Underwater color and underwater visibility no longer matches Java Edition
Summary:
There was a water color and underwater visibility change in version 1.16.230.54:
- Underwater visibility has been improved
- Underwater color has been tuned to better match Java Edition with a richer blue tint
But in version 1.16.230.56, alas, the color is again as it was before version 1.16.230.54 (blue)
.
The underwater visibility also changed to the old one (as before 1.16.230.54) with a color change that made it difficult to navigate the underwater caves.
Steps to reproduce:
- Go into the water (preferably at sea).
- Look at the color and underwater visibility of the water.
Observed results:
The color and underwater visibility of the water is not the same as in version 1.16.230.54
Expected results:
Water color and underwater is the same as in version 1.16.230.54 or as in Java
Notes:
One water fix was written in the 1.17.10.21 beta changelog:
- Underwater fog is once again dependent on biome (
MCPE-124266)
But this change was not supposed to affect the default water color and underwater visibility, but in fact, after this version, the water color and underwater visibility became the same as before version 1.16.230.54.
With decreasing altitude, the fog becomes very strong (not visible far). Because of this, it is impossible to move around in the underwater caves.
Linked Issues
is duplicated by30
relates to5
- Unresolved
[Mod] EVGENSYPERPRO- 62
- 21
- Confirmed
- 522829
- Multiple
1.21.40.25 Preview - 1.21.50
1.21.40.25 Preview 1.20.10.21 Preview 1.19.50.22 Preview 1.19.50.21 Preview 1.19.10.21 Preview 1.19.0.21 Preview 1.19.0.20 Beta 1.18.10.26 Beta 1.18.10.20 Beta 1.18.0.27 Beta 1.18.0.24 Beta 1.18.0.23 Beta 1.18.0.22 Beta 1.18.0.21 Beta 1.18.0.20 Beta 1.17.40.23 Beta 1.17.40.21 Beta 1.17.40.20 Beta 1.17.30.24 Beta 1.17.30.23 Beta 1.17.30.22 Beta 1.17.30.21 Beta 1.17.30.20 Beta 1.17.11 Hotfix 1.17.20.23 Beta 1.17.20.22 Beta 1.17.20.21 Beta 1.17.10 1.17.20.20 Beta 1.17.10.23 Beta 1.17.10.22 Beta 1.17.0.54 Beta 1.17.0.52 Beta 1.16.230.56 Beta 1.17.0 1.17.30 1.17.32 1.17.33 1.17.34 1.17.40 1.18.0.25 Beta 1.17.41 Hotfix 1.18.2 Hotfix 1.19.1 Switch 1.19.0 1.19.40 1.19.50.24 Preview 1.19.41 1.19.83 Hotfix 1.20.0 1.20.41 Hotfix 1.20.72 Hotfix 1.21.2 Hotfix 1.21.30 1.21.31 Hotfix 1.21.41 Hotfix 1.21.43 Hotfix 1.21.50- 1.17.0.56 Beta
Created Issue:
Water color is not java again
Summary:
There was a water color change in version 1.16.230.54:
- Underwater color has been tuned to better match Java Edition with a richer blue tint
But in version 1.16.230.56, alas, the color is again as it was before version 1.16.230.54 (blue)
.
Steps to reproduce:
- Go into the water (preferably at sea).
- Look at the color of the water.
Observed results:
The color of the water is not the same as in version 1.16.230.54!!!
Expected results:
Water color is the same as in version 1.16.230.54 or as in java version!!!!!!!!
Image:
1.16.230.54
1.16.230.56
Java (for comparison)
Water coloris not java againUnderwater color no longer matches Java Edition
Summary:
There was a water color change in version 1.16.230.54:
- Underwater color has been tuned to better match Java Edition with a richer blue tint
But in version 1.16.230.56, alas, the color is again as it was before version 1.16.230.54 (blue)
.
Steps to reproduce:
- Go into the water (preferably at sea).
- Look at the color of the water.
Observed results:
The color of the water is not the same as in version 1.16.230.54
!!!Expected results:
Water color is the same as in version 1.16.230.54 or as in java version
!!!!!!!!Image:
1.16.230.54
1.16.230.56
Java (for comparison)
is duplicated by
is duplicated by
Underwater color and underwater visibility no longer matches Java Edition
Summary:
There was a water color change in version 1.16.230.54:
- Underwater
color has been tuned to better match Java Edition with a richer blue tintBut in version 1.16.230.56, alas, the color is again as it was before version 1.16.230.54 (blue)
.
https://feedback.minecraft.net/hc/en-us/articles/360059595471-Minecraft-Beta-1-16-230-54-Xbox-One-Windows-10-Android-Steps to reproduce:
- Go into the water (preferably at sea).
- Look at the color of the water.
Observed results:
The color of the water is not the same as in version 1.16.230.54
Expected results:
Water color is the same as in version 1.16.230.54 or as in java version
Image:
1.16.230.54
1.16.230.56
Java (for comparison)
Summary:
There was a water color and underwater visibility change in version 1.16.230.54:
- Underwater visibility has been improved
- Underwater color has been tuned to better match Java Edition with a richer blue tint
But in version 1.16.230.56, alas, the color is again as it was before version 1.16.230.54 (blue)
.
