After clicking "Delete World", hardcore world still runs in background
The bug
While testing MC-30646 "Hardcore game is not deleted" I found what may be another manifestation of the same bug, or maybe a new bug (perhaps related to MC-526 "Worlds will not delete").
Not only does a hardcore world not delete with the hardcore death screen deletion button (MC-30646), but additionally the world continues to run behind the UI. You get dropped to the title screen, but can hear the game sounds and music. You can also see the world still running on a second deletion confirmation screen. And even after the apparently successful second deletion action, the world is still not deleted.
How to reproduce
- Create singleplayer hardcore world
- Die in your hardcore world
- Choose "Delete world" on the death screen (not "Spectate world")
- Get dropped back to title screen
→ Notice the game sounds continue, as if your world is still running - Choose singleplayer and view list of worlds
→ Observe that the hardcore world is not deleted, as perMC-30646 - Highlight hardcore world and choose delete
- On confirmation screen ("forever is a long time!"), confirm deletion
→ Notice that you can see your world still running in the background here, as well as hear it. Instead of the expected dirt texture background - Get dropped back to singleplayer world list
→ Observe that hardcore world is not on the list, indicating (apparently) that it was deleted successfully. - Hit escape (don't click the cancel button with mouse cursor)
Expected result
Go to title screen. Hardcore world remains deleted.
Actual result
Get kicked back into your hardcore world, facing once again the choice to delete or spectate. The first time I arrived here, I chose to spectate and my world was full of chunks that wouldn't load, and the game crashed with a memory overflow shortly, indicating maybe some part of the deletion was successful. On subsequent attempts, spectator mode worked fine, with no crashes, in the supposedly deleted world. Hitting delete at this screen will repeat the loop without deleting the world.
Note that hitting the escape key on the world select screen should probably behave the same as clicking the cancel button. That they behave differently may be another bug.
Note
Code analysis can be found in this comment
Linked Issues
is duplicated by25
relates to4
Created Issue:
Hardcore world restored after apparent successful deletion
While testing
MC-30646"Hardcore game is not deleted " I found what may be another manifestation of the same bug, or maybe a new bug (perhaps related toMC-526"Worlds will not delete").Not only does a hardcore world not delete with the hardcore death screen deletion button (
MC-30646), but additionally even after an apparently successful manual deletion on the world selection screen, it can still appear.Steps to reproduce:
1. create singleplayer hardcore world.
2. Die in your hardcore world
3. Choose "delete" on the death screen (not "spectate").
4. Get dropped back to title screen.
5. Choose singleplayer and view list of worlds. Observe that the hardcore world is not deleted, as perMC-30646.
6. Highlight hardcore world and choose delete.
7. On confirmation screen ("forever is a long time!"), confirm deletion.
8. Get dropped back to singleplayer world list. Observe that hardcore world is not on the list, indicating (apparently) that it was deleted successfully.
9. Hit escape.Expected result: go to title screen. Hardcore world remains deleted.
Actual result: get kicked back into your hardcore world, facing once again the choice to delete or spectate. The first time I arrived here, I chose to spectate and my world was full of chunks that wouldn't load, and the game crashed with a memory overflow shortly, indicating maybe some part of the deletion was successful. On subsequent attempts, spectator mode worked fine, with no crashes, in the supposedly deleted world.
Environment
Windows10, Java 1.8_71 32bit
relates to
While testing
MC-30646"Hardcore game is not deleted" I found what may be another manifestation of the same bug, or maybe a new bug (perhaps related toMC-526"Worlds will not delete").Not only does a hardcore world not delete with the hardcore death screen deletion button (
MC-30646), but additionally even after an apparently successful manual deletion on the world selection screen, it can still appear.Steps to reproduce:
1. create singleplayer hardcore world.
