ThomasToSpace
- ThomasToSpace
- JIRAUSER474344
- Europe/Stockholm
- Yes
- No
I'm running a small snapshot server with a few people, and we've been experiencing people having trouble joining the server. They join for a few seconds and then disconnect. It's hard to find out what the issue exactly is, but we cannot reproduce it in 1.16.5 on the same server, with the same people.
After a reboot, the problem seems to be gone for a while, only to return afterwards within a couple of hours.
Interesting thing in the console (might be unrelated of course):
[03-Apr-2021 09:54:17] [WARN] handleDisconnection() called twice
Attached are debug logs from debug start/stop, and debug report.
While trying to get all achievements, after befriending 20 stray cats, it triggered two achievements. It triggered 'Plethora of Cats', as intended, but also 'Into Fire', which is not intended.
Happened during stream here: https://
www.twitch.tv/videos/1057893361?t=03h54m46sNote that the achievements are shown with a custom tool, however the achievement triggered the same way in my Windows notifications (which you can hear, but not visible on stream) & was visible in my Xbox account this way. This tool just visualized the bug and did not cause the bug. I verified that it happened in my Xbox account during a stream break.
While trying to get all achievements, after befriending 20 stray cats, it triggered two achievements. It triggered 'Plethora of Cats', as intended, but also 'Into Fire', which is not intended.
Happened during stream here: https://youtu.be/rmvr0Ky8_Z8?t=14078
Note that the achievements are shown with a custom tool, however the achievement triggered the same way in my Windows notifications (which you can hear, but not visible on stream) & was visible in my Xbox account this way. This tool just visualized the bug and did not cause the bug. I verified that it happened in my Xbox account during a stream break.



I've ran into this issue today. The title and description of this bugreport is very unclear. I hope the mods can improve this ticket.
Improved title: Saving and re-opening the world respawns the dragon during the first fight
Affected versions: I've confirmed this for 1.15.2, 1.16 Pre-release 2
Video showing this issue: (in 1.16 Pre-release 2) https://www.youtube.com/watch?v=P0syIczLpOU
Steps to reproduce
The dragon will now despawn and a new full-health dragon will spawn. This also happens if you do not damage the dragon, but the effect is harder to notice then.
You showed a video on Twitter, mentioned here: https://twitter.com/pesegolsson/status/1271144468952035328
I tried repeating this in the latest pre-release in Creative and Survival. In Creative this indeed seems to be happening, but not in survival.
You also mentioned related bugs which I hope you will add to the ticket. This does not seem furnace array related.
Steps to reproduce
The resulting amount is less than the thrown amount. I've tested stacks of Stone and individual swords, both had the same result. I've also testing switching to survival after throwing and before picking up. This results in less items in the inventory as well. So it seems that it's throwing related.
Tested this in 1.15.2 as well: It behaves the same way (as expected).
You've also reported this before at
MC-190383As far as I know: this command is for block entities.
This issue has disappeared. In 21w14a, the issue still seemed present. After that the worldgen changed back and it took awhile to 'upgrade' to a newer version. This newer version was 21w18a eventually and this does not have the issue anymore. All users can connect fine again.
After 21w18a we didn't have the issue anymore, however, we have not upgraded the server to the 1.18 snapshots, so if the bug would have returned, I wouldn't know.
The issue was at least resolved before the 1.17.1 release.
Unfortunately it's not possible for me to test this due to achievements only being awarded once per account, and there otherwise being no indication of an achievement being triggered.
Mods, this is a dupe of
MC-275217, my apologies!I've tried this, and I can do this indeed in creative mode. I could however not reproduce it in survival mode.