Leon Wilk
- sharpfang
- sharpfang
- Europe/Stockholm
- Yes
- No
Minecarts with hopper with items in all slots but enough room to stack more of that kind of item, eventually fails to pick up matching items from the ground when other (not matching) items are present together with the matching ones.
Reproducing:
- Create a powered rail track. Create a pile of items: about 20 stacks of stone and about 8 other "junk" items (in screenshot: cauldron, water bucket, comparator, repeater, redstone dust, observer, red terracotta) within a single block on the rail track - attached screenshot 2019-06-27_12.36.26
- Summon a minecart containing 5 blocks of stone in its 5 slots onto the track ( /summon hopper_minecart 61 57 95 {Items:[ {Slot:0,id:"minecraft:stone",Count:1b}
,{Slot:1,id:"minecraft:stone",Count:1b},{Slot:2,id:"minecraft:stone",Count:1b},{Slot:3,id:"minecraft:stone",Count:1b},{Slot:4,id:"minecraft:stone",Count:1b}]} ) , screenshot 2019-06-27_12.34.59 and let it drive through the pile
- Repeat step 2. about 5 times.
Since the minecarts have room for 5*63 items, all the stone should be sucked up. Instead, first 2-4 minecarts behave as expected (filling up with stone) but after that and with all consecutive minecarts we have the situation from screenshot 2019-06-27_12.37.42 - the minecart drove through the pile without changing contents, the stone is still present on the rail. You can even stop a minecart right on top of the pile of items and it will still fail to suck anything in.
This is not 100% repeatable - may be a matter of performance. The more of the 'base item' is there the more likely it happens; with 12 stacks happened never, but with 40 always; 20 stacks is about 80% cases.
TeMinecarts with hopper with items in all slots but enough room to stack more of that kind of item, eventually fails to pick up matching items from the ground when other (not matching) items are present together with the matching ones.
Reproducing:
- Create a powered rail track. Create a pile of items: about 20 stacks of stone and about 8 other "junk" items (in screenshot: cauldron, water bucket, comparator, repeater, redstone dust, observer, red terracotta) within a single block on the rail track - attached screenshot 2019-06-27_12.36.26
- Summon a minecart containing 5 blocks of stone in its 5 slots onto the track ( /summon hopper_minecart 61 57 95 {Items:[ {Slot:0,id:"minecraft:stone",Count:1b}
,{Slot:1,id:"minecraft:stone",Count:1b},{Slot:2,id:"minecraft:stone",Count:1b},{Slot:3,id:"minecraft:stone",Count:1b},{Slot:4,id:"minecraft:stone",Count:1b}]} ) , screenshot 2019-06-27_12.34.59 and let it drive through the pile
- Repeat step 2. about 5 times.
Since the minecarts have room for 5*63 items, all the stone should be sucked up. Instead, first 2-4 minecarts behave as expected (filling up with stone) but after that and with all consecutive minecarts we have the situation from screenshot 2019-06-27_12.37.42 - the minecart drove through the pile without changing contents, the stone is still present on the rail. You can even stop a minecart right on top of the pile of items and it will still fail to suck anything in.
This is not 100% repeatable - may be a matter of performance. The more of the 'base item' is there the more likely it happens; with 12 stacks happened never, but with 40 always; 20 stacks is about 80% cases.
TeMinecarts with hopper with items in all slots but enough room to stack more of that kind of item, eventually fails to pick up matching items from the ground when other (not matching) items are present together with the matching ones.
Reproducing:
- Create a powered rail track. Create a pile of items: about 20 stacks of stone and about 8 other "junk" items (in screenshot: cauldron, water bucket, comparator, repeater, redstone dust, observer, red terracotta) within a single block on the rail track - attached screenshot 2019-06-27_12.36.26
- Summon a minecart containing 5 blocks of stone in its 5 slots onto the track ( /summon hopper_minecart 61 57 95 {Items:[ {Slot:0,id:"minecraft:stone",Count:1b}
,{Slot:1,id:"minecraft:stone",Count:1b},{Slot:2,id:"minecraft:stone",Count:1b},{Slot:3,id:"minecraft:stone",Count:1b},{Slot:4,id:"minecraft:stone",Count:1b}]} ) , screenshot 2019-06-27_12.34.59 and let it drive through the pile
- Repeat step 2. about 5 times.