The underwater visibility also changed to the old one (as before 1.16.230.54) with a color change that made it difficult to navigate the underwater caves.Steps to reproduce:
- Go into the water (preferably at sea).
- Look at the color and underwater visibility of the water.
Observed results:
The color and underwater visibility of the water is not the same as in version 1.16.230.54
Expected results:
Water color and underwater is the same as in version 1.16.230.54 or as in java version
Notes:
One water fix was written in the 1.17.10.21 beta changelog:
- Underwater fog is once again dependent on biome (
MCPE-124266)But this change was not supposed to affect the default water color and underwater visibility, but in fact, after this version, the water color and underwater visibility became the same as before version 1.16.230.54.
Image:
Underwater visibility in underwater caves
1.16.230.54
1.16.230.56
Java (for comparison)
MEQS_WAI
is duplicated by
is duplicated by
is duplicated by
is duplicated by
Summary:
There was a water color and underwater visibility change in version 1.16.230.54:
- Underwater visibility has been improved
- Underwater color has been tuned to better match Java Edition with a richer blue tint
But in version 1.16.230.56, alas, the color is again as it was before version 1.16.230.54 (blue)
.
The underwater visibility also changed to the old one (as before 1.16.230.54) with a color change that made it difficult to navigate the underwater caves.Steps to reproduce:
- Go into the water (preferably at sea).
- Look at the color and underwater visibility of the water.
Observed results:
The color and underwater visibility of the water is not the same as in version 1.16.230.54
Expected results:
Water color and underwater is the same as in version 1.16.230.54 or as in java version
Notes:
One water fix was written in the 1.17.10.21 beta changelog:
- Underwater fog is once again dependent on biome (
MCPE-124266)But this change was not supposed to affect the default water color and underwater visibility, but in fact, after this version, the water color and underwater visibility became the same as before version 1.16.230.54.
With decreasing altitude, the fog becomes very strong (not visible far). Because of this, it is impossible to move around in the underwater caves.
Image:
Underwater visibility in underwater caves
1.16.230.54
1.16.230.56
Java (for comparison)
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
relates to
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
relates to
is duplicated by
is duplicated by
is duplicated by
Summary:
There was a water color and underwater visibility change in version 1.16.230.54:
- Underwater
visibility has been improved- Underwater color has been tuned to better match Java Edition with a richer blue tint
But in version 1.16.230.56, alas, the color is again as it was before version 1.16.230.54 (blue)
.
The underwater visibility also changed to the old one (as before 1.16.230.54) with a color change that made it difficult to navigate the underwater caves.Steps to reproduce:
- Go into the water (preferably at sea).
- Look at the color and underwater visibility of the water.
Observed results:
The color and underwater visibility of the water is not the same as in version 1.16.230.54
Expected results:Water color and underwater is the same as in version 1.16.230.54 or as in java version
Notes:
One water fix was written in the 1.17.10.21 beta changelog:
- Underwater fog is once again dependent on biome (
MCPE-124266)But this change was not supposed to affect the default water color and underwater visibility, but in fact, after this version, the water color and underwater visibility became the same as before version 1.16.230.54.
With decreasing altitude, the fog becomes very strong (not visible far). Because of this, it is impossible to move around in the underwater caves.
Image:
Underwater visibility in underwater caves
1.16.230.54
1.16.230.56
Java (for comparison)
Summary:
There was a water color and underwater visibility change in version 1.16.230.54:
- Underwater visibility has been improved
- Underwater color has been tuned to better match Java Edition with a richer blue tint
But in version 1.16.230.56, alas, the color is again as it was before version 1.16.230.54 (blue)
.
The underwater visibility also changed to the old one (as before 1.16.230.54) with a color change that made it difficult to navigate the underwater caves.Steps to reproduce:
- Go into the water (preferably at sea).
- Look at the color and underwater visibility of the water.
Observed results:
The color and underwater visibility of the water is not the same as in version 1.16.230.54Expected results:
Water color and underwater is the same as in version 1.16.230.54 or as in JavaNotes:
One water fix was written in the 1.17.10.21 beta changelog:
- Underwater fog is once again dependent on biome (
MCPE-124266)But this change was not supposed to affect the default water color and underwater visibility, but in fact, after this version, the water color and underwater visibility became the same as before version 1.16.230.54.
With decreasing altitude, the fog becomes very strong (not visible far). Because of this, it is impossible to move around in the underwater caves.
is duplicated by
is duplicated by
is duplicated by
relates to
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Duplicates MCPE-125147
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Does MCPE-125147 describe what you are seeing?
If not, please attach screenshots showing the issue.
This ticket has been temporarily closed as Awaiting Response. It will automatically reopen when you comment with new information. Please be sure to answer all questions in a comment (not by editing the Description) so that the responses can be followed. Tickets that do not contain enough information may be closed as Incomplete.
Does MCPE-125147 describe what you are seeing?
