Snowdash
- Snowdash
- snowdash
- Europe/Stockholm
- Yes
- No
1.open a new world
(creative mode)1.open a new world
2.place a pulse circuit to charge dispenser
3.place a dispenser and put glowstone in it.
4.the dispenser work but no item drop out of it.
( the dispenser is not facing a respawn anchor )
windows 10,Java 1.8.0_241-b07,Minecraft JE 20w13b
dispenser will not drop glowstone as item
Slime can't spawn on shroomlight.Shroomlight can't do damage to mob and it can prevent player open chest.It can be charged by a redstone repeater.Why can't mob spawn on it?
Jack o'Lantern is very similar to shroomlight but mob can spawn on Jack o'Lantern.
Mob can't spawn on fully charged respawn anchor either.
Mobs can't spawn on shroomlight and fully charged respawn anchor
The bug
sounds.json line 15314 and 15315 uses the same sound file without any other fix.
"block.hanging_roots.break": { "sounds": [ "block/hanging_roots/break1", "block/hanging_roots/break2", "block/hanging_roots/break3", "block/hanging_roots/break3" ], "subtitle": "subtitles.block.generic.break" },And the file "block/hanging_roots/break4" does exist. (hash: bee70153ba925c98b396f529806cd666ab029f4d)
sounds.json hash is 76b8f044a0c5584a6201d47e969f27e259ead790
In 21w05a, sounds.json line 9060, 9064, 9076 and 9080 use the same file.
"entity.goat.ram_impact": { "sounds": [ { "name": "mob/goat/impact1", "volume": 0.8 }, { "name": "mob/goat/impact2", "volume": 0.8 }, { "name": "mob/goat/impact2", "volume": 0.8 } ] }, "entity.goat.screaming.ram_impact": { "sounds": [ { "name": "mob/goat/impact1", "volume": 0.8 }, { "name": "mob/goat/impact2", "volume": 0.8 }, { "name": "mob/goat/impact2", "volume": 0.8 } ] },
In game, note block on a Muddy Mangrove Roots sounds like dirt and not like wood.
In game Muddy Mangrove Roots can break faster with shovel.
In source code it's material is dirt.
But now it is been called Muddy Mangrove Roots .
I suggest change english name to ''Mangrove Rooted Mud''.


