NotMe
- Rixterz
- rixterz
- Europe/Stockholm
- Yes
- No
The result of trees growing through a height limiter. This is 8 blocks above ground.
Hi
To reproduce:
1) In creative mode, /give (yourself) mob_spawner
2) Shift-click the item in your hotbar into your main inventory
3)
Try to place it, it will disappear(bug1)4) Shift-click the X, and it won't be deleted (bug 2)
Hi
To reproduce:
1) In creative mode, /give (yourself) mob_spawner
2) Shift-click the item in your hotbar into your main inventory, now it's corrupt, so move it back to your hotbar and try to place the spawner, and it will disappear (bug 1)
3) Shift-click the X, and it won't be deleted (bug 2)
Hi
To reproduce:
1) In creative mode, /give (yourself) mob_spawner
2)
Shift-click the item in your hotbar intoyourmaininventory,now it's corrupt, so move it back to your hotbar and try to place the spawner, and it will disappear (bug 1)3) Shift-click the X, and it won't be deleted (bug 2)
Hi
To reproduce:
1) In creative mode, /give (yourself) mob_spawner
2) Do anything with the spawner in your inventory, ie. move it around. Now it's corrupt, so move it back to your hotbar and try to place the spawner, and it will disappear (bug 1)
3) Shift-click the X, and it won't be deleted (bug 2)







The attached image is the result of trees growing through a height limiter. Confirmed in 1.8.1 -pre4
I forgot to mention that the chestplate could be placed into any other tile in the inventory, but did NOT drop when I dragged it out of the inventory GUI.
Yes, I had combined it with a few other golden chestplates quite a while beforehand
A villager will plant a random crop from its inventory. You had a villager already with carrots, and when they picked up beetroots, they decided to plant the carrots.
I assume all spawners are broken - I have 2 blaze spawners, a zombie spawner and a skeleton spawner and none spawn mobs
I have no idea. This has only happened once. The only thing I can think of is that there is a block above the head part of the bed
I did know about the ratios, but as an update, I've now found a total of 11 zombie spawners. That means 5 or 6 should be zombie spawners. Seems really unbalanced
I know how you can reproduce this, I have the same problem in 1.10.
I was coding a bukkit plugin, and my code was:
ArmorStand as = (ArmorStand) main.overworld.spawnEntity(new Location(main.overworld, 0, 0, 0), EntityType.ARMOR_STAND);
as.setGravity(false);
as.teleport(loc);
The armor stand absolutely refuses to teleport if it's gravity is off
Forgot to mention, it's on multiplayer. The bug is nonexistent in singleplayer.
I was getting the same issue with mspaint associated with .png files. Choosing the terribly-slow Photos app works though.
This is still an issue in 1.14.2. They follow the player, but not villagers.
Couldn't get any stuttering in singleplayer, but definitely confirmed in 1.16.3 in dark areas with lava on a server - makes me feel anxious and uncomfortable to play, knowing a stutter could happen at any time.