Kevin
- takkun324
- takkun324
- Europe/Stockholm
- Yes
- No
Put the summary of the bug you're having here
What I expected to happen was...:
To enter the nether with normal FPS... (should be capped at 30)What actually happened was...:
Entered nether, has 2 golums, pigmen, and a couple of zombies next to the portal. FPS was about 2-5 and figured it was just due to loading the level. Attacked baby zombie that was wearing full golden armour with a flame & knockback (highest) sword. The baby Zombie, now on fire, slid backward on the ground for about 10 blocks (now at 0-2 fps) and the game crashed. (sad face)Steps to Reproduce:
1. Put a step by step guide on how to trigger the bug here
2. ...
3. ...
Put the summary of the bug you're having here
What I expected to happen was...:
To enter the nether with normal FPS... (should be capped at 30)What actually happened was...:
Entered nether, has 2 golums, pigmen, and a couple of zombies next to the portal. FPS was about 2-5 and figured it was just due to loading the level. Attacked baby zombie that was wearing full golden armour; I attacked with a flame & knockback (highest) sword. The baby Zombie, now on fire, slid backward on the ground for about 10 blocks (now at 0-2 fps) and the game crashed. (sad face)
I beg to differ. They are not resetting their hospitality flag. By the portal, I pillar up 5 blocks and wait 2 minutes. New pigmen seem to be spawning all the time. I'll run away to the opposite end of a near by Nether Fortress (this point must be about 200-300 blocks away).
New pigmen spawn hostile and kill me. I return to the neeather and they are still hostile at the portal.
These should be the same pigman that I ran away from after 2 minutes so they SHOULD not be hostile anymore.
- Edit: I should make it clear that I am not attacking back.
Minecraft:
- Minecraft: Java Edition 1.14
- Chunk Radius: 16
- Map Difficulty: Hard
Once a large group of Zombie Pigmen chases after a player, they will not turn passive.
To Recreate:
- Start with a world in Hard Difficulty mode.
- In creative, portal to the nether.
- Create a clear escape path ~200 blocks away.
- Switch to survival mode.
- Near the portal, harm a zombie pigman and pillar up at-least 5 blocks.
- Optionally/Alternatively: You can create a box around yourself so the zombie pigman can't see you. I don't believe this makes any difference.
- Wait as many more zombie-pigmen huddle around your pillar.
- After about 2 minutes from the initial attack, with a large group of pigmen below, run down your escape path and suicide (you can wait a minute if you wish, I don't think it matters).
- Re-enter the Nether,
Actual Outcome: Zombie pigmen will still try to kill you.
Expected Outcome: The pigmen around the portal should be passive because (1) you waited over 40 seconds after the initial attack and (2) had retreated over 40 blocks away.
- I would guess that the hostile-timer is being reset as newly spawned pigmen arrive and "pickup" the hostile behavior.
- It could also be, although seemingly more unlikely, that the zombie pigman that were hostile before the players suicide, somehow re-hostile the pigman upon re-entering the portal (being in the "loaded" chunk radius even though they are 40+ blocks away).
Note: Back in the overworld, when I have zombie-pigmen aggro against me, I pillar-up and they soon become disinterested and walk away.
Note2: During testing, upon re-spawning, any zombie-pigmen ALREADY in the overworld will become aggro for no reason (they somehow pickup the aggressive flag from those in the Nether).
Minecraft:
- Minecraft: Java Edition 1.14
- Chunk Radius: 16
- Map Difficulty: Hard
Once a large group of Zombie Pigmen chases after a player, they will not turn passive.
To Recreate:
- Start with a world in Hard Difficulty mode.
- In creative, portal to the nether.
- Create a clear escape path ~200 blocks away.
- Switch to survival mode.
- Near the portal, harm a zombie pigman and pillar up at-least 5 blocks.
- Optionally/Alternatively: You can create a box around yourself so the zombie pigman can't see you. I don't believe this makes any difference.
- Wait as many more zombie-pigmen huddle around your pillar.
- After about 2 minutes from the initial attack, with a large group of pigmen below, run down your escape path and suicide (you can wait a minute if you wish, I don't think it matters).
- Re-enter the Nether,
Actual Outcome: Zombie pigmen will still try to kill you.
