Thilo
- thilo77
- thilo77
- Europe/Berlin
- Yes
- No
What I expected to happen was...:
that the blaze spawner spawns blazes when showing activity (spinning mob and flames), and not spawning blazes when (visually) inactive.What actually happened was...:
I found that there are are positions relative to the spawner in which the visual spawner activity and the actual spawning of blazes are inconsistent:
- sometimes the spawner shows no activity, but spawns blazes;
- sometimes the spawner visually appears active, but never spawns blazes.
This can be annoying when building traps etc., as the visual feedback of the spawner's activation can be misleading.
Further investigation suggests that for the spawner to become visually active (spinning mob, flames), the eyes pos of the player has to be in range (from various sources and testing i assume that to be within an euclidian distance of 16 from the center of the spawner block). However, for the spawner to actually produce mobs, it seems to be necessary for the player's feet pos to be within this range.
(The center of the spawner block in the following examples has the coordinates x334.5, y76.5, z155.5.)
This is most obvious from directly above:
In picture #1, the feet at y=92.340 are just within range (76.5+16=92.5). The spawner is visually inactive, but you can see one of the blazes that just spawned from it. For the spawner to become visually active, I had to descend further until the eyes pos was within range (picture #2, y92.445).It is less obvious but still plausible from besides the spawner:
In picture #3, my feet are the same height as the spawner's center and almost 16 blocks away along the z-axis. The spawner was visually inactive, but the image shows the spawn. Picture #4 has the exact same position horizontally, but is 1.5 blocks below. Now the eyes pos is in range, but the feet most probably are not any more (euclidian-wise). The spawner is visually active, but even after several minutes of waiting not a single blaze has spawned.Finally, from below, which is why I originally stumbled upon this:
In picture #5, the spawner is visually active, but nowblazes spawn. Note that the feet are out of range (y60.480; range would be 76.5-16=60.5). A bit above, with the feet at y60.519, blazes spawn (Picture #6).Steps to Reproduce:
1. Go to a spawner (about 16 blocks directly above is most convenient); have a line of sight towards the spawner.
2. Descend until the spawner shows visual activity
3. Move upwards, one block at a time, until the visual activity ceases
4. Wait a bit: the spawner spawns mobs despite being visually inactive.The screenshots were taken while using optifine, but I also checked with vanilla 1.4.7: same thing. Also, it does not matter if the difficulty is set to easy, normal, or hard.
I am actually playing minecraft 1.4.7, survival single player. I apologize for mislabeling the version; wanted to put it on the forums but could not create an account. Actually, I don't know what's with 1.5.1, but I did not find anything related on the bug tracker or the snapshot release notes. Could someone please check with 1.5.1?
What I expected to happen was...:
that the blaze spawner spawns blazes when showing activity (spinning mob and flames), and not spawning blazes when (visually) inactive.What actually happened was...:
I found that there are are positions relative to the spawner in which the visual spawner activity and the actual spawning of blazes are inconsistent:
- sometimes the spawner shows no activity, but spawns blazes;
- sometimes the spawner visually appears active, but never spawns blazes.
This can be annoying when building traps etc., as the visual feedback of the spawner's activation can be misleading.
Further investigation suggests that for the spawner to become visually active (spinning mob, flames), the eyes pos of the player has to be in range (from various sources and testing i assume that to be within an euclidian distance of 16 from the center of the spawner block). However, for the spawner to actually produce mobs, it seems to be necessary for the player's feet pos to be within this range.
(The center of the spawner block in the following examples has the coordinates x334.5, y76.5, z155.5.)