2. Die in your hardcore world
3. Choose "delete" on the death screen (not "spectate").
4. Get dropped back to title screen.
5. Choose singleplayer and view list of worlds. Observe that the hardcore world is not deleted, as perMC-30646.
6. Highlight hardcore world and choose delete.
7. On confirmation screen ("forever is a long time!"), confirm deletion.
8. Get dropped back to singleplayer world list. Observe that hardcore world is not on the list, indicating (apparently) that it was deleted successfully.
9. Hit escape.Expected result: go to title screen. Hardcore world remains deleted.
Actual result: get kicked back into your hardcore world, facing once again the choice to delete or spectate. The first time I arrived here, I chose to spectate and my world was full of chunks that wouldn't load, and the game crashed with a memory overflow shortly, indicating maybe some part of the deletion was successful. On subsequent attempts, spectator mode worked fine, with no crashes, in the supposedly deleted world.
Windows10, Java 1.8_71 32bit, 64bit
is duplicated by
Hardcore world restoredafter apparent successful deletionafter apparent successful deletion, hardcore world still runs in background
While testing
MC-30646"Hardcore game is not deleted" I found what may be another manifestation of the same bug, or maybe a new bug (perhaps related toMC-526"Worlds will not delete").Not only does a hardcore world not delete with the hardcore death screen deletion button (
MC-30646), but additionally even after an apparently successful manual deletion on the world selection screen, it can still appear.Steps to reproduce:
1. create singleplayer hardcore world.
2. Die in your hardcore world
3. Choose "delete" on the death screen (not "spectate").
4. Get dropped back to title screen.
5. Choose singleplayer and view list of worlds. Observe that the hardcore world is not deleted, as perMC-30646.
6. Highlight hardcore world and choose delete.
7. On confirmation screen ("forever is a long time!"), confirm deletion.
8. Get dropped back to singleplayer world list. Observe that hardcore world is not on the list, indicating (apparently) that it was deleted successfully.
9. Hit escape.Expected result: go to title screen. Hardcore world remains deleted.
Actual result: get kicked back into your hardcore world, facing once again the choice to delete or spectate. The first time I arrived here, I chose to spectate and my world was full of chunks that wouldn't load, and the game crashed with a memory overflow shortly, indicating maybe some part of the deletion was successful. On subsequent attempts, spectator mode worked fine, with no crashes, in the supposedly deleted world.
While testing
MC-30646"Hardcore game is not deleted" I found what may be another manifestation of the same bug, or maybe a new bug (perhaps related toMC-526"Worlds will not delete").Not only does a hardcore world not delete with the hardcore death screen deletion button (
MC-30646), but additionally even after an apparently successful manual deletion on the world selection screen, it can still appear.Steps to reproduce:
1. create singleplayer hardcore world.
2. Die in your hardcore world
3. Choose "delete" on the death screen (not "spectate").
4. Get dropped back to title screen.
5. Choose singleplayer and view list of worlds. Observe that the hardcore world is not deleted, as perMC-30646.
6. Highlight hardcore world and choose delete.
7. On confirmation screen ("forever is a long time!"), confirm deletion.
8. Get dropped back to singleplayer world list. Observe that hardcore world is not on the list, indicating (apparently) that it was deleted successfully.
9. Hit escape.Expected result: go to title screen. Hardcore world remains deleted.
Actual result: get kicked back into your hardcore world, facing once again the choice to delete or spectate. The first time I arrived here, I chose to spectate and my world was full of chunks that wouldn't load, and the game crashed with a memory overflow shortly, indicating maybe some part of the deletion was successful. On subsequent attempts, spectator mode worked fine, with no crashes, in the supposedly deleted world.
While testing
MC-30646"Hardcore game is not deleted" I found what may be another manifestation of the same bug, or maybe a new bug (perhaps related toMC-526"Worlds will not delete").Not only does a hardcore world not delete with the hardcore death screen deletion button (
MC-30646), but additionally the world continues to run after choosing even after an apparently successful manual deletion on the world selection screen, it can still appear.Steps to reproduce:
1. create singleplayer hardcore world.
