Vectole
- Vectole
- vectole
- Europe/Stockholm
- Yes
- No
MPplayer list[Tab]doesn't show team colorsMultiplayer player list doesn't show team colors
Moving the mouse causes the in-game camera to rotate in a glitchy manner, in a seemingly random direction, which makes the game very hard to play. The faster the mouse is moved, the more pronounced the issue becomes.
Example video of the problem: https://www.youtube.com/watch?v=fK0o0rVldZ8
In the video I am moving my mouse side to side, and returning it to the middle (parallel to the ground) when the problem happens.
A workaround I found is that this problem doesn't happen in touchscreen mode. But playing using touchscreen mode is not easy with the mouse either, so a proper fix is very much needed.
This problem started happening in 19w06a, so 19w05a and prior are not affected for me.
The mouse used doesn't affect the bug, tried with a generic Gembird mouse, generic Logitech mouse and Razer Taipan.
The world chosen doesn't affect the problem, it happens on new, old, regular and superflat worlds.
It happens in singleplayer, when connected to a local server hosted on the same PC and a server hosted ~50 ms away from the client.
When my friend connects to said server, she doesn't have this problem. She also doesn't experience it in singleplayer. The major difference our systems have is the OS we use.
This leads me to believe that the problem is probably caused by either OS or Desktop Environment I use (specified in the Environment section). Because this problem doesn't happen in previous MC versions on the same machine, I think that
19w06a has a change inthe way Minecraft handles mouse input and causes it to miscalculate camera rotation when it perceives a fast mouse movement.Moving the mouse causes the in-game camera to rotate in a glitchy manner, in a seemingly random direction, which makes the game very hard to play. The faster the mouse is moved, the more pronounced the issue becomes.
Example video of the problem: https://www.youtube.com/watch?v=fK0o0rVldZ8
In the video I am moving my mouse side to side, and returning it to the middle (parallel to the ground) when the problem happens.
A workaround I found is that this problem doesn't happen in touchscreen mode. But playing using touchscreen mode is not easy with the mouse either, so a proper fix is very much needed.
This problem started happening in 19w06a, so 19w05a and prior are not affected for me.
The mouse used doesn't affect the bug, tried with a generic Gembird mouse, generic Logitech mouse and Razer Taipan.
The world chosen doesn't affect the problem, it happens on new, old, regular and superflat worlds.
It happens in singleplayer, when connected to a local server hosted on the same PC and a server hosted ~50 ms away from the client.
When my friend connects to said server, she doesn't have this problem. She also doesn't experience it in singleplayer. The major difference our systems have is the OS we use.
This leads me to believe that the problem is probably caused by either OS or Desktop Environment I use (specified in the Environment section). Because this problem doesn't happen in previous MC versions on the same machine, I think that some change in 19w06a somehow affects the way Minecraft handles mouse input and causes it to miscalculate camera rotation when it perceives a fast mouse movement.
Moving the mouse causes the in-game camera to rotate in a glitchy manner, in a seemingly random direction, which makes the game very hard to play. The faster the mouse is moved, the more pronounced the issue becomes.
Example video of the problem: https://www.youtube.com/watch?v=fK0o0rVldZ8
In the video I am moving my mouse side to side, and returning it to the middle (parallel to the ground) when the problem happens.
A workaround I found is that this problem doesn't happen in touchscreen mode. But playing using touchscreen mode is not easy with the mouse either, so a proper fix is very much needed.
This problem started happening in 19w06a, so 19w05a and prior are not affected for me.
The mouse used doesn't affect the bug, tried with a generic Gembird mouse, generic Logitech mouse and Razer Taipan.
The world chosen doesn't affect the problem, it happens on new, old, regular and superflat worlds.
It happens in singleplayer, when connected to a local server hosted on the same PC and a server hosted ~50 ms away from the client.
When my friend connects to said server, she doesn't have this problem. She also doesn't experience it in singleplayer. The major difference our systems have is the OS we use.
This leads me to believe that the problem is probably caused by
either OS orDesktop Environment I use (specified in the Environment section). Because this problem doesn't happen in previous MC versions on the same machine, I think that some change in 19w06a somehow affects the way Minecraft handles mouse input and causes it to miscalculate camera rotation when it perceives a fast mouse movement.Moving the mouse causes the in-game camera to rotate in a glitchy manner, in a seemingly random direction, which makes the game very hard to play. The faster the mouse is moved, the more pronounced the issue becomes.
Example video of the problem: https://www.youtube.com/watch?v=fK0o0rVldZ8
In the video I am moving my mouse side to side, and returning it to the middle (parallel to the ground) when the problem happens.