This is most obvious from directly above:
In picture #1, the feet at y=92.340 are just within range (76.5+16=92.5). The spawner is visually inactive, but you can see one of the blazes that just spawned from it. For the spawner to become visually active, I had to descend further until the eyes pos was within range (picture #2, y92.445).It is less obvious but still plausible from besides the spawner:
In picture #3, my feet are the same height as the spawner's center and almost 16 blocks away along the z-axis. The spawner was visually inactive, but the image shows the spawn. Picture #4 has the exact same position horizontally, but is 1.5 blocks below. Now the eyes pos is in range, but the feet most probably are not any more (euclidian-wise). The spawner is visually active, but even after several minutes of waiting not a single blaze has spawned.Finally, from below, which is why I originally stumbled upon this:
In picture #5, the spawner is visually active, but no blazes spawn. Note that the feet are out of range (y60.480; range would be 76.5-16=60.5). A bit above, with the feet at y60.519, blazes spawn (Picture #6).Steps to Reproduce:
1. Go to a spawner (about 16 blocks directly above is most convenient); have a line of sight towards the spawner.
2. Descend until the spawner shows visual activity
3. Move upwards, one block at a time, until the visual activity ceases
4. Wait a bit: the spawner spawns mobs despite being visually inactive.The screenshots were taken while using optifine, but I also checked with vanilla 1.4.7: same thing. Also, it does not matter if the difficulty is set to easy, normal, or hard.
I am actually playing minecraft 1.4.7, survival single player. I apologize for mislabeling the version; wanted to put it on the forums but could not create an account. Actually, I don't know what's with 1.5.1, but I did not find anything related on the bug tracker or the snapshot release notes. Could someone please check with 1.5.1?
What I expected to happen was...:
that the blaze spawner spawns blazes when showing activity (spinning mob and flames), and not spawning blazes when (visually) inactive.What actually happened was...:
I found that there are are positions relative to the spawner in which the visual spawner activity and the actual spawning of blazes are inconsistent:
- sometimes the spawner shows no activity, but spawns blazes;
- sometimes the spawner visually appears active, but never spawns blazes.
This can be annoying when building traps etc., as the visual feedback of the spawner's activation can be misleading.
Further investigation suggests that for the spawner to become visually active (spinning mob, flames), the eyes pos of the player has to be in range (from various sources and testing i assume that to be within an euclidian distance of 16 from the center of the spawner block). However, for the spawner to actually produce mobs, it seems to be necessary for the player's feet pos to be within this range.
(The center of the spawner block in the following examples has the coordinates x334.5, y76.5, z155.5.)
This is most obvious from directly above:
In picture #1, the feet at y=92.340 are just within range (76.5+16=92.5). The spawner is visually inactive, but you can see one of the blazes that just spawned from it. For the spawner to become visually active, I had to descend further until the eyes pos was within range (picture #2, y92.445).It is less obvious but still plausible from besides the spawner:
In picture #3, my feet are the same height as the spawner's center and almost 16 blocks away along the z-axis. The spawner was visually inactive, but the image shows the spawn. Picture #4 has the exact same position horizontally, but is 1.5 blocks below. Now the eyes pos is in range, but the feet most probably are not any more (euclidian-wise). The spawner is visually active, but even after several minutes of waiting not a single blaze has spawned.Finally, from below, which is why I originally stumbled upon this:
In picture #5, the spawner is visually active, but no blazes spawn. Note that the feet are out of range (y60.480; range would be 76.5-16=60.5). A bit above, with the feet at y60.519, blazes spawn (Picture #6).Steps to Reproduce:
1. Go to a spawner (about 16 blocks directly above is most convenient); have a line of sight towards the spawner.
2. Descend until the spawner shows visual activity
3. Move upwards, one block at a time, until the visual activity ceases
4. Wait a bit: the spawner spawns mobs despite being visually inactive.The screenshots were taken while using optifine, but I also checked with vanilla 1.4.7: same thing. Also, it does not matter if the difficulty is set to easy, normal, or hard.
I am actually playing minecraft 1.4.7, survival single player. I apologize for mislabeling the version; wanted to put it on the forums but could not create an account. Actually, I don't know what's with 1.5.1, but I did not find anything related on the bug tracker or the snapshot release notes. Could someone please check with 1.5.1?
