SuprD
- SuprD
- suprd
- America/Los_Angeles
- Yes
- No
I have had this bug in two separate worlds, once in survival and once in creative. The villagers despawn either when you travel too far away or go into the Nether for a while. Sometimes the villagers despawn instantly, and sometimes it takes a while.
When using the Swap Jump and Sneak option, the placement for the "down" button when traversing scaffolding is placed underneath the sneak button, making it nearly impossible to use.
It's placed fine when using the default option; it just doesn't work with Swap Jump and Sneak on.
(Edit: fixed screenshot)
After looking over this report again, I think it is just incredible. The OP observed
- villagers missing from minecarts in a sealed room
- zombie villagers in the room, numbering about half the number of missing villagers
- no zombie in the room
- a roughly equal number of zombie villagers in a nearby lake
The most likely explanation is that
- The room was not adequately lit. (We get a lot of reports saying monsters spawn in "well lit" areas, where it turns out the light level calculations have not been understood or done correctly; see
MCPE-302.) - A zombie villager spawned and attacked the villagers, killing half and converting half to zombie villagers. (This would be the expected proportion for normal difficulty.)
- The zombie villagers in the nearby lake just spawned randomly and wandered into the lake by chance. (Zombie villagers accumulating in lakes along with drowned is a known issue; see
MCPE-34032and MCPE-62030.)
SuprD's and Shonna White's reported cases can be explained similarly. Possibly there are two additional factors:
- random villager despawnings (
MCPE-21416) - zombie villagers spawning in an unlit area then walking into the lit area after targeting a villager (Zombie villagers can target villagers at a distance of 35 blocks.)


Still affects 0.13 beta builds. Also I noticed that Villagers have become especially prone to dissapear in the new update (I lost two whole villages in separate worlds. They didn't suffocate or anything, just vanished).
Yeah, I've had villagers (and occasionally sheep) drop to severly low numbers and then dissapear for no reason. Seems to be that it's either when you go to the Nether, leave far away from the mobs, or quit and reopen your world. It always is with large amounts of mobs.
BTW still affects 0.13.0 official release.
Just had this happen in my world. I had died to the dragon several times, then while I was destroying the End Crystals I noticed the dragon had despawned. The health meter was gone, there was no egg but the portal was open. I thought I was going to have to spawn a new one, so I went back to my base only to be greeted by the dragon health meter. It flew for a little bit (luckily only damaging the surroundings to my base) before somehow going through my Nether portal. I went in, and appeared through the wrong portal since the dragon broke the one it went through. It did serious damage to my Nether base and caused lava to flow in and kill me.
I am a bit upset.
Edit: this was on Pocket Edition 1.5.0
Another Galaxy S8 user here. Can confirm that fullscreen works. Split screen doesn't however.
Did some testing of my own, here's what I've found:
Really hope this bug gets fixed soon. In the meantime I guess I'll have to kill the dragon in the Nether to save my world.
Affects 1.10 pocket as well. I have come accross this bug twice in two different worlds.
The first was a multiplayer world. We have two desert villages near are base. All of the buildings and surrounding areas are well lit. Suddenly overnight, one of the two villages was empty, except for a single zombie villager in a house (who was also strangely passive). There was no sign of a zombie raid happening.
The second was in my singleplayer world. I have a villager breeder and a trading hall, once again all well lit. About half of the villagers suddenly are missing or have been converted to zombies, and one even somehow escaped, though no blocks were broken. These villagers were completely inaccessible to zombies, so I have no idea how so many villagers spontaneously converted to zombies.
This still affects latest version (1.20.2) and I'd argue it is a bug and not a feature request. As the Minecraft Wiki points out, an NBT path of "{}" should select the root tag.
This works when getting data. The following command will give the entirety of the "example:test" storage compound.
/data get storage example:test {}But it doesn't work when deleting data. This command gives the error message "Nothing changed. The specified properties already have these values".
/data remove storage example:test {}