2. Die in your hardcore world
3. Choose "delete" on the death screen (not "spectate").
4. Get dropped back to title screen.
5. Choose singleplayer and view list of worlds. Observe that the hardcore world is not deleted, as perMC-30646.
6. Highlight hardcore world and choose delete.
7. On confirmation screen ("forever is a long time!"), confirm deletion.
8. Get dropped back to singleplayer world list. Observe that hardcore world is not on the list, indicating (apparently) that it was deleted successfully.
9. Hit escape.Expected result: go to title screen. Hardcore world remains deleted.
Actual result: get kicked back into your hardcore world, facing once again the choice to delete or spectate. The first time I arrived here, I chose to spectate and my world was full of chunks that wouldn't load, and the game crashed with a memory overflow shortly, indicating maybe some part of the deletion was successful. On subsequent attempts, spectator mode worked fine, with no crashes, in the supposedly deleted world.
While testing
MC-30646"Hardcore game is not deleted" I found what may be another manifestation of the same bug, or maybe a new bug (perhaps related toMC-526"Worlds will not delete").Not only does a hardcore world not delete with the hardcore death screen deletion button (
MC-30646), but additionally the world continues to runafter choosingeven afteranapparently successfulmanualdeletion on the worldselection screen, it can still appear.Steps to reproduce:
1. create singleplayer hardcore world.
2. Die in your hardcore world
3. Choose "delete" on the death screen (not "spectate").
4. Get dropped back to title screen.
5. Choose singleplayer and view list of worlds. Observe that the hardcore world is not deleted, as perMC-30646.
6. Highlight hardcore world and choose delete.
7. On confirmation screen ("forever is a long time!"), confirm deletion.
8. Get dropped back to singleplayer world list. Observe that hardcore world is not on the list, indicating (apparently) that it was deleted successfully.
9. Hit escape.Expected result: go to title screen. Hardcore world remains deleted.
Actual result: get kicked back into your hardcore world, facing once again the choice to delete or spectate. The first time I arrived here, I chose to spectate and my world was full of chunks that wouldn't load, and the game crashed with a memory overflow shortly, indicating maybe some part of the deletion was successful. On subsequent attempts, spectator mode worked fine, with no crashes, in the supposedly deleted world.
While testing
MC-30646"Hardcore game is not deleted" I found what may be another manifestation of the same bug, or maybe a new bug (perhaps related toMC-526"Worlds will not delete").Not only does a hardcore world not delete with the hardcore death screen deletion button (
MC-30646), but additionally the world continues to run behind the UI. You get dropped to the title screen, but can hear the game sounds and music. Can also see the world still running on a second deletion confirmation screen. And even after the apparently successful second deletion action, the world is still not deleted.Steps to reproduce:
1. create singleplayer hardcore world.
2. Die in your hardcore world
3. Choose "delete" on the death screen (not "spectate").
4. Get dropped back to title screen.
5. Choose singleplayer and view list of worlds. Observe that the hardcore world is not deleted, as perMC-30646.
6. Highlight hardcore world and choose delete.
7. On confirmation screen ("forever is a long time!"), confirm deletion.
8. Get dropped back to singleplayer world list. Observe that hardcore world is not on the list, indicating (apparently) that it was deleted successfully.
9. Hit escape.Expected result: go to title screen. Hardcore world remains deleted.
Actual result: get kicked back into your hardcore world, facing once again the choice to delete or spectate. The first time I arrived here, I chose to spectate and my world was full of chunks that wouldn't load, and the game crashed with a memory overflow shortly, indicating maybe some part of the deletion was successful. On subsequent attempts, spectator mode worked fine, with no crashes, in the supposedly deleted world.
after apparent successful second deletion, hardcore world still runs in background and is not deleted
While testing
MC-30646"Hardcore game is not deleted" I found what may be another manifestation of the same bug, or maybe a new bug (perhaps related toMC-526"Worlds will not delete").Not only does a hardcore world not delete with the hardcore death screen deletion button (
MC-30646), but additionally the world continues to run behind the UI. You get dropped to the title screen, but can hear the game sounds and music.Can also see the world still running on a second deletion confirmation screen. And even after the apparently successful second deletion action, the world is still not deleted.Steps to reproduce:
1. create singleplayer hardcore world.