What I expected to happen was...:
that the blaze spawner spawns blazes when showing activity (spinning mob and flames), and not spawning blazes when (visually) inactive.What actually happened was...:
I found that there are are positions relative to the spawner in which the visual spawner activity and the actual spawning of blazes are inconsistent:
- sometimes the spawner shows no activity, but spawns blazes;
- sometimes the spawner visually appears active, but never spawns blazes.
This can be annoying when building traps etc., as the visual feedback of the spawner's activation can be misleading.
Further investigation suggests that for the spawner to become visually active (spinning mob, flames), the eyes pos of the player has to be in range (from various sources and testing i assume that to be within an euclidian distance of 16 from the center of the spawner block). However, for the spawner to actually produce mobs, it seems to be necessary for the player's feet pos to be within this range.
(The center of the spawner block in the following examples has the coordinates x334.5, y76.5, z155.5.)
This is most obvious from directly above:
In picture #1, the feet at y=92.340 are just within range (76.5+16=92.5). The spawner is visually inactive, but you can see one of the blazes that just spawned from it. For the spawner to become visually active, I had to descend further until the eyes pos was within range (picture #2, y92.445).It is less obvious but still plausible from besides the spawner:
In picture #3, my feet are the same height as the spawner's center and almost 16 blocks away along the z-axis. The spawner was visually inactive, but the image shows the spawn. Picture #4 has the exact same position horizontally, but is 1.5 blocks below. Now the eyes pos is in range, but the feet most probably are not any more (euclidian-wise). The spawner is visually active, but even after several minutes of waiting not a single blaze has spawned.Finally, from below, which is why I originally stumbled upon this:
In picture #5, the spawner is visually active, but no blazes spawn. Note that the feet are out of range (y60.480; range would be 76.5-16=60.5). A bit above, with the feet at y60.519, blazes spawn (Picture #6).Steps to Reproduce:
1. Go to a spawner (about 16 blocks directly above is most convenient); have a line of sight towards the spawner.
2. Descend until the spawner shows visual activity
3. Move upwards, one block at a time, until the visual activity ceases
4. Wait a bit: the spawner spawns mobs despite being visually inactive.The screenshots were taken while using optifine, but I also checked
withvanilla1.4.7: same thing. Also, it does not matter if the difficulty is set to easy, normal, or hard.I am actually playing minecraft 1.4.7, survival single player. I apologize for mislabeling the version; wanted to put it on the forums but could not create an account. Actually, I don't know what's with 1.5.1, but I did not find anything related on the bug tracker or the snapshot release notes. Could someone please check with 1.5.1?
Spawner shows activity when eyes pos in range, but actually onlyspawns withfeet pos in rangeSpawner shows activity when eyes pos in range, but actually only produces mobs when feet pos in range
What I expected to happen was...:
that the blaze spawner spawns blazes when showing activity (spinning mob and flames), and not spawning blazes when (visually) inactive.What actually happened was...:
I found that there are are positions relative to the spawner in which the visual spawner activity and the actual spawning of blazes are inconsistent:
- sometimes the spawner shows no activity, but spawns blazes;
- sometimes the spawner visually appears active, but never spawns blazes.
This can be annoying when building traps etc., as the visual feedback of the spawner's activation
can be misleading.Further investigation suggests that for the spawner to become visually active (spinning mob, flames), the eyes pos of the player has to be in range (from various sources and testing i assume that to be within an euclidian distance of 16 from the center of the spawner block). However, for the spawner to actually produce mobs, it seems to be necessary for the player's feet pos to be within this range.
(The center of the spawner block in the following examples has the coordinates x334.5, y76.5, z155.5.)
