Hanging roots break sound event uses break3 twice, excluding break4
The bug
sounds.json line 15314 and 15315 uses the same sound file without any other fix.
"block.hanging_roots.break": { "sounds": [ "block/hanging_roots/break1", "block/hanging_roots/break2", "block/hanging_roots/break3", "block/hanging_roots/break3" ], "subtitle": "subtitles.block.generic.break" },
And the file "block/hanging_roots/break4" does exist. (hash: bee70153ba925c98b396f529806cd666ab029f4d)
sounds.json hash is 76b8f044a0c5584a6201d47e969f27e259ead790
In 21w05a, sounds.json line 9060, 9064, 9076 and 9080 use the same file.
"entity.goat.ram_impact": { "sounds": [ { "name": "mob/goat/impact1", "volume": 0.8 }, { "name": "mob/goat/impact2", "volume": 0.8 }, { "name": "mob/goat/impact2", "volume": 0.8 } ] }, "entity.goat.screaming.ram_impact": { "sounds": [ { "name": "mob/goat/impact1", "volume": 0.8 }, { "name": "mob/goat/impact2", "volume": 0.8 }, { "name": "mob/goat/impact2", "volume": 0.8 } ] },
Created Issue:
Duplicated sounds file used in Sounds.json
sounds.json line 15314 and 15315 uses the same sound file without any other fix.
"block.hanging_roots.break":
{ "sounds": [ "block/hanging_roots/break1", "block/hanging_roots/break2", "block/hanging_roots/break3", "block/hanging_roots/break3" ], "subtitle": "subtitles.block.generic.break" },
And the file "block/hanging_roots/break4" did exist.(hash:bee70153ba925c98b396f529806cd666ab029f4d)
sounds.json hash is 76b8f044a0c5584a6201d47e969f27e259ead790
Environment
windows 10
Duplicated sounds file used in Sounds.jsonHanging roots break sound event uses break3 twice, excluding break4
sounds.json line 15314 and 15315 uses the same sound file without any other fix.
"block.hanging_roots.break":
{ "sounds": [ "block/hanging_roots/break1", "block/hanging_roots/break2", "block/hanging_roots/break3", "block/hanging_roots/break3" ], "subtitle": "subtitles.block.generic.break" },
And the file "block/hanging_roots/break4" did
exist.(hash:bee70153ba925c98b396f529806cd666ab029f4d)sounds.json hash is 76b8f044a0c5584a6201d47e969f27e259ead790
sounds.json line 15314 and 15315 uses the same sound file without any other fix.
"block.hanging_roots.break": { "sounds": [ "block/hanging_roots/break1", "block/hanging_roots/break2", "block/hanging_roots/break3", "block/hanging_roots/break3" ], "subtitle": "subtitles.block.generic.break" },And the file "block/hanging_roots/break4" did exist. (hash: bee70153ba925c98b396f529806cd666ab029f4d)
sounds.json hash is 76b8f044a0c5584a6201d47e969f27e259ead790
sounds.json
line15314 and 15315 uses the same sound file without any other fix."block.hanging_roots.break": { "sounds": [ "block/hanging_roots/break1", "block/hanging_roots/break2", "block/hanging_roots/break3", "block/hanging_roots/break3" ], "subtitle": "subtitles.block.generic.break" },And the file "block/hanging_roots/break4" did exist. (hash: bee70153ba925c98b396f529806cd666ab029f4d)
sounds.json hash is 76b8f044a0c5584a6201d47e969f27e259ead790
The bug
sounds.json line 15314 and 15315 uses the same sound file without any other fix.
"block.hanging_roots.break": { "sounds": [ "block/hanging_roots/break1", "block/hanging_roots/break2", "block/hanging_roots/break3", "block/hanging_roots/break3" ], "subtitle": "subtitles.block.generic.break" },And the file "block/hanging_roots/break4" does exist. (hash: bee70153ba925c98b396f529806cd666ab029f4d)
sounds.json hash is 76b8f044a0c5584a6201d47e969f27e259ead790
The bug
sounds.json line 15314 and 15315 uses the same sound file without any other fix.
"block.hanging_roots.break": { "sounds": [ "block/hanging_roots/break1", "block/hanging_roots/break2", "block/hanging_roots/break3", "block/hanging_roots/break3" ], "subtitle": "subtitles.block.generic.break" },And the file "block/hanging_roots/break4" does exist. (hash: bee70153ba925c98b396f529806cd666ab029f4d)
sounds.json hash is 76b8f044a0c5584a6201d47e969f27e259ead790
In 21w05a, sounds.json line 9060, 9064, 9076 and 9080 use the same file.
"entity.goat.ram_impact": { "sounds": [ { "name": "mob/goat/impact1", "volume": 0.8 }, { "name": "mob/goat/impact2", "volume": 0.8 }, { "name": "mob/goat/impact2", "volume": 0.8 } ] }, "entity.goat.screaming.ram_impact": { "sounds": [ { "name": "mob/goat/impact1", "volume": 0.8 }, { "name": "mob/goat/impact2", "volume": 0.8 }, { "name": "mob/goat/impact2", "volume": 0.8 } ] },
How do you check the game code ?
The Quidney, just to inform you, the bug tracker isn't a discussion forum. If you wish to ask/discuss a topic, please do so on the Mojira Reddit or Mojira Discord.