2. Die in your hardcore world
3. Choose "delete" on the death screen (not "spectate").
4. Get dropped back to title screen.
5. Choose singleplayer and view list of worlds. Observe that the hardcore world is not deleted, as perMC-30646.
6. Highlight hardcore world and choose delete.
7. On confirmation screen ("forever is a long time!"), confirm deletion.
8. Get dropped back to singleplayer world list. Observe that hardcore world is not on the list, indicating (apparently) that it was deleted successfully.
9. Hit escape.Expected result: go to title screen. Hardcore world remains deleted.
Actual result: get kicked back into your hardcore world, facing once again the choice to delete or spectate. The first time I arrived here, I chose to spectate and my world was full of chunks that wouldn't load, and the game crashed with a memory overflow shortly, indicating maybe some part of the deletion was successful. On subsequent attempts, spectator mode worked fine, with no crashes, in the supposedly deleted world.
While testing
MC-30646"Hardcore game is not deleted" I found what may be another manifestation of the same bug, or maybe a new bug (perhaps related toMC-526"Worlds will not delete").Not only does a hardcore world not delete with the hardcore death screen deletion button (
MC-30646), but additionally the world continues to run behind the UI. You get dropped to the title screen, but can hear the game sounds and music. You can also see the world still running on a second deletion confirmation screen. And even after the apparently successful second deletion action, the world is still not deleted.Steps to reproduce:
1. create singleplayer hardcore world.
2. Die in your hardcore world
3. Choose "delete" on the death screen (not "spectate").
4. Get dropped back to title screen. Notice the game sounds continue, as if your world is still running.
5. Choose singleplayer and view list of worlds. Observe that the hardcore world is not deleted, as perMC-30646.
6. Highlight hardcore world and choose delete.
7. On confirmation screen ("forever is a long time!"), confirm deletion. Notice that you can see your world still running in the background here, as well as hear it. Instead of the expected dirt texture background.
8. Get dropped back to singleplayer world list. Observe that hardcore world is not on the list, indicating (apparently) that it was deleted successfully.
9. Hit escape.Expected result: go to title screen. Hardcore world remains deleted.
Actual result: get kicked back into your hardcore world, facing once again the choice to delete or spectate. The first time I arrived here, I chose to spectate and my world was full of chunks that wouldn't load, and the game crashed with a memory overflow shortly, indicating maybe some part of the deletion was successful. On subsequent attempts, spectator mode worked fine, with no crashes, in the supposedly deleted world.
after apparent successful second deletion, hardcore world still runs in background and is not deletedAfter apparent successful second deletion, hardcore world still runs in background and is not deleted
is duplicated by
While testing
MC-30646"Hardcore game is not deleted" I found what may be another manifestation of the same bug, or maybe a new bug (perhaps related toMC-526"Worlds will not delete").Not only does a hardcore world not delete with the hardcore death screen deletion button (
MC-30646), but additionally the world continues to run behind the UI. You get dropped to the title screen, but can hear the game sounds and music. You can also see the world still running on a second deletion confirmation screen. And even after the apparently successful second deletion action, the world is still not deleted.Steps to reproduce:
1. create singleplayer hardcore world.
2. Die in your hardcore world
3. Choose "delete" on the death screen (not "spectate").
4. Get dropped back to title screen. Notice the game sounds continue, as if your world is still running.
5. Choose singleplayer and view list of worlds. Observe that the hardcore world is not deleted, as perMC-30646.
6. Highlight hardcore world and choose delete.
7. On confirmation screen ("forever is a long time!"), confirm deletion. Notice that you can see your world still running in the background here, as well as hear it. Instead of the expected dirt texture background.
