Nick
- Unknown_Fuel
- unknown_fuel
- America/Los_Angeles
- Yes
- No
-Crosshairs are invisible in in all gamemodes.
-In survival, the hunger bar and health bar both appear empty.
Edited to add steps to reproduce:
1) Open world.
-Crosshairs are invisible in in all gamemodes.
-In survival, the hunger bar and health bar both appear empty.
Edited to add steps to reproduce:
1) Open world.
-Crosshairs are invisible in in all gamemodes.
-In survival, the hunger bar and health bar both appear empty.
Edited to add steps to reproduce:
-Crosshairs:
Generate a world or join a pre-existant one.
-Health and hunger:
Not sure if this has to do with the fact that I was messing around with spectator mode. This was a world I had generated in the previous snapshot, and I joined in creative, changed to spectator mode, then back to creative and then survival. I found this by accident while I was looking into the invisible crosshairs issue.
-Crosshairs are invisible in in all gamemodes.
-In survival, the hunger bar and health bar both appear empty.
Edited to add steps to reproduce:
-Crosshairs:
Generate a world or join a pre-existant one.
-Health and hunger:
Not sure if this has to do with the fact that I was messing around with spectator mode. This was a world I had generated in the previous snapshot, and I joined in creative, changed to spectator mode, then back to creative and then survival. I found this by accident while I was looking into the invisible crosshairs issue.
-Crosshairs are invisible in in all gamemodes.
-In survival, the hunger bar and health bar both appear empty.
Edited to add steps to reproduce:
-Crosshairs:
Generate a world or join a pre-existant one.
-Health and hunger:
Appears to have been fixed in latest snapshot.




This is not a bug...
Go into setting, then controls, then resize the GUI using the provided slider.
Applies to iOS as well...
Added info.
I was not able to test SMP for this, but it would be interesting to see if this persists.
Crosshairs will not show up, no matter what you do. This may only be for me, not too sure.
As for the UI issue, it seems to have been addressed in the most recent snapshot.