This is most obvious from directly above:
In picture #1, the feet at y=92.340 are just within range (76.5+16=92.5). The spawner is visually inactive, but you can see one of the blazes that just spawned from it. For the spawner to become visually active, I had to descend further until the eyes pos was within range (picture #2, y92.445).It is less obvious but still plausible from besides the spawner:
In picture #3, my feet are the same height as the spawner's center and almost 16 blocks away along the z-axis. The spawner was visually inactive, but the image shows the spawn. Picture #4 has the exact same position horizontally, but is 1.5 blocks below. Now the eyes pos is in range, but the feet most probably are not any more (euclidian-wise). The spawner is visually active, but even after several minutes of waiting not a single blaze has spawned.Finally, from below, which is why I originally stumbled upon this:
In picture #5, the spawner is visually active, but no blazes spawn. Note that the feet are out of range (y60.480; range would be 76.5-16=60.5). A bit above, with the feet at y60.519, blazes spawn (Picture #6).Steps to Reproduce:
1. Go to a spawner (about 16 blocks directly above is most convenient); have a line of sight towards the spawner.
2. Descend until the spawner shows visual activity
3. Move upwards, one block at a time, until the visual activity ceases
4. Wait a bit: the spawner spawns mobs despite being visually inactive.The screenshots were taken while using optifine, but I also checked vanilla: same thing. Also, it does not matter if the difficulty is set to easy, normal, or hard.
I am actually playing minecraft 1.4.7, survival single player. I apologize for mislabeling the version; wanted to put it on the forums but could not create an account. Actually, I don't know what's with 1.5.1, but I did not find anything related on the bug tracker or the snapshot release notes. Could someone please check with 1.5.1?
What I expected to happen was...:
that the blaze spawner spawns blazes when showing activity (spinning mob and flames), and not spawning blazes when (visually) inactive.What actually happened was...:
I found that there are are positions relative to the spawner in which the visual spawner activity and the actual spawning of blazes are inconsistent:
- sometimes the spawner shows no activity, but spawns blazes;
- sometimes the spawner visually appears active, but never spawns blazes.
This can be annoying when building traps etc., as the visual feedback of the spawner's activation is inaccurate.
Further investigation suggests that for the spawner to become visually active (spinning mob, flames), the eyes pos of the player has to be in range (from various sources and testing i assume that to be within an euclidian distance of 16 from the center of the spawner block). However, for the spawner to actually produce mobs, it seems to be necessary for the player's feet pos to be within this range.
(The center of the spawner block in the following examples has the coordinates x334.5, y76.5, z155.5.)
This is most obvious from directly above:
In picture #1, the feet at y=92.340 are just within range (76.5+16=92.5). The spawner is visually inactive, but you can see one of the blazes that just spawned from it. For the spawner to become visually active, I had to descend further until the eyes pos was within range (picture #2, y92.445).It is less obvious but still plausible from besides the spawner:
In picture #3, my feet are the same height as the spawner's center and almost 16 blocks away along the z-axis. The spawner was visually inactive, but the image shows the spawn. Picture #4 has the exact same position horizontally, but is 1.5 blocks below. Now the eyes pos is in range, but the feet most probably are not any more (euclidian-wise). The spawner is visually active, but even after several minutes of waiting not a single blaze has spawned.Finally, from below, which is why I originally stumbled upon this:
In picture #5, the spawner is visually active, but no blazes spawn. Note that the feet are out of range (y60.480; range would be 76.5-16=60.5). A bit above, with the feet at y60.519, blazes spawn (Picture #6).Steps to Reproduce:
1. Go to a spawner (about 16 blocks directly above is most convenient); have a line of sight towards the spawner.
2. Descend until the spawner shows visual activity
3. Move upwards, one block at a time, until the visual activity ceases
4. Wait a bit: the spawner spawns mobs despite being visually inactive.The screenshots were taken while using optifine, but I also checked vanilla: same thing. Also, it does not matter if the difficulty is set to easy, normal, or hard.