8. Get dropped back to singleplayer world list. Observe that hardcore world is not on the list, indicating (apparently) that it was deleted successfully.
9. Hit escape.Expected result: go to title screen. Hardcore world remains deleted.
Actual result: get kicked back into your hardcore world, facing once again the choice to delete or spectate. The first time I arrived here, I chose to spectate and my world was full of chunks that wouldn't load, and the game crashed with a memory overflow shortly, indicating maybe some part of the deletion was successful. On subsequent attempts, spectator mode worked fine, with no crashes, in the supposedly deleted world. Hitting delete at this screen will repeat the loop without deleting the world.
While testing
MC-30646"Hardcore game is not deleted" I found what may be another manifestation of the same bug, or maybe a new bug (perhaps related toMC-526"Worlds will not delete").Not only does a hardcore world not delete with the hardcore death screen deletion button (
MC-30646), but additionally the world continues to run behind the UI. You get dropped to the title screen, but can hear the game sounds and music. You can also see the world still running on a second deletion confirmation screen. And even after the apparently successful second deletion action, the world is still not deleted.Steps to reproduce:
1. create singleplayer hardcore world.
2. Die in your hardcore world
3. Choose "delete" on the death screen (not "spectate").
4. Get dropped back to title screen. Notice the game sounds continue, as if your world is still running.
5. Choose singleplayer and view list of worlds. Observe that the hardcore world is not deleted, as perMC-30646.
6. Highlight hardcore world and choose delete.
7. On confirmation screen ("forever is a long time!"), confirm deletion. Notice that you can see your world still running in the background here, as well as hear it. Instead of the expected dirt texture background.
8. Get dropped back to singleplayer world list. Observe that hardcore world is not on the list, indicating (apparently) that it was deleted successfully.
9. Hit escape.Expected result: go to title screen. Hardcore world remains deleted.
Actual result: get kicked back into your hardcore world, facing once again the choice to delete or spectate. The first time I arrived here, I chose to spectate and my world was full of chunks that wouldn't load, and the game crashed with a memory overflow shortly, indicating maybe some part of the deletion was successful. On subsequent attempts, spectator mode worked fine, with no crashes, in the supposedly deleted world. Hitting delete at this screen will repeat the loop without deleting the world.
The bug
While testing
MC-30646"Hardcore game is not deleted" I found what may be another manifestation of the same bug, or maybe a new bug (perhaps related toMC-526"Worlds will not delete").Not only does a hardcore world not delete with the hardcore death screen deletion button (
MC-30646), but additionally the world continues to run behind the UI. You get dropped to the title screen, but can hear the game sounds and music. You can also see the world still running on a second deletion confirmation screen. And even after the apparently successful second deletion action, the world is still not deleted.How to reproduce
- Create singleplayer hardcore world
- Die in your hardcore world
- Choose "Delete world" on the death screen (not "Spectate world")
- Get dropped back to title screen
→ Notice the game sounds continue, as if your world is still running- Choose singleplayer and view list of worlds
→ Observe that the hardcore world is not deleted, as perMC-30646- Highlight hardcore world and choose delete
- On confirmation screen ("forever is a long time!"), confirm deletion
→ Notice that you can see your world still running in the background here, as well as hear it. Instead of the expected dirt texture background- Get dropped back to singleplayer world list
→ Observe that hardcore world is not on the list, indicating (apparently) that it was deleted successfully.- Hit escape
Expected result
Go to title screen. Hardcore world remains deleted.
Actual result
Get kicked back into your hardcore world, facing once again the choice to delete or spectate. The first time I arrived here, I chose to spectate and my world was full of chunks that wouldn't load, and the game crashed with a memory overflow shortly, indicating maybe some part of the deletion was successful. On subsequent attempts, spectator mode worked fine, with no crashes, in the supposedly deleted world. Hitting delete at this screen will repeat the loop without deleting the world.