If not, please attach screenshots showing the issue.
This ticket has been temporarily closed as Awaiting Response. It will automatically reopen when you comment with new information. Please be sure to answer all questions in a comment (not by editing the Description) so that the responses can be followed. Tickets that do not contain enough information may be closed as Incomplete.
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This issue has already been reported. Duplicate MCPE-125147.
You can add additional information or just vote for the solution to this problem in the specified report.
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Does MCPE-147391 or MCPE-125147 explain what you are seeing?
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[Mod] GoldenHelmet - That's not the issue described in this ticket, this ticket is about the fact that the visibility increase only starts after 3 seconds as opposed to being immediate.
I did a more thorough investigation, and the time it takes to get to 50 blocks is directly tied to the distance of the fog itself, which would be MCPE-125147.
Looks Duplicate From MCPE-125147
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Are you sure this is the kelp itself? It may just be a difference in brightness (MCPE-84513) and the water fog color (MCPE-125147) that makes the kelp look different.
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↓The reply is so slow! If it's a duplicate report, I'd like a quick reply... I'll vote for the original report.
I looked at the report for MCPE-125147 and the comments and creation date are from last year, so does this mean the bug has reappeared in 1.21.41?











This is only for underwater caves
It was temporarily disabled.
This is intended because bedrock have different water by biome instead of the temperature, and it wasn't changing before, so now is fixed
Chara Dreemurr
Alas, deleting one is not a solution for the other)
Moreover, in the list of changes, you can report that everything was returned due to errors.
I have made a water room in a geode with a conduit and I can't even see the prismarine layout fully. This is clearly a degrade in play, we now have 6 blocks of vision with a CONDUIT.
According to my experiments, it is the fog at depth that greatly reduces visibility. It also doesn't match the java version:
java
To put some numbers on the visibility issue:
The max view distance in water is set by biome fog json files in in the vanilla behavior pack. The max distances have not changed since 1.16.100 (determined from looking at the installed game files on PC, not the sample pack). So the changes in 1.17.10 must have only been to how the fog data is processed.
The fog jsons set the maximum view distance in water as follows:
Testing in-game in 1.17.11 Hotfix I find that the actual max visibility in oceans is only 45 blocks. In other biomes the maxes are accurate.
Compared to Java, however, the visibility is horrible. In Java in a forest biome I can see the shape of blocks at least 80 blocks away. That may be a bug in Java, because the visibility with night vision is much less (MC-223256).
I don't understand how I can have 6 blocks of vision underwater in a desert biome if it is set to 15. Night vision, conduits, no changes. When i walk back 6 blocks the blocks in front of me become invisible.
In 1.18.0 the maximum view distance in water for every biome except swamp has been set to 60. Swamp is set to 30. So in most places the visibility is now much better than it was in 1.17.
Visibility also scales down below 0 Y, all the way to 1/3 of the base value near -64 Y. So in swamps it's 10 at world bottom, and in other biomes it's 20. Fortunately that's still better than it was in most places above even above 0 Y in 1.17. I think the scaling below 0 Y is intentional and should not be considered part of this bug.
Based on information cited in wikipedia, 60 is a realistic average visibility for ocean water: https://en.wikipedia.org/wiki/Underwater_vision#Measurement_of_visibility
[Mod] GoldenHelmet: Thank you) I will test the visibility later. But I want to remind about the color of water, which is different from java color.
Murkiness has gotten significantly worse on Switch.
In 1.18.33, I can see an underwater lapis lazuli ore 10+ blocks away from submerging 1 block deep.
1.19.1, the ore is completely hidden unless I'm <5 blocks away, about 5 blocks from the surface.
Edit: This is a river biome near a plains village.
Murkiness in water seems much worse since I last played, at least a few weeks before 1.19. The 'fog' only let's you see a couple of blocks in front of you when you first enter the water and then it 'thins out' a little letting you see about 20-30 blocks before the blue wall of impenetrable fog stops you, and that's with a full conduit. I can see more things underwater from above the water now.
Above is a picture taken from one corner of an underwater monument/guardian farm, with full conduits on each side. Before the last update I could see the entire monument/temple/farm and now I can't even see halfway.
The fog being thick when you first enter the water and gradually thinning out was an intended change mentioned in the the 1.19.0 changelog (cp.
MCPE-124282).Using a stopwatch, I found that I could see glass blocks 30 blocks away after 6 seconds, and I could see sea lanterns 50 blocks away after 24 seconds. So I think the visibility is the same, but the adjustment takes longer than it should. The disparity from Java on the adjustment time is reported at MCPE-153864.
Still an issue In 1.19.60 & 1.19.70.21 Preview
Affects 1.19.63
Affects in 1.19.83, 1.20.0 & 1.20.10.20 Preview
Affects in 1.20.10.21 Preview
Affects in 1.20.10.23 Preview
Affects in 1.20.20.20 Preview
I'm the reporter of
MCPE-187706. I vote for this report.(*App Ver. 1.21.51.01, Device used: Sony SOG09 Xperia5β £ Android14/Translated)