Caledonite
- UndeadThree
- undeadthree
- Europe/Tallinn
- Yes
- No
When shooting
a new item,thecrossbow, it doesn't shoot anyarrows. Tried in bothcreativemode andsurvivalmode, even with tipped ones. Neither works.When shooting the Crossbow, it doesn't shoot any type of arrows. Neither in creative or survival it works. It removes the arrow from inventory, when in survival, but doesn't shoot one.
When shooting the Crossbow, it doesn't shoot any type of arrows. Neither in creative or survival it works. It removes the arrow from inventory, when in survival, but doesn't shoot one.
It works only, if it has been enchanted.
When shooting the Crossbow, it doesn't shoot any type of arrows. Neither in creative or survival it works. It removes the arrow from inventory, when in survival, but doesn't shoot one.
It works only, if it has been enchanted.
When shooting the Crossbow, it doesn't shoot any type of arrows. Neither in creative or survival it works. It removes the arrow from inventory, when in survival, but doesn't shoot one.
It works only, if it has been enchanted. Also after shooting one arrow, enchanted crossbow stops shooting arrows as well for some time being.
When shooting the Crossbow, it doesn't shoot any type of arrows. Neither in creative or survival it works. It removes the arrow from inventory, when in survival, but doesn't shoot one.
It works only, if it has been enchanted. Also after shooting one arrow
,enchanted crossbow stops shooting arrows as well for some time being.When shooting the Crossbow, it doesn't shoot any type of arrows. Neither in creative or survival it works. It removes the arrow from inventory, when in survival, but doesn't shoot one.
It works only, if it has been enchanted. Also after shooting one arrow with enchanted crossbow, it also stops shooting arrows as well for some time being.
Crossbow does NOT shoot arrows.Regular crossbow does NOT shoot arrows
When shooting the Crossbow, it doesn't shoot any type of arrows. Neither in creative or survival it works. It removes the arrow from inventory, when in survival, but doesn't shoot one.
It works only, if it has been enchanted. Also after shooting one arrow with enchanted crossbow, it also stops shooting arrows as well for some time being.
UPDATE: It's related to chunks performance, apparently arrows weren't shot while my chunks were set to maximum (32).
Regular crossbow does NOT shoot arrows (in certain chunk levels on singleplayer(?))
There's a strange generation issue, where some new Nether Trees are spawning inside Nether Fortress. I believe it's a bug. The screenshots explain the issue.
I apologize if similar report has been opened, but I failed to find anything close to this one!
There's a strange generation issue, where some new Nether Trees are spawning inside Nether Fortress. I believe it's a bug. The screenshots explain the issue. This also might be issue of biomes and structures mix-up, where new biomes use the air space to generate on existent structures.
I apologize if similar report has been opened, but I failed to find anything close to this one!
There's a strange generation issue, where some new Nether Trees are spawning inside Nether Fortress. I believe it's a bug. The screenshots explain the issue.
This also might be issue of biomes and structures mix-up, where new biomes use the air space to generate on existent structures.
I apologize if similar report has been opened, but I failed to find anything close to this one!
There's a strange generation issue, where some new Nether Trees are spawning inside Nether Fortress. I believe it's a bug. The screenshots explain the issue.
This also might be issue of biomes and structures mix-up, where new biomes use the air space to generate on existent structures.
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I apologize if similar report has been opened, but I failed to find anything close to this one!
There's a strange generation issue, where some new Nether Trees are spawning inside Nether Fortress. I believe it's a bug. The screenshots explain the issue.
This also might be issue of biomes and structures mix-up, where new biomes use the air space to generate on existent structures.
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----I apologize if similar report has been opened, but I failed to find anything close to this one!
It is not possible to pick block cauldrons filled with liquids or snow in creative mode.
Can't pick block cauldrons, when they're filled withliquidsCan't pick block cauldrons, when they're filled with anything
It is not possible to
pickblock cauldrons filled with liquids or snow in creative mode.It is not possible to Pick Block (middle mouse button) cauldrons filled with liquids or snow in creative mode.