Windows10, Java 1.8_71 32bit, 64bit
The bug
While testing
MC-30646"Hardcore game is not deleted" I found what may be another manifestation of the same bug, or maybe a new bug (perhaps related toMC-526"Worlds will not delete").Not only does a hardcore world not delete with the hardcore death screen deletion button (
MC-30646), but additionally the world continues to run behind the UI. You get dropped to the title screen, but can hear the game sounds and music. You can also see the world still running on a second deletion confirmation screen. And even after the apparently successful second deletion action, the world is still not deleted.How to reproduce
- Create singleplayer hardcore world
- Die in your hardcore world
- Choose "Delete world" on the death screen (not "Spectate world")
- Get dropped back to title screen
→ Notice the game sounds continue, as if your world is still running- Choose singleplayer and view list of worlds
→ Observe that the hardcore world is not deleted, as perMC-30646- Highlight hardcore world and choose delete
- On confirmation screen ("forever is a long time!"), confirm deletion
→ Notice that you can see your world still running in the background here, as well as hear it. Instead of the expected dirt texture background- Get dropped back to singleplayer world list
→ Observe that hardcore world is not on the list, indicating (apparently) that it was deleted successfully.- Hit escape
Expected result
Go to title screen. Hardcore world remains deleted.
Actual result
Get kicked back into your hardcore world, facing once again thechoice to delete or spectate. The first time I arrived here, I chose to spectate and my world was full of chunks that wouldn't load, andthegamecrashed with a memory overflow shortly, indicating maybe some part of the deletion was successful. On subsequent attempts, spectator mode worked fine, with no crashes, in the supposedly deleted world. Hitting delete at this screen will repeat the loop without deleting the world.The bug
While testing
MC-30646"Hardcore game is not deleted" I found what may be another manifestation of the same bug, or maybe a new bug (perhaps related toMC-526"Worlds will not delete").Not only does a hardcore world not delete with the hardcore death screen deletion button (
MC-30646), but additionally the world continues to run behind the UI. You get dropped to the title screen, but can hear the game sounds and music. You can also see the world still running on a second deletion confirmation screen. And even after the apparently successful second deletion action, the world is still not deleted.How to reproduce
- Create singleplayer hardcore world
- Die in your hardcore world
- Choose "Delete world" on the death screen (not "Spectate world")
- Get dropped back to title screen
→ Notice the game sounds continue, as if your world is still running- Choose singleplayer and view list of worlds
→ Observe that the hardcore world is not deleted, as perMC-30646- Highlight hardcore world and choose delete
- On confirmation screen ("forever is a long time!"), confirm deletion
→ Notice that you can see your world still running in the background here, as well as hear it. Instead of the expected dirt texture background- Get dropped back to singleplayer world list
→ Observe that hardcore world is not on the list, indicating (apparently) that it was deleted successfully.- Hit escape (don't click the cancel button with mouse cursor)
Expected result
Go to title screen. Hardcore world remains deleted.
Actual result
Get kicked back into your hardcore world, facing once again the choice to delete or spectate. The first time I arrived here, I chose to spectate and my world was full of chunks that wouldn't load, and the game crashed with a memory overflow shortly, indicating maybe some part of the deletion was successful. On subsequent attempts, spectator mode worked fine, with no crashes, in the supposedly deleted world. Hitting delete at this screen will repeat the loop without deleting the world.