Since the minecarts have room for 5*63 items, all the stone should be sucked up. Instead, first 2-4 minecarts behave as expected (filling up with stone) but after that and with all consecutive minecarts we have the situation from screenshot 2019-06-27_12.37.42 - the minecart drove through the pile without changing contents, the stone is still present on the rail. You can even stop a minecart right on top of the pile of items and it will still fail to suck anything in.
This is not 100% repeatable - may be a matter of performance. The more of the 'base item' is there the more likely it happens; with 12 stacks happened never, but with 40 always; 20 stacks is about 80% cases.
Minecarts with hopper with items in all slots but enough room to stack more of that kind of item, eventually fail
sto pick up matching items from the ground when other (not matching) items are present together with the matching ones.
Reproducing:
- Create a powered rail track. Create a pile of items: about 20 stacks of stone and about 8 other "junk" items (in screenshot: cauldron, water bucket, comparator, repeater, redstone dust, observer, red terracotta) within a single block on the rail track - attached screenshot 2019-06-27_12.36.26
- Summon a minecart containing 5 blocks of stone in its 5 slots onto the track ( /summon hopper_minecart 61 57 95 {Items:[ {Slot:0,id:"minecraft:stone",Count:1b}
,{Slot:1,id:"minecraft:stone",Count:1b},{Slot:2,id:"minecraft:stone",Count:1b},{Slot:3,id:"minecraft:stone",Count:1b},{Slot:4,id:"minecraft:stone",Count:1b}]} ) , screenshot 2019-06-27_12.34.59 and let it drive through the pile
- Repeat step 2. about 5 times.
Since the minecarts have room for 5*63 items, all the stone should be sucked up. Instead, first 2-4 minecarts behave as expected (filling up with stone) but after that and with all consecutive minecarts we have the situation from screenshot 2019-06-27_12.37.42 - the minecart drove through the pile without changing contents, the stone is still present on the rail. You can even stop a minecart right on top of the pile of items and it will still fail to suck anything in.
This is not 100% repeatable - may be a matter of performance. The more of the 'base item' is there the more likely it happens; with 12 stacks happened never, but with 40 always; 20 stacks is about 80% cases.




Still present in 20w11a. Used to be that it happens only once the pressure plate is depressed (and then it stayed depressed). Now it applies to both undepressed and depressed pressure plate (one fights with the frame border, the other with the canvas), also applies to the new wood type pressure plates. It used to be a trick to conceal the frame and display the item on decorative surface, but with the z-fighting of the frame border this is no longer viable.
The search distances for matching portals have been shortened - 15 blocks for the Nether, 127 blocks for the overworld. Meanwhile the range of search for viable location for spawning a new portal is unchanged. This frequently leads to newly spawned portals no longer leading back to the origin.
The game seems to search for existing portals in the Nether within 15 blocks (not 127 as it used to) from the point [floor(x/8),y,floor(z/8)]. Failing to find any it goes about finding viable portal spawn locations within a much wider range (127?) and spawns a portal at one found. That portal will likely not link back to the same overworld portal as the new exit point [x*8,y,z*8] will most probably be way more than 127 blocks from the previous portal - no longer does the game search the 1024 blocks radius.
Notably, the boat breaks into 3 planks and 2 sticks like before 1.3.1. Might be somewhat related to
MC-89954- should boats even break like that at all?The height appears to correspond to ((5x)²±x)/2
Related:
MC-119369- boats do break into planks and sticks, but only dropped from particular, very specific heights: 12.5, 13.5, 49.5, 51.5, 111.5, 114.5, 198.5 or 202.5 blocks.Also, confirmed 1.16.3
This definitely affects Java Edition. My report
MC-155433seems to be duplicate of this in case of hopper minecarts, reported JE 1.14.3, AFAIK still present.Yes, you can; a minecart without items in it will pick them too - after picking the "non-matching" ones first.
Attached a test world download. Instructions on signs.
Add or remove items to the lower of two chests (varied items, not more of same type) to make the effect more pronounced or weaker.