I am actually playing minecraft 1.4.7, survival single player. I apologize for mislabeling the version; wanted to put it on the forums but could not create an account. Actually, I don't know what's with 1.5.1, but I did not find anything related on the bug tracker or the snapshot release notes. Could someone please check with 1.5.1?
What I expected to happen was...:
that theblazespawnerspawns blazes whenshowing activity (spinning mob and flames), and not spawningblazes when (visually) inactive.What actually happened was...:
I found that there are are positions relative to the spawner in which the visual spawner activity and the actual spawning ofblazes are inconsistent:
- sometimes the spawner shows no activity, but spawns
blazes;- sometimes the spawner visually appears active, but never spawns
blazes.This can be annoying when building traps etc., as the visual feedback of the spawner's activation is inaccurate.
Further investigation suggests that for the spawner to become visually active (spinning mob, flames), the eyes pos of the player has to be in range (from various sources and testing i assume that to be within an euclidian distance of 16 from the center of the spawner block). However, for the spawner to actually produce mobs, it seems to be necessary for the player's feet pos to be within this range.
(The center of the spawner block in the following examples has the coordinates x334.5, y76.5, z155.5.)
This is most obvious from directly above:
In picture #1, the feet at y=92.340 are just within range (76.5+16=92.5). The spawner is visually inactive, but you can see one of the blazes that just spawned from it. For the spawner to become visually active, I had to descend further until the eyes pos was within range (picture #2, y92.445).It is less obvious but still plausible from besides the spawner:
In picture #3, my feet are the same height as the spawner's center and almost 16 blocks away along the z-axis. The spawner was visually inactive, but the image shows the spawn. Picture #4 has the exact same position horizontally, but is 1.5 blocks below. Now the eyes pos is in range, but the feet most probably are not any more (euclidian-wise). The spawner is visually active, but even after several minutes of waiting not a single blaze has spawned.Finally, from below, which is why I originally stumbled upon this:
In picture #5, the spawner is visually active, but no blazes spawn. Note that the feet are out of range (y60.480; range would be 76.5-16=60.5). A bit above, with the feet at y60.519, blazes spawn (Picture #6).Steps to Reproduce:
1. Go to a spawner(about 16 blocks directly above is most convenient); have a line of sight towards the spawner.
2. Descend until the spawner shows visual activity
3. Move upwards, one block at a time, until the visual activity ceases
4. Wait a bit: the spawner spawns mobs despite being visually inactive.The screenshots were taken while using optifine, but I also checked vanilla: same thing. Also, it does not matter if the difficulty is set to easy, normal, or hard.
I am actually playing minecraft 1.4.7, survival single player. I apologize for mislabeling the version; wanted to put it on the forums but could not create an account. Actually, I don't know what's with 1.5.1, but I did not find anything related on the bug tracker or the snapshot release notes. Could someone please check with 1.5.1?
What I expected to happen was...:
that the spawner generates mobs when visually showing activity (spinning mob and flames), and not spawning mobs when (visually) inactive.What actually happened was...:
I found that there are are positions relative to the spawner in which the visual spawner activity and the actual spawning of mobs are inconsistent:
- sometimes the spawner shows no activity, but spawns mobs;
- sometimes the spawner visually appears active, but never spawns mobs.
This can be annoying when building traps etc., as the visual feedback of the spawner's activation is inaccurate.
Further investigation suggests that for the spawner to become visually active (spinning mob, flames), the eyes pos of the player has to be in range (from various sources and testing i assume that to be within an euclidian distance of 16 from the center of the spawner block). However, for the spawner to actually produce mobs, it seems to be necessary for the player's feet pos to be within this range.
(The center of the spawner block in the following examples has the coordinates x334.5, y76.5, z155.5.)
