I still have this issue in 1.7.4.
Tested with the Hopper Lag world that is attached, FPS drop from 50 to 8 on my laptop.
The Pie Chart in the Shift + F3 screen does not change significantly between looking at the hoppers and not looking at the hoppers.
This world has 7296 chests and as many trapped chests. FPS drop from 60 (at a distance from which the chests are not visible) to 8 (at a distance from which all chests are visible). Also, while staying close to the chests, the time spent in root.gameRenderer.level.entities keeps increasing for some time. I tested all this in 1.7.4.
I made an interesting observation today: After installing Optifine, the FPS-Drop only happened while looking into the direction of the chests, similar to MC-14983. So at least it should be possible to reduce the problem into something like that. Also: Why is this bug still marked as unconfirmed?
I still have this issue in 1.7.4.
Tested with the Hopper Lag world that is attached, FPS drop from 50 to 8 on my laptop.
The Pie Chart in the Shift + F3 screen does not change significantly between looking at the hoppers and not looking at the hoppers.
This world has 7296 chests and as many trapped chests. FPS drop from 60 (at a distance from which the chests are not visible) to 8 (at a distance from which all chests are visible). Also, while staying close to the chests, the time spent in root.gameRenderer.level.entities keeps increasing for some time. I tested all this in 1.7.4.
I made an interesting observation today: After installing Optifine, the FPS-Drop only happened while looking into the direction of the chests, similar to
MC-14983. So at least it should be possible to reduce the problem into something like that. Also: Why is this bug still marked as unconfirmed?