Pseudonymous Name
- ArchmageChip
- archmagechip
- America/New_York
- Yes
- No
Background music will play over top of records. Or, well, at the same time as, or to the side of...But background music is not cut off by records as it should be. Or, as it is assumed it should be.
Steps to Reproduce:
1. Place jukebox.
2. Insert record.
3. Wait for ambient music to pop.
Background music will play over top of records. Or, well, at the same time as, or to the side of...But background music is not cut off by records as it should be. Or, as it is assumed it should be. I don't know whether it's supposed to, but it didn't happen before.
Steps to Reproduce:
1. Place jukebox.
2. Insert record.
3. Wait for ambient music to pop.
Background music will play over top of records. Or, well, at the same time as, or to the side of...But background music is not cut off by records as it should be. Or, as it is assumed it should be. I don't know whether it's supposed to, but it didn't happen before.
Upon further searching, I found that the issue was marked "Works As Intended", regarding SMP, when it wasn't marked "Duplicate". I am not discussing multiplayer. I am discussing SSP.
Steps to Reproduce:
1. Place jukebox.
2. Insert record.
3. Wait for ambient music to pop.
The game play the differents music but they overlap every times.
Now in the Title Screen.Music tracks will, either in the title screen or in-game, play overtop of eachother. This has been known to occur with:
Jukeboxes and ambient music
Ambient tracks
Title-screen tracks
Music tracks will, either in the title screen or in-game, play overtop of eachother. This has been known to occur with:
Jukeboxes and ambient music
Ambient tracks
Title-screentracksMusic tracks will, either in the title screen or in-game, play overtop of eachother. This has been known to occur with:
Jukeboxes and ambient music
Ambient tracks
Title-screen background music
Music tracks will, either in the title screen or in-game, play overtop of eachother. This has been known to occur with:
Jukeboxes and ambient music (Technically a different bug)
Ambient tracks
Title-screen background music
Music tracks will, either in the title screen or in-game, play overtop of eachother. This has been
known to occurwith:
Jukeboxes and ambient music (Technically a different bug)
Ambient tracks
Title-screen background musicMusic tracks will, either in the title screen or in-game, play overtop of eachother. This has been reported with:
Ambient tracks
Title-screen background music
@Pseudonymous Name: I've made you the reporter of this ticket. Now you can edt the description.
Hm. I think this might overlap with
MC-35856, in that both have problems where certain types of sound files are playing overtop of eachother.I haven't noticed this particular problem in 1.8.1/.3 yet, but there is a problem in the 'music'y files in general, in that they tend to overlap...Oh wait. That is the problem. Also, this happens with jukeboxes.
Suggestion: Two, or possibly three, variables for sound files, or some way of 'typing' them so that there's a priority queue of what to play over what, and whether something can play overtop of something else.
Now for a weird table-y thing.
Is there some way I can edit the description? Or indeed anyone? Because it's not describing, it's confusing.
Right. Description updated to more accurately reflect the bug.
Also added 1.8.3 to affected versions list.
It should still be fixed, and that bug, as far as I know, is in fact only SMP-"resolved"/"works as intended". Of course, SSP kind of does run SMP these days.
Hopefully, though, it will be fixed for SSP.
Also, no problem. The old description was nerve-janglingly bad.
I don't, because you can't turn off ambient music.
Either way, yes, jukebox-ambient interaction is a separate bug, but if anyone opens a ticket on it, it gets pointed here or to a bug marked "Resolved-Works as Intended".
@KingSupernova:
The whole point is that we do not want to disable the ambient music, we want it to actually work like it's supposed to without overlapping randomly.
All right, guys, we've gone off on the jukebox tangent again... Although that REALLY ought to be fixed. Really, guys, saying "works as intended" does not a community placate. Moving on from the semi-relevant tangent we've gone through:
==TO MAKE THIS CLEAR==
This bug is about AMBIENT MUSIC playing overtop of itself, and/or the title screen tracks.
Jukeboxes are a separate STILL-AN-ISSUE-EVEN-IF-YOU-SAY-IT'S-WAI hint hint hint Mojang, but a separate issue.
See
MC-35860and the MC suggestions Reddit for jukebox/ambient issues. Except that it's not really going anywhere on either.Someone did. Thanks.
I still think jukebox/ambient is an issue, but it's not this issue.
If one is going to list environments affected, well...I'd START with saying that the list is not exhaustive. Other than that, if you want to start compiling that list, sure, go ahead, but I agree with Anon Ymus here.
I was more agreeing on the grounds that environment is probably not a factor. But yeah, a list in the comments is probably better.
If I may suggest that End portals should simply stay put, no matter whether worldgen would have otherwise eaten them. Some sort of flag that they can't be changed by other worldgen functions or something.
I don't think there should be an item to generate end portals. If you really want an end portal, however, you can actually place one with Creative. Just make sure you're standing in the center of the frame and then, tada, End portal frame. At which point you can switch back to survival.
@Zan Zurathi: What happens if the portal frame block has an Eye already in?