Tacman215
- Tacman215
- tacman215
- America/Adak
- Yes
- No
Very few mobs are spawning despite being on hard mode and having a room dedicated to spawning mobs. I understand this version is different than java and legacy console edition, but the fact that I'm not seeing many mobs due to them spawning somewhere else in the world, (presumably), makes the game incredibly unfun and virtually unplayable; ie if there is no challenges, slimes, etc than it makes the game boring. I have a slime spawning room and I've been led to believe I have to hunt down mobs spawned in caves I HAVEN'T FOUND to get them to spawn on the surface. Please fix this spawning issue because you've literally deleted the legacy console edition off the marketplace and given me no choice but to try and enjoy this version. Update: After the 1.11.0 update I'm still seeing a lack of slime spawn in the swamp, (despite being the correct light level and moon phase). In fact I haven't seen any new slime spawn in the swamp, both dark room and the normal swamp.
Very few mobs are spawning despite being on hard mode and having a room dedicated to spawning mobs. I understand this version is different than java and legacy console edition, but the fact that I'm not seeing many mobs due to them spawning somewhere else in the world, (presumably), makes the game incredibly unfun and virtually unplayable; ie if there is no challenges, slimes, etc than it makes the game boring. I have a slime spawning room and I've been led to believe I have to hunt down mobs spawned in caves I HAVEN'T FOUND to get them to spawn on the surface. Please fix this spawning issue because you've literally deleted the legacy console edition off the marketplace and given me no choice but to try and enjoy this version. Update: After the 1.11.0 update I'm still seeing a lack of slime spawn in the swamp, (despite being the correct light level and moon phase). In fact I haven't seen any new slime spawn in the swamp, both dark room and the normal swamp. I'll provide any information or evidence required to fix this.
Very few mobs are spawning despite being on hard mode and having a room dedicated to spawning mobs. I
understand this version is different thanjava and legacy console edition, but the fact that I'm not seeing many mobs due to them spawning somewhere else in the world, (presumably), makes the game incredibly unfun and virtually unplayable; ieifthere is no challenges, slimes, etc than it makes the game boring. I have a slime spawning room and I've been led to believe Ihavetohunt down mobs spawned in caves I HAVEN'T FOUND to get them to spawn on the surface. Please fix this spawning issue because you've literally deleted the legacy console edition off the marketplace and given me no choice but to try and enjoy this version. Update: After the 1.11.0 update I'm still seeing a lack of slime spawn in the swamp, (despite being the correct light level and moon phase). In fact I haven't seen any new slime spawn in the swamp, both dark room and the normal swamp. I'll provide any information or evidence required to fix this.Very few mobs are spawning on the surface or in the dark despite being on hard mode and having a room dedicated to spawning mobs. I've been led to believe from various sources that this is due to mobs spawning underground in caves I haven't found yet, filling the mob cap for the chunks and not allowing mobs to spawn on the surface, or in a dark room. This is especially troublesome because I've read various claims that the mobs don't seem to despawn, (depending on the circumstances), which don't allow specialty mobs to spawn at the right time; an example being slimes in the swamp or mooshrooms on mooshroom island. Effectively, this forces the player to find all the caves in a given area and light them up till mobs start to have no choice but to spawn on the surface again. This is especially frustrating because there's no way to know where every cave is; effectively making it an easter egg hunt; which isn't fun and lowers my interest in playing. Please fix this spawning issue because you've literally deleted the legacy console edition off the marketplace and given me no choice but to try and enjoy this version. Update: After the 1.11.0 update I'm still seeing a lack of slime spawn in the swamp, (despite being the correct light level and moon phase). In fact I haven't seen any new slime spawn in the swamp, both dark room and the normal swamp. I lit up some mines to allow some mobs to spawn on the surface, however, even in raids, it seems the illagers, witches, etc are spawning underground as well. I'll provide any information or evidence required to fix this.
Although I've read other issues sayingthishasbeen solved, I can definitively say it's still an active bug. My roof is entirely half slabs and does nothing to block the light. In addition, if I encase myself in a closed 2tall, 1 wide and long area a half slab and stair don't make it pitch black. I will upload pictures when I canPlease disregard. I wasn't aware this was supposed to happen. However, it's very frustrating. I don't how to delete this XD If you tell me how or an admin sees it then I'd be very thankful
Blocks effected by gravity, such as sand, gravel and concrete powder, get destroyed when a sticky piston pulls the block underneath them down. For example: In a triple piston extender the pistons typically have to pull the 3rd piston down; If this door were to have powder, sand or gravel, that block, (directly above the third piston), would be broken.
This could be caused by the blocks falling too fast, but I really can't say. I just know that no doors, using sand, gravel or powder, will work while this bug exists.
For the images attatched: I just want to be clear that I'm only retracting the sticky piston by turning off the lever. I was hoping to submit a video of me showing the glitch, and thus show why it needs to be patched asap, however, I was only able to attach some screenshots. The first shows 4 powder, then I retracted, (showing the block breaking in the second image), leading to the third image where the powder is now 3 high.





