William Lapointe
- Superwill771
- JIRAUSER578379
- America/New_York
- Yes
- No
It should be obvious that the shop's UI needs to be fixed, as this image would show. Is this issue wide spread or rare
.It should be obvious that the shop's UI needs to be fixed, as this image would show. Is this issue wide spread or rare?
The shop's interface is messed up
Is this issue fixed in the next beta?
I noticed that mobs briefly lag every second when they are moving.
This can be reproduced in creative mode with spawn eggs and by looking closely at moving mobs.
I know the ender dragon was fixed, but not the other mobs
Mobshaving irregularmovementMobs except Enderdragon having stuttery movement
This seems to be fixed in 1.17, after all.
On utlility blocks like the blast furnace, The white filling up the processing icon (arrow in blast furnace case) very subtly lags every second.
This "every second" part is similar to Entities farther away have choppy movement .
On utlility blocks like the blast furnace, The white filling up the processing icon (arrow in blast furnace case) very subtly lags every second.
Update: this issue only happens when holding a map. Try reproducing this
This "every second" part is similar to Entities farther away have choppy movement .
On utlility blocks like the blast furnace, The white filling up the processing icon (arrow in blast furnace case) very subtly lags every second.
Update: this issue only happens when holding a map. Try reproducing this
This "every second" part is similar to
Entities farther away have choppy movement.On utlility blocks like the blast furnace, The white filling up the processing icon (arrow in blast furnace case) very subtly lags every second.
Update: this issue only happens when holding a map. Try reproducing this
This "every second" part is similar to MCPE-150208.
Furnace arrow lags very briefly every second when holding a map.
I wonder If Java Edition has the same issue as Bedrock edition, they appear rarer than before caves and cliffs.
I wonder If Java Edition has the same issue as Bedrock edition ( https://bugs.mojang.com/browse/MCPE-121708 , in which they appear inconsistent before caves and cliffs.
I wonder If Java Edition has the same issue as Bedrock edition ( https://bugs.mojang.com/browse/MCPE-121708 , in which they appear inconsistent before caves and cliffs.
(Copied From Gruntastic's report above)
- Create a new world with experimental features enabled
- Run the following command as you move around the world:
/fill ~-1 -63 ~-1 ~1 ~ ~1 air
- Caves will only generate properly below layer 0 and less commonly above layer 0.
- The caves will also not generate through any custom blocks
- Expected Results:
- The cave carver feature works
- Actual Results:
- Caves don't generate









This rendering issue happens litteraly every second, and not just far away; This can even be noticed to nearby, slower mobs if looked closely.
There is a similar issue with animated icons for utility blocks, notably the blast furnace: The white filling up the processing icon (arrow in blast furnace case) very briefly lags every second. Is there already a report about this one?
Maybe something causes both issues of similar nature.
Affects 1.16.221 and 1.17.10.21
Affects 1.16.221
I added a link to this related issue.
Affects 1.17
Affects 1.17
Affects 1.17.
Affects 1.18. This needs to be fixed as soon as possible.
Affects 1.18
Affects 1.18
Affects 1.18
Affects 1.18
Please fix this before the next hotfix.
This has been here since circa 1.16.
This still happens.
Still not fixed 1.18.10.22 beta. I won't play Bedrock edition as long as it isn't fixed.
Still in 1.18.20.29. And 1.18.20.30 preview. Also seems to affect Java
No I didn't. I am just assuming based on the comment of a user named @Brent on MCPE-121708. However I can still see canyons at the surface, sometimes with aquifers in them. I'll compare how it is generated between Java and Bedrock.
Don't forget to enable bone meal on sugar cane.
Those are screenshots of caves in a meadow biome. They seem to be all noodle caves instead of old caves. Then compare the last one taken from 1.17.
Affects 1.18.30.
I wonder if it is the new terrain generation system or noise cave generation that compromises cave carvers and ravines.
jave you reproduced my issue yet?