skztr
- skztr
- skztr
- Europe/Stockholm
- Yes
- No
When spreading players into a chunk which is not loaded, if the target block has a non-solid block above it (eg: a snow layer, or tall grass), the player will become thoroughly "stuck" in the target block, unable to move until they have broken through the block they are stuck in.
This has been alleviated somewhat by the player now appearing to "slide out" of blocks which are adjacent to air, but this issue still effects flatter areas (eg: plains, tundra)
To reproduce:
- Create a superflat world using the "snowy kingdom" preset (note that this issue effects non-superflat worlds as well, it is just easier to demonstrate in a superflat world)
- open the world to lan and enable cheats
- type: /spreadplayers 0 0 0 24000 true @s into chat, and hit enter.
- the player is almost certainly now "stuck" in a block (unless you coincidentally landed on a structure)
- For a counter-example, type: /spreadplayers ~ ~ 0 10 true @s into chat, and hit enter. As the area around the player is already loaded, the player does not become stuck in a block.
This issue seemed to first appear in 19w08a (19w07a does not appear to have this issue, but all subsequent snapshots that I've tried, do)
When spreading players into a chunk which is not loaded, if the target block has a non-solid block above it (eg: a snow layer, or tall grass), the player will become thoroughly "stuck" in the target block, unable to move until they have broken through the block they are stuck in.
This has been alleviated somewhat by the player now appearing to "slide out" of blocks which are adjacent to air, but this issue still effects flatter areas (eg: plains, tundra)
To reproduce:
- Create a superflat world using the "snowy kingdom" preset (note that this issue effects non-superflat worlds as well, it is just easier to demonstrate in a superflat world)
- open the world to lan and enable cheats
- type: /spreadplayers 0 0 0 24000 true @s into chat, and hit enter.
- the player is almost certainly now "stuck" in a block (unless you coincidentally landed on a structure)
- For a counter-example, type: /spreadplayers ~ ~ 0 10 true @s into chat, and hit enter. As the area around the player is already loaded, the player does not become stuck in a block.
This issue seemed to first appear in 19w08a (19w07a does not appear to have this issue, but all subsequent snapshots that I've tried, do)
This issue becomes very obvious when holding right-click to use bonemeal to grow crops while holding the replacement crop in off-hand. (ie: <hold right>bonemeal, <still holding right>bonemeal, <still holding right>bonemeal, <click left>break , <still holding right>place new crop, <still holding right>bonemeal... and so on). The farmland becomes damaged over time, and eventually breaks.
The "damage" to the farmland does not go away unless the farmland is hit exactly once, directly, without holding right-click, at which point the damage resets.
confirmed in 1.18.1
Confirmed in 1.19.4.
Also note that this bug also occurs when following the procedure:
- dismount the entity (eg, using `ride @s dismount`)
- teleport the entity
- re-mount the entity (eg, using `ride @s mount @e[tag=vehicle,limit=1]`)
within the same tick. That is to say: even if the vehicle is not mounted at the exact moment of teleportation