A workaround I found is that this problem doesn't happen in touchscreen mode. But playing using touchscreen mode is not easy with the mouse either, so a proper fix is very much needed.
This problem started happening in 19w06a, so 19w05a and prior are not affected for me.
The mouse used doesn't affect the bug, tried with a generic Gembird mouse, generic Logitech mouse and Razer Taipan.
The world chosen doesn't affect the problem, it happens on new, old, regular and superflat worlds.
It happens in singleplayer, when connected to a local server hosted on the same PC and a server hosted ~50 ms away from the client.
When my friend connects to said server, she doesn't have this problem. She also doesn't experience it in singleplayer. The major difference our systems have is the OS we use.
This leads me to believe that the problem is probably caused by the Desktop Environment I use (specified in the Environment section). Because this problem doesn't happen in previous MC versions on the same machine, I think that some change in 19w06a somehow affects the way Minecraft handles mouse input and causes it to miscalculate camera rotation when it perceives a fast mouse movement.
Tested on XFCE, this problem doesn't happen. It happens only in KDE.
Miscalculation of camera position on KDE
Miscalculation of camera positionon KDEMiscalculation of camera position in KDE
Moving the mouse causes the in-game camera to rotate in a glitchy manner, in a seemingly random direction, which makes the game very hard to play. The faster the mouse is moved, the more pronounced the issue becomes.
Example video of the problem: https://www.youtube.com/watch?v=fK0o0rVldZ8
In the video I am moving my mouse side to side, and returning it to the middle (parallel to the ground) when the problem happens.
A workaround I found is that this problem doesn't happen in touchscreen mode. But playing using touchscreen mode is not easy with the mouse either, so a proper fix is very much needed.
This problem started happening in 19w06a, so 19w05a and prior are not affected for me.
The mouse used doesn't affect the bug, tried with a generic Gembird mouse, generic Logitech mouse and Razer Taipan.
The world chosen doesn't affect the problem, it happens on new, old, regular and superflat worlds.
It happens in singleplayer, when connected to a local server hosted on the same PC and a server hosted ~50 ms away from the client.
When my friend connects to said server, she doesn't have this problem. She also doesn't experience it in singleplayer. The major difference our systems have is the OS we use.
This leads me to believe that the problem is probably caused by the Desktop Environment I use (specified in the Environment section). Because this problem doesn't happen in previous MC versions on the same machine, I think that some change in 19w06a somehow affects the way Minecraft handles mouse input
and causes it to miscalculate camera rotation when it perceives a fastmouse movement.Tested on XFCE, this problem doesn't happen. It happens only in KDE.
Moving the mouse causes the in-game camera to rotate in a glitchy manner, in a seemingly random direction, which makes the game very hard to play. The faster the mouse is moved, the more pronounced the issue becomes.
Example video of the problem: https://www.youtube.com/watch?v=fK0o0rVldZ8
In the video I am moving my mouse side to side, and returning it to the middle (parallel to the ground) when the problem happens.
A workaround I found is that this problem doesn't happen in touchscreen mode. But playing using touchscreen mode is not easy with the mouse either, so a proper fix is very much needed.
This problem started happening in 19w06a, so 19w05a and prior are not affected for me.
The mouse used doesn't affect the bug, tried with a generic Gembird mouse, generic Logitech mouse and Razer Taipan.
The world chosen doesn't affect the problem, it happens on new, old, regular and superflat worlds.
It happens in singleplayer, when connected to a local server hosted on the same PC and a server hosted ~50 ms away from the client.
When my friend connects to said server, she doesn't have this problem. She also doesn't experience it in singleplayer. The major difference our systems have is the OS we use.
This leads me to believe that the problem is probably caused by the Desktop Environment I use (specified in the Environment section). Because this problem doesn't happen in previous MC versions on the same machine, I think that some change in 19w06a somehow affects the way Minecraft handles mouse input which doesn't play well with the way KDE handles mouse movement.
Tested on XFCE, this problem doesn't happen. It happens only +in KDE Plasma.
+
Moving the mouse causes the in-game camera to rotate in a glitchy manner, in a seemingly random direction, which makes the game very hard to play. The faster the mouse is moved, the more pronounced the issue becomes.
Example video of the problem: https://www.youtube.com/watch?v=fK0o0rVldZ8
In the video I am moving my mouse side to side, and returning it to the middle (parallel to the ground) when the problem happens.
A workaround I found is that this problem doesn't happen in touchscreen mode. But playing using touchscreen mode is not easy with the mouse either, so a proper fix is very much needed.
This problem started happening in 19w06a, so 19w05a and prior are not affected for me.
The mouse used doesn't affect the bug, tried with a generic Gembird mouse, generic Logitech mouse and Razer Taipan.