Presumably the mobs spawn underground in caves to the extent that it fills the spawn cap and doesn't allow mobs to spawn frequently on surface
I'm on the xbox one version of windows 10/bedrock edition of minecraft on 1.10.0. I will happily give you a download link or invite you to the world if you tell me how to provide a link to my world
I really want to help fix any issues with the game, since legacy console edition was abandoned. I can show you exactly what the problem is and why it;s a problem, however, I can't tell you the coding/technical reasons why it happens because I'm not a coder ya know. I only know three things; 1. it didn't happen on legacy console edition for the xbox one, 2. that it started happening after i transferred the world from legacy console edition to bedrock edition (for xbox one), and 3. that it's the same world transferred over and changed to infinite
Light does effect slime spawn. Slimes don't spawn past light level 7 and even at light levels 7 or under the slimes have a 50%chance to spawn. I made to sure to check before I posted the thread
I'm able to exit and enter fine, however the world doesn't render parts of the world. I posted pictures on my issue about it. Sorry you can't use nether portals though
Zombie villagers can break iron doors too D: Just saying lol
At least in my world. I figured I shouldn't create a new issue for it.
Actually tbh, I think they,( the zombie villagers and normal), are treating iron doors like wooden ones. That might help fix the problem if that's what it is
I noticed this too. I talked about it in my issue about mob spawning that I noticed since I started playing the game more frequently. Even though I covered a ravine with dirt they spawned underground anyways.
I noticed this too, and I test piston machines a lot so it gets mildly infuriating.
Reply if affecting in 1.11.1 D:
@Th0mas_02 my render distance is all the way up on xbox one edition and the same thing happened.
As far as I know, switching difficulty doesn't fix that. From what I've read, the mobs on bedrock edition never despawn which mean you'll have to kill them for mobs to spawn on the surface.
the mobs never despawn, according to what I've read. If no mobs are spawning then unfortunately you missed a cave. Even if you don't think so. Each chunk has a mob cap so it should be relatively close. This is a serious issue across bedrock edition. If you don't get them, please either like my post about it or this one. It makes the game unbearable when you can't find spiders for string, creepers for gunpowder, or slimes for slime. The whole no despawning thing was supposedly to stop mob farms, but it only broke the system
Can confirm as well. Also, it's affecting the xbox One version of Bedrock as well. It could be the block falling speed? I'm not sure.
@saucemonster I haven't had any blocks get straight up deleted, at least when it comes to gravel, sand or concrete powder.
Also, can confirm that in 1.16.1 the bug is still happening for bedrock edition.
It definitely doesn't just happen 50% of the time, and, (I don't know if it's the implication), the breakage certainly hasn't been causing duplication of any kind. In fact, I'd say that I might've lost blocks from this glitch, rather than gained. The block breaking has happened consistently with every gravity-affected block I've tried it on; This is also true for placable gravity-affected items, such as the dragon egg and anvil. I don't think this is the same as
MCPE-40404, but it could be caused by a similar reason.I've never had any ghost blocks appear, myself, but I imagine that could definitely happen for some people.
Just to be clear, the issue is primarily being caused by sticky pistons pulling the block out fron under a gravity-affected block or item; Breaking the blocks manually and having a normal piston push or retract the blocks underneath don't seem to cause the glitch whatsoever.
The behavior pack is nice, although disabling the achievements would make me avoid it, assuming I could ever use it on console in the first place.
This is a serious issue. I've been having so many trader llamas spawn in my caves that it's insane. Please Mojang, fix this issue. It's an easy fix.
Although I don't need to, I can confirm this is a serious issue in my world. I have trader llamas spawn underground alot, then the trader dies, (either from lava or a mob), leaving the llama indefinitely; This causes the same issue as the drowned, except moreso because you can't fix it in vanilla.
Additionally, I'd like to note that the trader doesn't have to die for the trader llamas to continue to persist. If the trader gets detatched from the llama, the same issue happens.
Please Mojang, fix this issue in 1.17 or a patch for 1.16. It's an easy fix.
I've had this exact glitch also happen with cobblestone on a realm I was playing on. I have no idea what caused it.
Idk if this would count as new or valuable information, but this glitch seems to apply to boats and chest boats as well. I parked a boat at my dock in one of my worlds and, without warning, it disappeared. Now my other boat, in the same world, has disappeared, though it's just a copy of the world. I've used "/tp @e[type=boat] @s" and "/tp @e[type=chest_boat] @s" to check around the map for either boat. I even used the specific name to get my boat, which worked for one of them until it despawned. This is all in 1.20.15 btw.
Basically, if you have anything valuable, don't store it in a chest boat because it might disappear, even after being named. Hopefully this information is helpful. I hope a fix comes soon, because not knowing if a named mob, leaded horse, or even a chest boat will remain is incredibly frustrating.
This doesn't seem to be fixed in the newest update. I updated to 1.20.3 on Bedrock Edition and tried to see if it was fixed only to have it continue to not work. I recorded a video demonstrating this: 82689bbb-fab9-4ded-b3c7-143cec326d64.mp4
I don't have any addons enabled that should/would conflict, though, just in case, I tested within a fresh flat world with no addons aside from a music replacer, (sorry). My findings were that, although it'd sometimes work as intended, it would typically show the same results as my attached video.
Edit: The issue might be based upon the way in which we start swimming. I typically jump in the water, sink a bit, then start swimming and rise to the surface. Running into the water and directly transitioning to the swim animation may be the key difference, with one working and the other still bugged. Hopefully this helps.
Edit 2: I believe I found the issue. Holding the jump button while you're swimming on the surface of the water causes you to start draining oxygen, whereas not doing so allows you to go slightly higher. In fact, holding the jump button won't allow you to swim high enough to get oxygen unless you exit the swimming animation, therefore, if you swim up from deep in the water, holding the jump button, you could potentially suffocate unless you exit the animation or stop pressing jump. This is probably a separate, but related, bug.