TheAlienDoctor
- TheAlienDoctor
- JIRAUSER510095
- Europe/Stockholm
- Yes
- No
Description
I have found that only your head can travel through blocks. This bug normally happens after you fly with and then land using the Elytra. I believe it is caused by this because 1) It doesn't happen in worlds where I haven't flown with an Elytra and 2) When I then fly with elytra again my head no longer is able to go through block. It also does not let me completely walk through blocks, just my head.
I recorded a short unlisted YouTube video to show this (it was too big to upload here): https://youtu.be/WinNci0BR2c
How to stop
When this bug happens, I have found entering and leaving flight mode (with Elytra) makes it normal again.
Description
I
have found that only your head can travel through blocks. This bug normally happens after you fly with and then land usingthe Elytra. I believe it is caused by thisbecause1) It doesn't happen in worlds where I haven't flown with an Elytra and 2) When I then fly with elytra again my head no longer is able to go through block. It also does not let me completely walk through blocks, just my head.I recorded a short unlisted YouTube video to show this (it was too big to upload here): https://youtu.be/WinNci0BR2c
How to stop
When this bug happens, I have found entering and leaving flight mode (with Elytra) makes it normal again.
Description
If you fly into a wall using the Elytra then your head will be able to travel through blocks. I also think this can be caused when you are flying and get hit by a Shulker Bullet.
I recorded a short unlisted YouTube video to show this (it was too big to upload here): https://youtu.be/WinNci0BR2c
How to reproduce
Try flying into a wall using the Elytra, then go under a 2 block ceiling and jump, you will then go through the block.
How to stop
When this bug happens, I have found entering and leaving flight mode (with Elytra) makes it normal again.
I was playing in the latest MCBE version when I noticed a pillager patrol had spawned. It was getting night so I went back to my base to sleep. When I came back I noticed every other mob from the patrol (and ones that had spawned due to low light levels) had despawned because I had moved far enough away. I have made a short unlisted YouTube video here. The world I show this on is on the latest release (1.16.221) and the world had a simulation distance of 4.
Video of this happening: https://youtu.be/87omTJASvlM
I dont think this happens with every vindicator, therefore I am not sure how to re-produce, it could be because mobs aren't meant to despawn in raids and it thinks its in a raid?This is not a duplicate of https://bugs.mojang.com/browse/MCPE-75470 because it spawned when it was meant to, just didn't despawn.
No, Minecraft loads faster for me, only sometimes there is a bug, eternal loading. @TheAlienDoctor
TheAlienDoctor If development_resource_packs folder is still affected please write new report.
I can confirm its still in 1.16.20 and it literally just happened to my realm
. Thought this was meant to be fixed in 1.16 but apparently not
I thought the biome type of villager you get depends on where the villager is born in that biome - not its parents. So if you breed 2 plains villagers in a jungle you will get jungle baby villagers. I might be wrong but I thought this was an intended feature?
Do you mean it is just taking a while to load? I have found that mainly after the latest update the game takes longer to load than normal (especially on lower end devices).
This bug has happened twice to me now, once when I was using beds to go Netherite mining, and another time when a ghast shot me whilst I was on top of a nether fortress. I the destroyed the roof of the fortress for a fortress farm, and the fire was still there (I kept flying into it with my elytra. Eventually I made a creative copy of my world to see what was going on. This video was taken in 1.16.210, in a world with fire spread off: https://youtu.be/DdLZDgq8E2w
This sounds like an issue with obs or your settings, I am using the latest version of OBS Studio, and have never had this issue. Try resetting your settings to default in obs?
I have had members of a server I play on experiencing this bug on both Windows 10 and Windows 11. When we used to play on a realm, everyone in a specific area would freeze at the same time. We recently switched to a Bedrock dedicated server and now only one of us freezes at a time. I have not experienced this bug on a single player world.
Video: https://youtu.be/Zmycvj3seIk
Reply from [Mod] GoldenHelmet: This report is for a specific XBox issue and the report description above does not match your issue. Please search for a different report that fits your issue.
This happened to a server I admin on, running BDS.
I loaded into the world on my local computer in singleplayer to see what the issue is,
The memory usage goes up to the max (for me 16GB) and the world struggles to load the corrupted chunks. When it eventually does load, its like the world is in a crashed state where you can't interact with anything (break or place blocks, sleep, open chests etc) in any chunks, not just the corrupted ones. If you then try to quit the world it will get stuck on the "saving game" screen, and RAM usage will once again max out. I then forced closed Minecraft, reopened the game and tried loading into the world. It got stuck on the building terrain screen and the loading bar would not move. I tried loading into the world multiple times but could not.
When a world is corrupted this way on a BDS server, the server will not stop forcing you to have to force close it. It will also not let players join, and instead will get stuck on the "locating server" screen. Sometimes after a few forced restarts it seems players are able to join the world, but like in singpleplayer how I described earlier, you can't interact with anything (break or place blocks, sleep, open chests etc) in any chunks, not just the corrupted ones.
This is a major bug that needs fixing ASAP!
This still happens in 1.19.51 for me.
However, and this may be a seperate bug (I can make a seperate report if necessary) I have only noticed it happening when the pack is in the development_resource_packs folder. Not in the normal resource packs folder like where packs are put into when they are automatically imported.
Also, the pack I used only modifies the json UI, not any texture files yet I was still getting a content log error of a missing texture.
Fixing this doesn't make sense, and I'm sure most people never even saw it as a bug.
Mobs such as Ghasts, Ravagers, Elder Guardians, Horse, Slime and Magma Cubes all can ride boats. In fact, other than after this bug was fixed, the camel I don't think there is another mob that can't ride boats. Despite (as just mentioned) there certainly are bigger ones in the game.
Furthermore, lots of players use boats to catch and transport mobs. Whilst yes you can ride camels, not every player may have a saddle yet. Being able to put a camel in a boat allows you to save it for later if you don't have a saddle yet (although due to other bugs they will probably despawn from inside the boat anyway).
I have had the issue from a world downloaded from a BDS server.
The server is running Ubuntu and my pc is running Windows 11.
For me, it was not a flat world. The file size of the world is just over 750MB.
EDIT: Since posting this comment it has also happened to a custom flat world, which as far as I remember has never been on a server/realm.
Happening on a BDS server, we do have addons but I have made sure they are updated to match vanilla (mainly player.json).
Waited for much longer than 30 seconds in multiple villagers, nothing happens.