zach
- thatdude224
- thatdude224
- Europe/Stockholm
- Yes
- No
WorldTerrainGenerating/Loading OddlyWorld terrain rendering oddly when generating and loading
Worldterrainrenderingoddly whengenerating andloadingWorld Terrain Rendering Oddly when Generating and Loading
As of 1.14, squid seem much more likely to swim near land and get caught on land. (Even moreso than 1.13) Even in small bodies of water, at least 6 squid beach & kill themselves on land per hour. This happens both with them actually getting caught on land, and also when they are still in water but get stuck in a corner.
When walking on rails, it plays the sound of the block underneath them. However, if you walk/run while repeatedly jumping over the rails, it plays a different sound. This sound appears to be the intended rails walking sound.
Video of the issue
.When walking on rails, it plays the sound of the block underneath them. However, if you walk/run while repeatedly jumping over the rails, it plays a different sound. This sound appears to be the intended rails walking sound.
Video of the issue:
Windows 10, Java 1.8.0_15 (64 Bit)
Any time rail blocks are walked on.
Windows 10, Java 1.8.0_
15 (64 Bit)Any time rail blocks are walked on.
Windows 10, Java 1.8.0_51 (64 Bit)
Any time rail blocks are walked on.

Confirmed on 1.14
Bug still present in 1.14.1. A different set of chunks breaks on each server reboot, isn't just client side as the lighting stays identical after relog and mobs do spawn in the "unlit" areas. The only way to correct this that I have found is to break every source of light and replace, as even causing a block update does not fix it.
Also reloading my world in a 1.14.1 server caused new light issues, it did not just retain the old ones.
doubt it is specs, I've gotten it both on a GTX970 desktop rig and an integrated card. The lighting bugs also sync between all clients on a server and mobs spawn in the incorrectly lit areas.
Affects 1.20.4