Same issue still happening. I have blue screen crashes every couple hours of play. They have never caused much of an issue besides losing progress in the current level until yesterday. Been playing 4 person coop with my kids all on the same PS4 Pro. It crashed yesterday and corrupted the save data for my and my son's characters which were in the 50s. The other three lower level characters on the account were all fine of course. I realize the cause of the crash might be hard to pin down but a simple work around would be to have 3 or four versions of each character saved. Every time it saves it creates a new save for that character and deletes the oldest one. Then if one gets corrupted it can simply revert back to the last good save. I am sure that is a fairly common bit of coding. I have played on Playstations since they came out and have NEVER had a game crash and delete my save games or delete a character. This really is just bad coding on this game. You need a bit more robustness in your code before releasing to the public. Crashes happen but you need a contingency to revive data when it does because you know it will. We are going to give the game one more chance. I will manually upload the character saves to the cloud after each session so we don't lose more than one session of play, however, this shouldn't be necessary. You should automate the process of creating safe saves that can be used to restore data if lost due to a crash.
Same issue still happening. I have blue screen crashes every couple hours of play. They have never caused much of an issue besides losing progress in the current level until yesterday. Been playing 4 person coop with my kids all on the same PS4 Pro. It crashed yesterday and corrupted the save data for my and my son's characters which were in the 50s. The other three lower level characters on the account were all fine of course. I realize the cause of the crash might be hard to pin down but a simple work around would be to have 3 or four versions of each character saved. Every time it saves it creates a new save for that character and deletes the oldest one. Then if one gets corrupted it can simply revert back to the last good save. I am sure that is a fairly common bit of coding. I have played on Playstations since they came out and have NEVER had a game crash and delete my save games or delete a character. This really is just bad coding on this game. You need a bit more robustness in your code before releasing to the public. Crashes happen but you need a contingency to revive data when it does because you know it will. We are going to give the game one more chance. I will manually upload the character saves to the cloud after each session so we don't lose more than one session of play, however, this shouldn't be necessary. You should automate the process of creating safe saves that can be used to restore data if lost due to a crash.