Note that hitting the escape key on the world select screen should probably behave the same as clicking the cancel button. That they behave differently may be another bug.
is duplicated by
is duplicated by
is duplicated by
relates to
relates to
relates to
is duplicated by
is duplicated by
Afterapparent successful second deletion, hardcore world still runs in backgroundand is not deletedAfter clicking "Delete World", hardcore world still runs in background
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
The bug
While testing
MC-30646"Hardcore game is not deleted" I found what may beanother manifestation of the same bug, or maybe a new bug (perhaps related toMC-526"Worlds will not delete").Not only does a hardcore world not delete with the hardcore death screen deletion button (
MC-30646), but additionally the world continues to run behind the UI. You get dropped to the title screen, but can hear the game sounds and music. You can also see the world still running on a second deletion confirmation screen. And even after the apparently successful second deletion action, the world is still not deleted.How to reproduce
- Create singleplayer hardcore world
- Die in your hardcore world
- Choose "Delete world" on the death screen (not "Spectate world")
- Get dropped back to title screen
→ Notice the game sounds continue, as if your world is still running- Choose singleplayer and view list of worlds
→ Observe that the hardcore world is not deleted, as perMC-30646- Highlight hardcore world and choose delete
- On confirmation screen ("forever is a long time!"), confirm deletion
→ Notice that you can see your world still running in the background here, as well as hear it. Instead of the expected dirt texture background- Get dropped back to singleplayer world list
→ Observe that hardcore world is not on the list, indicating (apparently) that it was deleted successfully.- Hit escape (don't click the cancel button with mouse cursor)
Expected result
Go to title screen. Hardcore world remains deleted.
Actual result
Get kicked back into your hardcore world, facing once again the choice to delete or spectate. The first time I arrived here, I chose to spectate and my world was full of chunks that wouldn't load, and the game crashed with a memory overflow shortly, indicating maybe some part of the deletion was successful. On subsequent attempts, spectator mode worked fine, with no crashes, in the supposedly deleted world. Hitting delete at this screen will repeat the loop without deleting the world.
Note that hitting the escape key on the world select screen should probably behave the same as clicking the cancel button. That they behave differently may be another bug.
The bug
While testing
MC-30646"Hardcore game is not deleted" I found what may be another manifestation of the same bug, or maybe a new bug (perhaps related toMC-526"Worlds will not delete").Not only does a hardcore world not delete with the hardcore death screen deletion button (
MC-30646), but additionally the world continues to run behind the UI. You get dropped to the title screen, but can hear the game sounds and music. You can also see the world still running on a second deletion confirmation screen. And even after the apparently successful second deletion action, the world is still not deleted.How to reproduce
- Create singleplayer hardcore world
- Die in your hardcore world
- Choose "Delete world" on the death screen (not "Spectate world")
- Get dropped back to title screen
→ Notice the game sounds continue, as if your world is still running- Choose singleplayer and view list of worlds
→ Observe that the hardcore world is not deleted, as perMC-30646- Highlight hardcore world and choose delete
- On confirmation screen ("forever is a long time!"), confirm deletion
→ Notice that you can see your world still running in the background here, as well as hear it. Instead of the expected dirt texture background- Get dropped back to singleplayer world list
→ Observe that hardcore world is not on the list, indicating (apparently) that it was deleted successfully.- Hit escape (don't click the cancel button with mouse cursor)
Expected result
Go to title screen. Hardcore world remains deleted.
Actual result
Get kicked back into your hardcore world, facing once again the choice to delete or spectate. The first time I arrived here, I chose to spectate and my world was full of chunks that wouldn't load, and the game crashed with a memory overflow shortly, indicating maybe some part of the deletion was successful. On subsequent attempts, spectator mode worked fine, with no crashes, in the supposedly deleted world. Hitting delete at this screen will repeat the loop without deleting the world.
Note that hitting the escape key on the world select screen should probably behave the same as clicking the cancel button. That they behave differently may be another bug.Note
Code analysis can be found in this comment
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I will add some of your details to the MC-96521, to increase its searchability cross-section. Thank you for your effort.
You can still hear sounds from the world you just left by hitting "Delete World". The game will freeze if you try to join the hardcore world again. MC-96521
Duplicate of MC-96521
Duplicate of MC-96521
Here's what happens (MC-96521):
When "Delete World" is pressed, you are sent to the menu which has a white screen. If you try and Edit the world's options, it will overlay the in-game events. If you try to join the Hardcore world you just left the screen will go black and the game will be completely unresponsive.
