thijs
- thijs_
- thijs_
- Europe/Amsterdam
- Yes
- No
I've defeated the dragon and used the created portal to teleport out to the end city islands once. Now I've come back to the end main island from the stronghold portal and want to go to the end city islands again, but the portal now thinks I'm the dragon egg and teleports me to the hole I dug to get the dragon egg after defeating the dragon.
So now I have no way to get to the end city islands anymore, except maybe to fly there with my elytra. Or respawn the dragon to create another portal.
Edit to add: seems there's more broken in the end. See the attached picture. I flew out to the end city islands and found the original portal I used to get back to the main island (see the stairs built up to the lower one). The second portal (the higher one) wasn't there originally.




I have noticed the same issue. I run a bedrock server at home that I use to play on with my PC. I usually play alone, but for a project I needed a second area loaded. However, I noticed that that second player didn't spawn anything. I built a guardian farm using nether portals to move the spawned guardians immediately.
When I am using my secondary player to linger at the farm in the overworld, nothing spawns there. Using server commands I killed everything in the ocean and then, with my main player at the kill zone in the nether, I waited. Nothing spawned. The ocean remains completely empty.
As soon as I log off the server with my main player, stuff spawns for the secondary player. I literally see a bunch of mobs spawn before my eyes the second the main player leaves. As soon as my main player logs on again, spawning for the secondary player stops.
Edited to add: version on both is 1.9.0.15
For me that trick solved it for like 30 seconds. A couple of mobs spawn, yes, but quickly it reverts to how it was. It looks like mobs that die actually don't get removed from the mob count or something. For me, this is still a bug, the workaround does not fix it.
I have the same bug also still on 1.12 on bedrock.
Subsequent spiders looked normal.
This was not on a new world or after an update or whatever. Just logged in again and encountered two of those.
I just had this happen to me on 1.16.20 on android. Carted a villager in with a zombie villager, and it got killed. No new zombie villager, just the one I already had. And just checked: I'm on hard difficulty.
And just tried it again, same result. Villager just gets killed.
I'm on HARD and just tried it twice. Both times, the villager got killed, not zombified. Definitely a bug. I'm on 1.16.20 on android.
I just ran into this in 1.16.20 on HARD, so not resolved I would say...
I haven't actually noticed a switch from bottom to top. It seems to me that there's a builtin preference for slabs (or maybe all blocks) to be placed in the bottom position.
I'm on android, by the way, so it's not just Windows 10.
I'm thinking I might be running into this issue. When I setup a Win BDS with (for example) Foxy's miniblocks addon added (and the needed experimental toggles on), when I connect from my client I get the correct behaviour. That is, the wandering trader offers the custom trades for the added miniblocks in game and everything works. When I setup a Linux BDS in the exact same way, the wandering trader does not have the trades for miniblocks, and the addon doesn't work.
Versions used: 1.17.41.01 on all of them (Win BDS, Linux BDS and Windows client)
One thing that would be helpfull is if the BDS could be put into debug mode or something, so we get some more logging on what it is doing (and what fails)... But I guess that's too much to hope for.