This is most obvious from directly above:
In picture #1, the feet at y=92.340 are just within range (76.5+16=92.5). The spawner is visually inactive, but you can see one of the blazes that just spawned from it. For the spawner to become visually active, I had to descend further until the eyes pos was within range (picture #2, y92.445).It is less obvious but still plausible from besides the spawner:
In picture #3, my feet are the same height as the spawner's center and almost 16 blocks away along the z-axis. The spawner was visually inactive, but the image shows the spawn. Picture #4 has the exact same position horizontally, but is 1.5 blocks below. Now the eyes pos is in range, but the feet most probably are not any more (euclidian-wise). The spawner is visually active, but even after several minutes of waiting not a single blaze has spawned.Finally, from below, which is why I originally stumbled upon this:
In picture #5, the spawner is visually active, but no blazes spawn. Note that the feet are out of range (y60.480; range would be 76.5-16=60.5). A bit above, with the feet at y60.519, blazes spawn (Picture #6).Steps to Reproduce:
1. Go to a spawner, about 16 blocks directly above is most convenient; have a line of sight towards the spawner.
2. Descend until the spawner shows visual activity
3. Move upwards, one block at a time, until the visual activity ceases
4. Wait a bit: the spawner spawns mobs despite being visually inactive.The screenshots were taken while using optifine, but I also checked vanilla: same thing. Also, it does not matter if the difficulty is set to easy, normal, or hard.
I am actually playing minecraft 1.4.7, survival single player. I apologize for mislabeling the version; wanted to put it on the forums but could not create an account. Actually, I don't know what's with 1.5.1, but I did not find anything related on the bug tracker or the snapshot release notes. Could someone please check with 1.5.1?
There are player's positions relative to a spawner in which either a visually active spawner never produces mobs or a visually inactive spawner does produces mobs.
What I expected to happen was...:
that the spawner generates mobs when visually showing activity (spinning mob and flames), and not spawning mobs when (visually) inactive.What actually happened was...:
I found that there are are positions relative to the spawner in which the visual spawner activity and the actual spawning of mobs are inconsistent:
- sometimes the spawner shows no activity, but spawns mobs;
- sometimes the spawner visually appears active, but never spawns mobs.
This can be annoying when building traps etc., as the visual feedback of the spawner's activation is inaccurate.
Further investigation suggests that for the spawner to become visually active (spinning mob, flames), the eyes pos of the player has to be in range (from various sources and testing i assume that to be within an euclidian distance of 16 from the center of the spawner block). However, for the spawner to actually produce mobs, it seems to be necessary for the player's feet pos to be within this range.
(The center of the spawner block in the following examples has the coordinates x334.5, y76.5, z155.5.)
This is most obvious from directly above:
In picture #1, the feet at y=92.340 are just within range (76.5+16=92.5). The spawner is visually inactive, but you can see one of the blazes that just spawned from it. For the spawner to become visually active, I had to descend further until the eyes pos was within range (picture #2, y92.445).It is less obvious but still plausible from besides the spawner:
In picture #3, my feet are the same height as the spawner's center and almost 16 blocks away along the z-axis. The spawner was visually inactive, but the image shows the spawn. Picture #4 has the exact same position horizontally, but is 1.5 blocks below. Now the eyes pos is in range, but the feet most probably are not any more (euclidian-wise). The spawner is visually active, but even after several minutes of waiting not a single blaze has spawned.Finally, from below, which is why I originally stumbled upon this:
In picture #5, the spawner is visually active, but no blazes spawn. Note that the feet are out of range (y60.480; range would be 76.5-16=60.5). A bit above, with the feet at y60.519, blazes spawn (Picture #6).Steps to Reproduce:
1. Go to a spawner, about 16 blocks directly above is most convenient; have a line of sight towards the spawner.
2. Descend until the spawner shows visual activity
3. Move upwards, one block at a time, until the visual activity ceases
4. Wait a bit: the spawner spawns mobs despite being visually inactive.The screenshots were taken while using optifine, but I also checked vanilla: same thing. Also, it does not matter if the difficulty is set to easy, normal, or hard.