Thank you for your report!
We're actually already tracking this issue in MC-96521, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Thank you for your report!
We're actually already tracking this issue in MC-96521, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Thank you for your report!
We're actually already tracking this issue in MC-96521 and MC-148865, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Thank you for your report!
We're actually already tracking this issue in MC-96521, so I resolved and linked this ticket as a duplicate.
However, that ticket has already been resolved as Fixed. The fix will arrive in the next version or is already included in the latest development version of the game.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue in MC-148865 and MC-96521, so I resolved and linked this ticket as a duplicate.
However, those ticket already have been resolved as Fixed. The fix will arrive in the next version or is already included in the latest development version of the game.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue in MC-96521, so I resolved and linked this ticket as a duplicate.
However, that ticket has already been resolved as Fixed. The fix will arrive in the next version or is already included in the latest development version of the game.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
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We're actually already tracking this issue in MC-96521, so I resolved and linked this ticket as a duplicate.
However, that ticket has already been resolved as Fixed. The fix will arrive in the next version or is already included in the latest development version of the game.
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Thank you for your report!
We're actually already tracking this issue in MC-96521, so I resolved and linked this ticket as a duplicate.
However, that ticket has already been resolved as Fixed. The fix will arrive in the next version or is already included in the latest development version of the game.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue in MC-96521, so I resolved and linked this ticket as a duplicate.
However, that ticket has already been resolved as Fixed. The fix is already available in the latest version of the game, 1.15.1.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Can confirm.
EDIT: Apparently, after the world is "Deleted", the area that you died in said world shows up in various menus.
Confirmed for 16w05b.
Confirmed 16w07a.
ziggurism, since you're the reporter of this ticket, you can update the affected versions list by yourself (and you don't need to leave a comment "Confirmed XXYY")
Thanks for pointing that out, Kumasasa. I'm kinda slow. But I've updated it to show 1.9-pre1 now.
I accidentally made a dupe of this in
MC-98939. It appears that the world is still loaded in memory and running and so you can't completely delete it until you exit out of minecraft.Confirmed for 1.13.1.
I seem to have found the source of the issue.
To sum it up, inside of GuiGameOver.java when the game checks if the world was in hardcore, it only changes the GuiScreen to the Main Menu without sending the normal disconnect packet.
Specifically in the actionPreformed function of GuiGameOver.java the if statement
should more closely mirror the functionality of the confirmClicked function (where result is a boolean that is true if the player clicked "Title Screen" after dying).
The fixed code is the following (for actionPerformed in GuiGameOver.java ~line 75)
This issue can have severe consequence when trying to rejoin the world in the background after hitting "delete world", it will freeze the game.
When "Delete World" is pressed, you are sent to the menu which has a white screen (white-menu-background.png)
MC-148865. If you try and Edit the world's options, it will overlay the in-game events (edit-world-options.png). If you try to join the Hardcore world you just left the screen will go black and the game will be completely unresponsive (rejoin-hardcore-world.png).Being unable to delete world 1.14.3 pre 4 confirmed. Can't delete it from the saves menu or windows explorer either. And you don't have to die to be unable to delete hardcore worlds.
Still confirmed for 1.14.4 release
Issue is still existing in 1.14.4
Screen is from me trying enter that type of world
Game is still running
Fix to this issue in 1.14.4 is simple:
Tested on custom MCP 1.14.4
In `confirmCallback` after sending packet of disconnecting
and in button action add code below before function displaying main menu
@edit
forgot to mention about changeing access for
private List<WorldSummary> field_212331_y;from `private` to `public static`
Yeah that happened to me once too. Also, did anyone else who got this bug have a tough time ending the Minecraft Java Program? I had a tough time stopping the game.
Was fixed in 19w35a, see
MC-30646for details.