe performance issue. I use my GTX 1650 gaming laptop, and yet I suffer playing under 12 fps for every chunk generation.
MCPE-162425Strangely, I thought it looked like a void structure was generated before the actual terrain. However, upon exploring around, some of the areas when logging in has a light level of 0, therefore, creating the shadow map glitch.
For my case, I use custom skins. This issue seems to occur very frequently when I simply close Minecraft, then relaunch the game before the game signs me in. This is what happened:
If all steps have been replicated, the skin will revert back to the character creator skin before the game logs you in. Also, after logging in, your character skin will change to a different skin.
It happens with a TNT Minecart as well when it explodes instantly or by activating it with redstone.