StormDragon77
- StormDragon77
- stormdragon77
- Europe/Stockholm
- Yes
- No
Netherite leggings' darker colors are colored differently from helmet, chestplate and boots' darker colors. The
darker colors on leggings are less saturated and darker than the colors on the other armor pieces. The 2 lighter colors do match but the rest are inconsistent. In the top left of the image, the color palette of the helmet, chestplate and boots are on the left, leggings are on the right.Some of the Netherite leggings' darker colors are colored differently from helmet, chestplate and boots' darker colors. The helmet, boots and chestplate are more purple than the leggings. In the top left of the image, the color palette of the helmet, chestplate and boots are on the left, leggings are on the right.
Some of the Netherite leggings' darker colors are colored differently from helmet, chestplate and boots' darker colors. The helmet, boots and chestplate are more purple than the leggings.
In the top left of the image, the color palette of the helmet, chestplate and boots are on the left, leggings are on the right.
The highlight color is inconsistent
on diamond and gold armor. This affects the back and shoulder pads of the chestplate and the leggings on both armor types.The highlight color is inconsistent as it uses 2 different colors on diamond and gold armor. One color is pure white and the other has a little bit of color in it. This affects the back and shoulder pads of the chestplate on both armor types and the leggings on diamond making them not match the rest of the armor.
Glass panesideuses outdated color paletteGlass pane top uses outdated color palette
Bug: The glass pane
sidetexture was not updated in the texture update with the glass block so it has an outdated color palette.Bug: The glass pane top texture was not updated in the texture update with the glass block so it has an outdated color palette.
Unused recipe book button in crafting and inventoryguiUnused recipe book button in crafting and inventory texture
There is an unused recipe book button texture in the crafting table and inventory gui texture. The texture that is actually used in game is recipe_button.png in the gui folder
When the vindicator is attacking, the sleeves have a line that goes down to the end of the sleeve and the sleeve's end isn't straight. When the vindicator is not attacking, the line on the sleeves ends at the elbows instead and the sleeves
'ends become straight.
When the vindicatoris attacking, the sleeves have a line that goesdownto the end of the sleeve and thesleeve's end isn't straight. Whenthevindicator is not attacking, the line on the sleevesends at the elbowsinsteadandthe sleevesends become straight.The vinicator has 2 separate sets of arms and the texture changes when it swaps between the two. With the arms extended, the sleeves have a line that goes all the way to the end of the sleeves and the ends are not straight. With the arms crossed, the line ends at the elbow instead of going to the end of the sleeve and the ends become straight.














Updated the report with a better description of the problem and a new image showing where the problem is and includes gold armor.
The hover texture is in recipe_button.png, these ones are just not used at all. I've made changes to this button in resource packs in the past and these ones don't do anything
This issue is now fixed as of 23w31a from sprites being moved to their own files