Dorian
- Th3_DoDoz
- th3_dodoz
- Europe/Stockholm
- Yes
- No
When a glass block is in Water, have a animation problem. We can't se
aunderwater with this bug, it's a old bug but i think it's very important for builds to see underwater with a glass block.i don't see Issue for this problem. If have already one i'm so sorry ^^
When a glass block is in Water, have a animation problem. We can't see underwater with this bug, it's a old bug but i think it's very important for builds to see underwater with a glass block.
i don't see Issue for this problem. If have already one i'm so sorry ^^
When a Minecart is running and the player turns his back on the rails (player isn't in), the minecart will lose speed or stop. It isn't easy to see, but with a simple rail line it's visible.
In solo mode:
When a Minecart is running and the player turns his back on the rails (player isn't in), the minecart will lose speed or stop. It isn't easy to see, but with a simple rail line it's visible.
I actually try a Quest System, but, if a command block run a command, the output comparator fix to 1.
I can change this problem with a Repeater, but the comparator return to 1 when the Reapeater is on 0.
Clock > CmdBlock: testfor @a[-0,56,-1115,r=1,score_Patron=0] > Comparator not fix to 1 > CmdBlock: tellraw @a[-0,56,-1115,r=2,score_Patron=0]
{text:" .... ",color:dark_gray}> Comparator Fix to 1 after run the command.
FreezeComparatorwithCommandComparator stay powered after a Command.
When i update the worldspawn with the new command "/setworldspawn", the compas don't update his position.
It work when i leave the world.
When i update the worldspawn with the new command "/setworldspawn", the compas don't update
hisposition.It work when i leave the world.
When i update the worldspawn with the new command "/setworldspawn", the compass doesn't update the spawn point position.
It works when i leave the world.
"/setworldspawn" don't update the compass
The game play the differents music but they overlap every times.
The game play the differents music but they overlap every times.
Now in the Title Screen.






And the music restart too many time :o
I need a fix, this system is very important in the gameplay of the map.
You can see the fix comparator. It stop the system.
Add 1.8 for the glass block please.