I am actually playing minecraft 1.4.7, survival single player. I apologize for mislabeling the version; wanted to put it on the forums but could not create an account. Actually, I don't know what's with 1.5.1, but I did not find anything related on the bug tracker or the snapshot release notes. Could someone please check with 1.5.1?
There are player's positions relative to a spawner in which either a visually active spawner never produces mobs or a visually inactive spawner does produce
smobs.What I expected to happen was...:
that the spawner generates mobs when visually showing activity (spinning mob and flames), and not spawning mobs when (visually) inactive.What actually happened was...:
I found that there are are positions relative to the spawner in which the visual spawner activity and the actual spawning of mobs are inconsistent:
- sometimes the spawner shows no activity, but spawns mobs;
- sometimes the spawner visually appears active, but never spawns mobs.
This can be annoying when building traps etc., as the visual feedback of the spawner's activation is inaccurate.
Further investigation suggests that for the spawner to become visually active (spinning mob, flames), the eyes pos of the player has to be in range (from various sources and testing i assume that to be within an euclidian distance of 16 from the center of the spawner block). However, for the spawner to actually produce mobs, it seems to be necessary for the player's feet pos to be within this range.
(The center of the spawner block in the following examples has the coordinates x334.5, y76.5, z155.5.)
This is most obvious from directly above:
In picture #1, the feet at y=92.340 are just within range (76.5+16=92.5). The spawner is visually inactive, but you can see one of the blazes that just spawned from it. For the spawner to become visually active, I had to descend further until the eyes pos was within range (picture #2, y92.445).It is less obvious but still plausible from besides the spawner:
In picture #3, my feet are the same height as the spawner's center and almost 16 blocks away along the z-axis. The spawner was visually inactive, but the image shows the spawn. Picture #4 has the exact same position horizontally, but is 1.5 blocks below. Now the eyes pos is in range, but the feet most probably are not any more (euclidian-wise). The spawner is visually active, but even after several minutes of waiting not a single blaze has spawned.Finally, from below, which is why I originally stumbled upon this:
In picture #5, the spawner is visually active, but no blazes spawn. Note that the feet are out of range (y60.480; range would be 76.5-16=60.5). A bit above, with the feet at y60.519, blazes spawn (Picture #6).Steps to Reproduce:
1. Go to a spawner, about 16 blocks directly above is most convenient; have a line of sight towards the spawner.
2. Descend until the spawner shows visual activity
3. Move upwards, one block at a time, until the visual activity ceases
4. Wait a bit: the spawner spawns mobs despite being visually inactive.The screenshots were taken while using optifine, but I also checked vanilla: same thing. Also, it does not matter if the difficulty is set to easy, normal, or hard.
I am actually playing minecraft 1.4.7, survival single player. I apologize for mislabeling the version; wanted to put it on the forums but could not create an account. Actually, I don't know what's with 1.5.1, but I did not find anything related on the bug tracker or the snapshot release notes. Could someone please check with 1.5.1?




Thank you for checking!
I'm afraid the wiki page never said anything about this bug being fixed. IMO, the wiki user age2empires2020 just vented his/her anger that lots of new features have been added before making the already existing features work correctly. Look, for example, at this revision of the "Version history/Development" versions wiki page, which I think started the debate. Under "13w16a" it says "Bugs" and "Top 10 most popular bugs", but nothing about them being fixed. As opposed to "Bug fixes" in all other entries.
I was able to reproduce this for the "above" position in snapshot 13w16a, with a pig spawner in creative mode.
Edit: Same in the other recent snapshots (13w16b and 13w17a), and the 1.5.2 pre-release.
I think what is meant is that seemingly there is a color gradient within individual grass blocks. In the first screenshot, if you look at the block in the lower center, the lower left corner of the block may appear to be more blueish than the upper right corner, which would indeed be reversed.