Not sure if intentional or not, I think powdered snow should have frozen effect in creative mode, like in survival. This is present in Bedrock Edition.
If you do a comparison between another mob and pig's death and kill them with knockback, pigs are only mob not to be affected by that, but other mobs are.
Will include a clip soon.
The dungeons generation rate has increased too much, making dungeons generate more often compared to 1.17. There can be too many dungeons in each others proximity.
In the seed example below, you can locate three-four dungeons at same spot.
Example seed:
-4763575971748921266Coordinates:
64 -19 192
Whilst testing random seeds, I came across a case of a
cacia tree generating above another tree, which doesn't really make sense, since it has rooted dirt block below it. I have also added a picture below.Coords: 5907 77 1871
Seed: 319530086
Whilst testing random seeds, I came across a case of azalea tree generating above another tree, which doesn't really make sense, since it has rooted dirt block below it. I have also added a picture below.
Coords: 5907 77 1871
Seed: 319530086
Acacia tree can generate above other treesAzalea tree can generate above other trees
Bucket of Tadpole is 1-2 pixels too low compared toregularbucketBucket of Tadpole is 1-2 pixels too low compared to Water Bucket
Bucket of Tadpole is 1-2 pixels too low compared to Water Bucket in inventory
If you take a look between Bucket of Tadpole and Water Bucket, you can see that the former is 1-2 pixels lower than other one in the inventory.
The color doesn't match with Water Bucket's color as the former is different shade of blue.
Bucket of Tadpole water color is not consistent with Water Bucket or water buckets containing mobs water color









@Urielsalis I'm loading it until it has stopped doing the load and goes to straight aiming. I found out crossbow works only with enchants, the one without enchants doesn't shoot any arrows.
I'll try to provide a video as soon as I can.
A video has been attached.
I've actually tested it again couple of times, I waited a little bit longer and after clicking the bow to shoot, it still didn't shoot the arrows.
I suspected it could be related to chunks, apparently I'm right. For some reason from 14 to 32 chunks it makes the singleplayer loading very laggy and shooting is also delayed, happens too late or not at all. At the time of bug I had my chunks set maximum (32), which made laggy in loading chunks. Animals etcetera moved, but arrows weren't shot by the crossbow only, I also tried regular bow at the time and it worked fine.
Can confirm this issue. It is a problem and really should be taken care of. Not sure, if it's actually some kind of security issue, but still remarkable one.
Similar issue, same as
MC-172223This is marked as "resolved", when it has not been actually resolved.
How is that as "works as intended"? Clearly it's not supposed to be generating like that, since it's not original and makes it look messy. Please check it again.
Maybe their attraction to gold should also include Totem of Undying, since they have majorly gold parts as well, but that's purely up for a debate.
This may be closed then.
I see this is "In Progress". Perhaps fix it and make it also a feature somehow?
There is already a video.
It could be, but it needs more better tweaking as its generation has been increased too much as of 21w40a.
If this could be left open for few more days until other people could either confirm this as well, if they also think it's generating too much, that'd be great.
Whoops! Already found duplicate issue
MC-237500, please close thisAnother case of this happening.
Duplicate of
MC-94161Weirdly enough these maps have relief, when you play survival in multiplayer. Not sure, but when I found one, it had relief.
I sort of thought this would be intentional, since the Warden is no longer an undead. But maybe not.
Why is this "Works As Intended" though? Is there a plan to add separate gamerule that would prevent this from happening?
Most likely relates to
MC-250106as the cases are both mud blocks and muddy mangrove rootsTo be honest – the way allay holds trident in Bedrock looks much better than in Java. This would be a nice change to do in Java rather than mark the issue as WAI.
Due to the issue mentioned above being marked as "Won't Fix", I feel this will be marked as "Won't Fix" too
This kind of looks like a Feature Request to me
I think this is still WAI due to
MC-83174Was trying to summon the hidden painting and game crashed. This crash has to be fixed ASAP.
This is rather a bug than intentional.