Nope I place it normally.
btw. when I placed chest in another direction without shift get same result
1.14.4 doesnt have this bug.
Issue is still existing in 1.14.4
Screen is from me trying enter that type of world Game is still running
Fix to this issue in 1.14.4 is simple:
Tested on custom MCP 1.14.4
In `confirmCallback` after sending packet of disconnecting
SaveFormat saveformat = this.minecraft.getSaveLoader(); for (WorldSummary worldSummary : WorldSelectionList.field_212331_y) { if (this.minecraft.player.world.getWorldInfo().getWorldName() == worldSummary.getDisplayName()) { saveformat.deleteWorldDirectory(worldSummary.getFileName()); } }
and in button action add code below before function displaying main menu
this.confirmCallback(true);
@edit forgot to mention about changeing access for
private List<WorldSummary> field_212331_y;
from `private` to `public static`
Affects 1.14.4
Simple fix: in `Entity` class in function `spawnRunningParticles` add
if (this.isSprinting() && !this.isInWater())
to
if (this.isSprinting() && !this.isInWater() && !this.isSpectator())
I also prefer to change it to
if (this.isSprinting() && !this.isInWater() && !this.isSpectator() && !this.isSneaking() && !this.isInLava() && this.isAlive())
so this fix also but with spawning particles after death, when swim in lava, and when someone sneak and sprint (yes, this is possible)
2019-07-28, 10:21:28 AM UTC
2019-08-01, 11:41:16 AM UTC
image-2019-08-01-13-41-16-548.png
Nope I place it normally.
btw. when I placed chest in another direction without shift get same result
1.14.4 doesnt have this bug.
Issue is still existing in 1.14.4
Screen is from me trying enter that type of world
Game is still running
Fix to this issue in 1.14.4 is simple:
Tested on custom MCP 1.14.4
In `confirmCallback` after sending packet of disconnecting
and in button action add code below before function displaying main menu
@edit
forgot to mention about changeing access for
private List<WorldSummary> field_212331_y;from `private` to `public static`
Affects 1.14.4
Simple fix:
in `Entity` class in function `spawnRunningParticles` add
to
I also prefer to change it to
so this fix also but with spawning particles after death, when swim in lava, and when someone sneak and sprint (yes, this is possible)
Affects 1.14.4