However, I think this is an optical illusion because the block is surrounded by different greens. If you dim everything but this block (edited screenshot), the block looks quite uniform (and, as far as I know, individual grass blocks cannot have a gradient, they are tinted per block).
I guess this would be invalid or works as intended.
Still happens in what the launcher calls "snapshot 1.6" and "snapshot 1.6.1".
This bug does no longer seems to appear in 14w04a and 14w08a. In these snapshots, the player's position in the F3 screen is simply given as "XYZ" (which obviously is the player's feet position); both visual spawner activity and mob generation now seem to be triggered by this position being within 16 blocks from the spawner's center. Maybe this is the effect of code cleanup? I consider this bug fixed.
still present in 1.8 release
This is still an issue in 1.9.2.
Happened to me on a realm using the 1.10.1 client, attached the crash report.
Curiously, using the 1.10 client works without problems (though I'm mostly surprised that it works at all, as realms previously always forced me to use the latest client).
Something very much like this still happens under linux in 1.11. If I leave fullscreen and cause the minecraft window to lose focus (e.g., by looking something up in the browser), refocus the minecraft window and return it to fullscreen, then sometimes (but not always) the character cannot be fully turned around. Pressing Esc to enter the menu still solves this.
The one change I noticed since 1.10.2 is that the character is now restricted to turning 90 degrees to the left and 90 degrees to the right of the initial viewing direction, whereas before it was as described in the original report.
I think this bug should be reopened, as the problem basically remains the same. Please let me know if it would be better to open a new report due to the slightly changed behavior.
(I'm currently running mc 1.11 on archlinux
4.4.24-1-lts #1 SMP Fri Oct 7 20:44:49 CEST 2016 x86_64 GNU/Linux, java is
OpenJDK Runtime Environment (build 1.8.0_102-b14))
Thanks for reopening. After playing 1.11 for a while, I must correct the statement in my previous comment: the behavior did not change at all, the bug is as described in the original bug description. I guess me being able to turn 90 degrees in each direction was a coincidence of the mouse position. Since then, I've experienced the bug as was reported initially.
Can anyone confirm with certainty that this is a Linux-only problem?
I have a very similar stoy to tell as is told above in "final conclusion", including the crash, the partial world reset, restoring a backup and no spawns in the pigmen farm. Also, moving around the farm helps with spawning.
On the other hand, I cannot say with certainty whether this spawning behaviour started with the crash or with the update to 1.13. Additionaly, I built drowned/trident farms in both pre- and post-1.13 terrain, and none of them works (though I am sure the farms' design is valid).
The phenomenon under discussion here might be related to
MC-134969.This might be related to
MC-134506.The problem persists in 1.13.1 (at least that's the client version I'm running when connecting to the realm).
Partial world resets for java realms are also mentioned in the description and comments of
MC-134506from around the same time as Joshua Adkison commented above.As Amanda commented on
MC-134969, the issue seem to be resolved in version 1.13.2. For me, the issue described in the original post vanished with 1.13.2. Also, my trident farm has started to work with 1.13.2, without me changing anything else.I have just had chicken drop both the cooked and the uncooked variant when killed with a fire aspect ii and looting iii sword. World is in minecraft realms, the client is out-of-the-box 1.14, no data-/resource-pack of any kind in use anywhere.
Please reopen, as this bug is not a duplicate of
MC-137792. That bug is the other way round (mobs dropping cooked stuff when they should not) and involves faulty datapacks (which are not in use when the effect that is described here happens).In my world, this does not happen in 1.14.2 in a place where I could reliably reproduce it in 1.13.2.
Maybe the issue should be renamed to better reflect it's content? Something like "Items not properly gliding from ice blocks onto slime blocks", or similar.
Is the gliding issue the main problem or did slimeblock behaviour change in other ways, e.g. did items in 1.14.4 bounce into the air from slimeblocks in positions where they don't do so in 1.15?
This problem persists in 1.15.1