Devierin Sarff
- SpookieRin
- spookierin
- Europe/Stockholm
- Yes
- No
The chunk with wood blocks was generated in 18w07b but since Im getting similar giant chunks of blocks with c I thought I would include it with screenshots of the generated weird chunks from 18w07c.
and at first I thought that with 18w07c it had patched the giant chunks of blocks thing but I don't think it has. Maybe it reduced it somehow.
I also originally thought this was a roofed forest biome issue and reported it as such, because it was only occurring in roofed forests when I was looking, but it might simply be, because of the density of tree blocks there that it was occurring most there.
The best way to reproduce it so far is to just generate a new world randomly. If I re-create a copy of the world the giant blocks wont be there and the missing chunks also will not be there
Weirdly I actually broke a whole row of the blocks. on the top of the wood block on the edge and that was even the still image for the world but when I loaded it back in the blocks were there like I had done nothing.
Blocks you break around the giant blocks of blocks stay the same,
The giant blocks of leaves decay over time but it takes quite a while and the number of spawning in entities (apples and saplings) from it are ridiculously high. and its a bit like there are multiple blocks in one block space of the same kind.
I let one decay entirely and gathered all the entities and I had like a stack or two of apples and saplings and it took ages.
I also lit one on fire. It burns at the same rate as any other block and vanishes as it should.
If I just punch the blocks to break them I cannot enter the space where the block disappears from. In general I cant seem to break the blocks myself because if i leave the area and the chunk loads back in (or save and quit then return), the blocks are still there. Only by natural decay methods does it seem to get rid of them.
At first I thought that with 18w07c it had patched the giant chunks of blocks thing but I don't think it has. Maybe it reduced it somehow.
I also originally thought this was a roofed forest biome issue and reported it as such, because it was only occurring in roofed forests when I was looking, but it might simply be, because of the density of tree blocks there that it was occurring most there.
The best way to reproduce it so far is to just generate a new world randomly. If I re-create a copy of the world the giant blocks wont be there and the missing chunks also will not be there
Weirdly I actually broke a whole row of the blocks. on the top of the wood block on the edge and that was even the still image for the world but when I loaded it back in the blocks were there like I had done nothing.
Blocks you break around the giant blocks of blocks stay the same,
The giant blocks of leaves decay over time but it takes quite a while and the number of spawning in entities (apples and saplings) from it are ridiculously high. and its a bit like there are multiple blocks in one block space of the same kind.
I let one decay entirely and gathered all the entities and I had like a stack or two of apples and saplings and it took ages.
I also lit one on fire. It burns at the same rate as any other block and vanishes as it should.
If I just punch the blocks to break them I cannot enter the space where the block disappears from. In general I cant seem to break the blocks myself because if i leave the area and the chunk loads back in (or save and quit then return), the blocks are still there. Only by natural decay methods does it seem to get rid of them.
At first I thought that with 18w07c it had patched the giant chunks of blocks thing butI don't think it has. Maybe it reduced it somehow.
I also originally thought this was a roofed forest biome issue and reported it as such, because it was only occurring in roofed forests when I was looking, but it might simply be, because of the density of tree blocks there that it was occurring mostthere.
The best way to reproduce it so far is to just generate a new world randomly. If I re-create a copy of the world the giantblocks wont be thereand the missing chunks also will not be thereWeirdly I actually broke a whole row of the blocks. on the top of the wood block on the edge and that was even the still image for the world but when I loaded it back in the blocks were there like I had done nothing.
Blocks you break around the giant blocks of blocks stay the same,
The giant blocks of leaves decay over time but it takes quite a while and the number of spawning in entities (apples and saplings) from it are ridiculously high. and its a bit like there are multiple blocks in one block space of the same kind.
I let one decay entirely and gathered all the entities and I had like a stack or two of apples and saplings and it took ages.
I also lit one on fire. It burns at the same rate as any other block and vanishes as it should.
If I just punch the blocks to break them I cannot enter the space where the block disappears from. In general I cant seem to break the blocks myself because if i leave the area and the chunk loads back in (or save and quit then return), the blocks are still there. Only by natural decay methods does it seem to get rid of them.
I originally thought this was a roofed forest biome issue and reported it as such, because it was only occurring in roofed forests when I was looking, but it might simply be, because of the density of tree blocks there that it was occurring most there.