Expected Outcome: The pigmen around the portal should be passive because (1) you waited over 40 seconds after the initial attack and (2) had retreated over 40 blocks away.
- I would guess that the hostile-timer is being reset as newly spawned pigmen arrive and "pickup" the hostile behavior.
- It could also be, although seemingly more unlikely, that the zombie pigman that were hostile before the players suicide, somehow re-hostile the pigman upon re-entering the portal (being in the "loaded" chunk radius even though they are 40+ blocks away).
Note: Back in the overworld, when I have zombie-pigmen aggro against me, I pillar-up and they soon become disinterested and walk away.
Note2: During testing, upon re-spawning, any zombie-pigmen ALREADY in the overworld will become aggro for no reason (they somehow pickup the aggressive flag from those in the Nether).
Minecraft:
- Minecraft: Java Edition 1.14
- Chunk Radius: 16
- Map Difficulty: Hard
Once a large group of Zombie Pigmen chases after a player, they will not turn passive.
To Recreate:
- Start with a world in Hard Difficulty mode.
- In creative, portal to the nether.
- Create a clear escape path ~200 blocks away.
- Switch to survival mode.
- Near the portal, harm a zombie pigman and pillar up at-least 5 blocks.
- Optionally/Alternatively: You can create a box around yourself so the zombie pigman can't see you. I don't believe this makes any difference.
- Wait as many more zombie-pigmen huddle around your pillar.
- After about 2 minutes from the initial attack, with a large group of pigmen below, run down your escape path and suicide (you can wait a minute if you wish, I don't think it matters).
- Re-enter the Nether,
Actual Outcome: Zombie pigmen will still try to kill you.
Expected Outcome: The pigmen around the portal should be passive because (1) you waited over 40 seconds after the initial attack and (2) had retreated over 40 blocks away.
- I would guess that the hostile-timer is being reset as newly spawned pigmen arrive and "pickup" the hostile behavior.
- It could also be, although seemingly more unlikely, that the zombie pigman that were hostile before the players suicide, somehow re-hostile the pigman upon re-entering the portal (being in the "loaded" chunk radius even though they are 40+ blocks away).
Note: Back in the overworld, when I have zombie-pigmen aggro against me, I pillar-up and they soon become disinterested and walk away.
Note2: During testing, upon re-spawning, any zombie-pigmen ALREADY in the overworld will become aggro for no reason (they somehow pickup the aggressive flag from those in the Nether).
Minecraft:
- Minecraft: Java Edition 1.14
- Chunk Radius: 16
- Map Difficulty: Hard
Once a large group of Zombie Pigmen chases after a player, they will not turn passive.
To Recreate:
- Start with a world in Hard Difficulty mode.
- In creative, portal to the nether.
- Create a clear escape path ~200 blocks away. (In my tests, their still exists space for pigman to see and spawn around this path; it is not enclosed.)
- Switch to survival mode.
- Near the portal, harm a zombie pigman and pillar up at-least 5 blocks.
- Optionally/Alternatively: You can create a box around yourself so the zombie pigman can't see you. I don't believe this makes any difference.
- Wait as many more zombie-pigmen huddle around your pillar.
- After about 2 minutes from the initial attack, with a large group of pigmen below, run down your escape path and suicide (you can wait a minute if you wish, I don't think it matters).
- Re-enter the Nether,
Actual Outcome: Zombie pigmen will still try to kill you.
Expected Outcome: The pigmen around the portal should be passive because (1) you waited over 40 seconds after the initial attack and (2) had retreated over 40 blocks away.
- I would guess that the hostile-timer is being reset as newly spawned pigmen arrive and "pickup" the hostile behavior.
- It could also be, although seemingly more unlikely, that the zombie pigman that were hostile before the players suicide, somehow re-hostile the pigman upon re-entering the portal (being in the "loaded" chunk radius even though they are 40+ blocks away).
Note: Back in the overworld, when I have zombie-pigmen aggro against me, I pillar-up and they soon become disinterested and walk away.
Note2: During testing, upon re-spawning, any zombie-pigmen ALREADY in the overworld will become aggro for no reason (they somehow pickup the aggressive flag from those in the Nether).
I have this same issue.
takkun@ubuntu324:~$ minecraft-launcher ./launcher: error while loading shared libraries: libicui18n.so.57: cannot open shared object file: No such file or directoryUbuntu 18.04 LTS