AI issues
MC-78Villagers crowd into a single building
Fixed
MC-729Zombies only fight back against players
Fixed
MC-1240Enderman cannot dodge flame arrow. When the arrow is shot the Enderman moves out of the way but is still set on fire
Fixed
MC-2947Ghasts and Witches Do Not Aim Properly
Fixed
MC-3149Mobs do not realize that they can move between fence posts next to nether brick fence.
Duplicate
MC-3151New Mob AI doesn't take world limit/Void into account for pathing
Fixed
MC-3626Signs, Sugar Cane, Vines, Two-block Plants and Cobwebs cause glitchy mob behavior
Fixed
MC-3923Mob and Fence Interaction
Fixed
MC-4651Villagers spinning around outside houses at night
Duplicate
MC-4662Iron golems spawned in a village walk around 1 place
Incomplete
MC-6869Skeleton continues to shoot mob after it has died
Duplicate
MC-8619Zombies do not react to being attacked by other mobs
Duplicate
MC-8881Mobs treat any layered snow as non-solid
Fixed
MC-9357Mobs with the old AI have inverted head movement
Fixed
MC-10099Angry Zombie Pigmen usually won't jump over 1-high transparent blocks to get to enemies.
Fixed
MC-10910Zombies do not break doors on any difficulty.
Duplicate
MC-12847ZOmbies behave like zombie pigman inside creative mode
Duplicate
MC-13497Wither skeletons and zombie pigmen won't go through lava to get to enemies, even though they can't burn
Fixed
MC-16552Hostile mobs don't respond to attacks in creative
Duplicate
MC-20771Zombie AI + Unreachable village = 100% CPU
Duplicate
MC-31153Bias in passive mob AI - still results in self-stranding passive mobs, even with Northwest bug fixed
Awaiting Response
MC-47437Endermen do not teleport out of water, lava or when on fire
Fixed