The best way to reproduce it so far is to just generate a new world randomly. If I re-create a copy of the world the giant blocks wont be there and the missing chunks also will not be there
Weirdly I actually broke a whole row of the blocks. on the top of the wood block on the edge and that was even the still image for the world but when I loaded it back in the blocks were there like I had done nothing.
Blocks you break around the giant blocks of blocks stay the same,
The giant blocks of leaves decay over time but it takes quite a while and the number of spawning in entities (apples and saplings) from it are ridiculously high. and its a bit like there are multiple blocks in one block space of the same kind.
I let one decay entirely and gathered all the entities and I had like a stack or two of apples and saplings and it took ages.
I also lit one on fire. It burns at the same rate as any other block and vanishes as it should.
If I just punch the blocks to break them I cannot enter the space where the block disappears from. In general I cant seem to break the blocks myself because if i leave the area and the chunk loads back in (or save and quit then return), the blocks are still there. Only by natural decay methods does it seem to get rid of them.
I found a secondary issue regarding tree generation where it tries to spawn over farms like this
![]()
I re-created this world 3 times and it spawned in like this 2 out of the 3 times
Once with the "re-create" button,
Once with "new world" and entering the seed
and once with 1.12.2 (nothing was wrong here tho)my friend used the same seed and got different results; However they still got a tree growing out of the center of a house next to the village chapel where in my game I heard a villager suffocate to death inside
My game generated the trees like this both times I re-created it both from seed and from "re-create" Button
Someone else got slightly different results but they still got that tree through that house beside the church building, but their villager lived.
Seed: -6049991857638492758
@Devierin Sarff: In your original description, you said that breaking blocks manually makes them disappear visually, but you can't walk into their space, and that they come back when you reload the world. Does this only happen the first time the world is loaded, ie directly after the chunk is generated, or also after reloading the world? I tried to reproduce this behavior using one of the world saves attached here but I can break and replace blocks and the changes are permanent.
Sorry for the update spam, everybody.














it seem like recreation of the world, it will spawn in naturally.
The blocks are here in the new world but if I go to that save they are not.
I say consistently because it only happens in Roofed Forest Biomes
Yes, Yes it did, I attached a new image.
I think I will resubmit this though as a different type of error because it seems like there are several weird tree generation issues in most tree heavy biomes and its not actually specific to this I just noticed it more and first in Roofed forests in the first 15 worlds.
I attached a new image where you see it happen to a jungle biome
at some point i got confused about what version I was using so I edited that out.
Sure. But also like I said the best way to re-create it is to generate a random new world and look around for it.
If you load the seed or re-create the world you wont find the same error generated in the same places or even at all.
crash-2018-02-17_16.22.34-client.txt
edit: No I didn't I looked around some worlds for a good solid 10-20 minutes sometimes before finding a missing gap or giant chunk of leaves.
To me it looks like a sudden math error with tree and forest generation as the game attempts to properly load that chunk and it either dumps a bunch of blocks in that its supposed to or none at all; and then if you remake the world it doesn't always meet that generation math error and it can generate as it is supposed to.
weird mushrooms in 18w08b
Regenerates normally as it is supposed to if you remake the world just like the other chunk errors above.
Included in the screenie is the seed
but for formality here is the seed in text form for easy copy pasting. 8869563041474427484
I generated a new one on 18w09a
I'll include this world
its called 18w09a 1 because thats the first world I generated on this version
this is only the 2nd time I have come across the wood blocks like this
Simply face south when you spawn and fly up can't miss it.
Coordinates to the broken chunk 186/ 82/ 137
Seed: 7908767748096905097
It is rather inconsistent on how the blocks behave when it generates like this.
For the first giant wood block i found I broke a full row of blocks along the side and then tried to stand where the blocks were and then I couldn't, there were ghost blocks in the way.
When I re-load the world and break blocks there were no ghost, but previous blocks broken when there are ghost blocks get replaced as normal as if nothing happend to the block. You can break more blocks and they stay broken, but if I find a new chunk of blocks there will be new ghost blocks if you break any if the games natural decay doesnt take the blocks.
18w10d
Seed: -6578097405242971481