Raja Branco
- STMCrazyGuy
- stmcrazyguy
- Europe/Lisbon
- Yes
- No
Hi,
I was getting my old server from 1.6.4 up to date to 1.16.5 (I guess for 1.17.1 it ought to do/be the same) and I kept getting this error:
[
11:00:33] [Server thread/WARN]: Could not lookup user uuid for minecralover[11:00:33] [Server thread/WARN]: Could not lookup user uuid for minecralovercom.mojang.authlib.yggdrasil.ProfileNotFoundException: Server did not find the requested profile at com.mojang.authlib.yggdrasil.YggdrasilGameProfileRepository.findProfilesByNames(YggdrasilGameProfileRepository.java:69) ~[minecraft_server.1.16.5.jar:?] at act.a(SourceFile:53) ~[minecraft_server.1.16.5.jar:?] at act.a(SourceFile:349) ~[minecraft_server.1.16.5.jar:?] at zg.be(SourceFile:530) ~[minecraft_server.1.16.5.jar:?] at zg.d(SourceFile:162) ~[minecraft_server.1.16.5.jar:?] at net.minecraft.server.MinecraftServer.w(SourceFile:645) ~[minecraft_server.1.16.5.jar:?] at net.minecraft.server.MinecraftServer.a(SourceFile:257) ~[minecraft_server.1.16.5.jar:?] at java.lang.Thread.run(Unknown Source) [?:1.8.0_221]
Got it for most of the players. And for what I know all the players were actual players, at least I think this server was always run with "online mode" set to "true".
After running the server once I no longer had a "players" folder under my "world" folder and got a "playersdata" folder full with files (same amount I had on the "players" folder), so I'm guessing they got converted. Still, I don't know why I got the error.
Ran the server again and no longer got any issue. Now, are the converted files correct/with players exactly as they were before conversion? (I don't know exactly what info is stored in such file)
Important note: The player data was originally from a
craftbukkit server from 1.6.4, although it was pretty much vanilla in terms of items, etc, so no odd things should be in players inventories, etc. I was trying using a vanilla server jar to convert them because my Spigot/Paper was giving an error as well (same one and another one besides that one).Thanks in advance!
Hi,
I was getting my old server from 1.6.4 up to date to 1.16.5 (I guess for 1.17.1 it ought to do/be the same) and I kept getting this error:
[09:39:37] [Server thread/WARN]: Could not lookup user uuid for minecralover[09:39:37] [Server thread/WARN]: Could not lookup user uuid for minecralovercom.mojang.authlib.yggdrasil.ProfileNotFoundException: Server did not find the requested profile at com.mojang.authlib.yggdrasil.YggdrasilGameProfileRepository.findProfilesByNames(YggdrasilGameProfileRepository.java:69) ~[minecraft_server.1.16.5.jar:?] at act.a(SourceFile:53) ~[minecraft_server.1.16.5.jar:?] at act.a(SourceFile:349) ~[minecraft_server.1.16.5.jar:?] at zg.be(SourceFile:530) ~[minecraft_server.1.16.5.jar:?] at zg.d(SourceFile:162) ~[minecraft_server.1.16.5.jar:?] at net.minecraft.server.MinecraftServer.w(SourceFile:645) ~[minecraft_server.1.16.5.jar:?] at net.minecraft.server.MinecraftServer.a(SourceFile:257) ~[minecraft_server.1.16.5.jar:?] at java.lang.Thread.run(Unknown Source) [?:1.8.0_221]
Got it for most of the players. And for what I know all the players were actual players, at least I think this server was always run with "online mode" set to "true".
After running the server once I no longer had a "players" folder under my "world" folder and got a "playersdata" folder full with files (same amount I had on the "players" folder) instead, so I'm guessing they got converted. Still, I don't know why I got the error. It also created a folder called "unknownplayers" with some PLAYER.dat files in it.
Ran the server again and no longer got any issue. Now, are the converted files correct/with players exactly as they were before conversion? (I don't know exactly what info is stored in such file)
Important note: The player data was originally from a Craftbukkit server from 1.6.4, although it was pretty much vanilla in terms of items, etc, so no odd things should be in players inventories, etc. I was trying using a vanilla server jar to convert them because my Spigot/Paper was giving an error as well (same one and another one besides that one), as this was the solution I found people mentioned using, while searching around for this.
Thanks in advance!













I'll see if it happens when I remove the mods from it then.
And I don't think it's a Duplicate of
MC-1138because that one is related to the amount of entities, not really related to mine, because, for me, it doesn't happen with a big amount of just entities.Ok, it still happens in non-modded Minecraft. I'll upload a few screenshots. Also, there will be a couple showing that the enchanted bow, when charged doesnt drop the FPS.
Non-Modded Minecraft still happens the FPS Drop. Charged Enchanted Bow doesn't drop FPS.
Also, already attached the Crash Report.
Thanks for the heads up. I'll take that in mind and remove all the potions in frames and just replace them with a Sign with the Potion Name, so it doesn't lag for me or for anyone that joins the server, since this Works as Intended and it's not a bug. Having 3GB allocated to Minecraft, this is the first thing to make my FPS drop like this.
Thanks.
Ok, maybe I made myself misunderstand. When I said I would crash, I meant the FPS. I have them locked at 30, and when I "crash" they drop to 1 - 10 for a few minutes. And it's during that time that people lag. I don't actually crash. But, the server indeed does crash (kicking everyone out) and only letting us in after those few minutes pass. But the server kicking us (crashing) doesn't always happen.
If you could give me at least a bit of info on why this might be happening or what is causing it or if it will stop happening in later snapshots / 1.8 , it would be wonderful.
Yeah, I just didn't know were to create the request :/
I'll attach 3 log files, that I think are the ones that correspond to the several crashes/kicking.
I tried 2 ways. Double-clicking the vanilla server jar file. The other way was using a .bat file to start it. In that file I would allocate up to 3Gb of RAM.
Here's what I've on it:
@echo off
java -Xms3072M -Xmx3072M -jar minecraft_server.14w28a.jar gui
pause
But the thing is, I can host a 1.6.4 craftbukkit server with at least 30 plugins, play in it with video settings almost at the max and have at least 10 people in it at once, without any lag or these crash happening. But then, I can't host a vanilla 1.7.x server or 1.8 snapshot server, with only me in it and with the video settings at the lowest. This is what bothers/confuses me. I don't know if it is because there needs to be a lot of improvements to the 1.8 or something. I can't think of anything else :/
Well, thanks! For some odd reason it was the folder I was saving it to that was the issue.
Tried downloading from that website to the same folder, didn't work. Downloaded something else to desktop, worked. Tried downloading that map again, from minecraft.net, to desktop, DIDN'T work. Finally tried downloading from that website to desktop and it worked... Such a mess.
Thanks!
What...? Please read what I typed properly. Never did I say that I was playing on Chrome. I used it to download the map/skin pack from the websites, as one would normally do.
I meant to delete that ticket as I didn't make it as I wanted/wanted to update somethings from the get go, but I wasn't able to/there doesn't seem to be an option to do that. So this is the issue I would like to get support, and not the older one.
Sorry for the mess up. And thanks!
Any updates on this?
Thanks!