Shudipto Siam
- Siam72
- JIRAUSER658727
- Europe/Stockholm
- Yes
- No
Quadrants for fortress and bastion spawning are much larger in Bedrock than in Java, being 480×480 blocks and 432×432 blocks respectively.
Fortress spawning chance is also lower,
40% and 33.33...% in Java and Bedrock respectively.This leads to fortresses and bastions being VERY far away from spawn. A rough average distance to the nearest fortress would be 600 blocks from spawn on bedrock in my experience, and about 300 in Java. I plan to do precise statistical calculations soon.
This makes obtaining blaze rods and reaching The End much harder. The early game in the nether is much more difficult as a direct result of this. I have stopped playing many survival worlds due to lack of access to a fortress. This harms player retention, so it needs to be brought to parity soon.
Quadrants for fortress and bastion spawning are much larger in Bedrock than in Java, being 480×480 blocks and 432×432 blocks respectively.
Fortress spawning chance is also lower, from 40% in Java to 33.33...% in Bedrock.
This leads to fortresses and bastions being VERY far away from spawn. A rough average distance to the nearest fortress would be 600 blocks from spawn on bedrock in my experience, and about 300 in Java. I plan to do precise statistical calculations soon.
This makes obtaining blaze rods and reaching The End much harder. The early game in the nether is much more difficult as a direct result of this. I have stopped playing many survival worlds due to lack of access to a fortress. This harms player retention, so it needs to be brought to parity soon.
Steps to reproduce:
1)
Spread outa stack of items in your inventory2) Open a chest or any container for that matter
3) Double-click a stack of items.
The intended behavior is to gather all stacks into one and keep the item attached to your cursor.
But the stacks not only get gathered but ALSO get transferred to the container.
Steps to reproduce:
1) Have a stack of items in your inventory
2) Open a chest or any container for that matter
3) Double-click a stack of items.
The intended behavior is to gather all stacks into one and keep the item attached to your cursor.
But the stacks not only get gathered but ALSO get transferred to the container.
Double clickingto gatherstacksnow transfers item to chestDouble clicking a full stack now transfers item to chest
Steps to reproduce:
1) Have a stack of items in your inventory
2) Open a chest or any container for that matter
3) Double-click a stack of items.
The intended behavior is to
gather all stacks into one andkeep the item attached to your cursor.
But the stack
s not only get gathered butALSOget transferred to the container.Steps to reproduce:
1) Have a stack of items in your inventory
2) Open a chest or any container for that matter
3) Double-click a stack of items.
The intended behavior is to select and deselect the stack.
But the stack gets transferred to the container.
Bow appears a few pixels above the bottom of the screen, giving it an odd look.
Bows:
- Bow appears a few pixels above the bottom of the screen, giving it an odd look.
- Shooting animation is also weird and happens a few pixels above normal.
Tridents:
- Are also raised in the hand compared to Java Edition.
- Shooting animation is fine.
Crossbows:
- Are raised in the hand compared to Java Edition.
- Shooting animation only uses one hand, and the crossbow does not center on the screen.
- Shooting animation is jittery.
Bowis oddly positioned in hand, appears"floating"Bows, tridents and crossbows oddly positioned in hand, appear "floating"


Affects 1.19.24/25
Still an active issue.
Affects 1.19.63
Please upvote this issue as it matches your experience:
MCPE-167848Sure, will add right now.
I did have a chunk border pack on. Disabling it caused the player model to be changed to a transparent head, resolving the issue. However, the camera glitchiness still remained even after having no packs on.
Still an issue in 1.19.63. Fortresses an bastions are both uncommon and crucial to gameplay. Bastions are going to be more important due to Netherite Upgrade Templated being added. Nether quadrant sizes and structure spawning probabilities needs to be brought to parity before the release of 1.20.
Quadrants for fortress and bastion spawning are much larger in Bedrock than in Java, being 480×480 blocks and 432×432 blocks, respectively.
Fortress spawning chance is also lower, from 40% in Java to 33.33...% in Bedrock.
This leads to fortresses and bastions being VERY far away from spawn. A rough average distance to the nearest fortress would be 600 blocks from spawn on bedrock, in my experience, and about 300 in Java. I plan to do precise statistical calculations soon.
This makes obtaining blaze rods and reaching The End much harder. The early game in the nether is much more difficult as a direct result of this. I have stopped playing many survival worlds due to lack of access to a fortress. This harms player retention, so it needs to be brought to parity soon.
Still unresolved.