The world chosen doesn't affect the problem, it happens on new, old, regular and superflat worlds.
It happens in singleplayer, when connected to a local server hosted on the same PC and a server hosted ~50 ms away from the client.
When my friend connects to said server, she doesn't have this problem. She also doesn't experience it in singleplayer. The major difference our systems have is the OS we use.
This leads me to believe that the problem is probably caused by the Desktop Environment I use (specified in the Environment section). Because this problem doesn't happen in previous MC versions on the same machine, I think that some change in 19w06a somehow affects the way Minecraft handles mouse input which doesn't play well with the way KDE handles mouse movement.
Tested on XFCE, this problem doesn't happen. It happens only
+in KDE Plasma.
+
Miscalculation of camera position in KDE Plasma on Linux Manjaro
Miscalculation of camera positionin KDE Plasmaon Linux ManjaroMiscalculation of camera position on Linux Manjaro KDE
Moving the mouse causes the in-game camera to rotate in a glitchy manner, in a seemingly random direction, which makes the game very hard to play. The faster the mouse is moved, the more pronounced the issue becomes.
Example video of the problem: https://www.youtube.com/watch?v=fK0o0rVldZ8
In the video I am moving my mouse side to side, and returning it to the middle (parallel to the ground) when the problem happens.
A workaround I found is that this problem doesn't happen in touchscreen mode. But playing using touchscreen mode is not easy with the mouse either, so a proper fix is very much needed.
This problem started happening in 19w06a, so 19w05a and prior are not affected for me.
The mouse used doesn't affect the bug, tried with a generic Gembird mouse, generic Logitech mouse and Razer Taipan.
The world chosen doesn't affect the problem, it happens on new, old, regular and superflat worlds.
It happens in singleplayer, when connected to a local server hosted on the same PC and a server hosted ~50 ms away from the client.
When my friend connects to said server, she doesn't have this problem. She also doesn't experience it in singleplayer. The major difference our systems have is the OS we use.
This leads me to believe that the problem is probably caused by the Desktop Environment I use (version specified in the Environment section). Because this problem doesn't happen in previous MC versions on the same machine, I think that some change in 19w06a somehow affects the way Minecraft handles mouse input which doesn't play well with the way KDE handles mouse movement.
Tested on XFCE, this problem doesn't happen. It happens only in KDE Plasma.
Moving the mouse causes the in-game camera to rotate in a glitchy manner, in a seemingly random direction, which makes the game very hard to play. The faster the mouse is moved, the more pronounced the issue becomes.
Example video of the problem: https://www.youtube.com/watch?v=fK0o0rVldZ8
In the video I am moving my mouse side to side, and returning it to the middle (parallel to the ground) when the problem happens.
A workaround I found is that this problem doesn't happen in touchscreen mode. But playing using touchscreen mode is not easy with the mouse either, so a proper fix is very much needed.
This problem started happening in 19w06a, so 19w05a and prior are not affected for me.
The mouse used doesn't affect the bug, tried with a generic Gembird mouse, generic Logitech mouse and Razer Taipan.
The world chosen doesn't affect the problem, it happens on new, old, regular and superflat worlds.
It happens in singleplayer, when connected to a local server hosted on the same PC and a server hosted ~50 ms away from the client.
When my friend connects to said server, she doesn't have this problem. She also doesn't experience it in singleplayer. The major difference our systems have is the OS we use.
This leads me to believe that the problem is probably caused by the Desktop Environment I use (version specified in the Environment section). Because this problem doesn't happen in previous MC versions on the same machine, I think that some change in 19w06a somehow affects the way Minecraft handles mouse input which doesn't play well with the way KDE handles mouse movement.
Tested on XFCE, this problem doesn't happen. It happens only in KDE Plasma.
Tested on KDE again, but this time in fullscreen instead of windowed mode, when the game is fullscreen the problem doesn't happen.
Moving the mouse causes the in-game camera to rotate in a glitchy manner, in a seemingly random direction, which makes the game very hard to play. The faster the mouse is moved, the more pronounced the issue becomes.Example video of the problem: https://www.youtube.com/watch?v=fK0o0rVldZ8
In the video I am moving my mouse side to side, and returning it to the middle (parallel to the ground) when the problem happens.
A workaround I found is that this problem doesn't happen in touchscreen mode. But playing using touchscreen mode is not easy with the mouse either, so a proper fix is very much needed.
This problem started happening in 19w06a, so 19w05a and prior are not affected for me.
The mouse used doesn't affect the bug, tried with a generic Gembird mouse, generic Logitech mouse and Razer Taipan.
The world chosen doesn't affect the problem, it happens on new, old, regular and superflat worlds.
It happens in singleplayer, when connected to a local server hosted on the same PC and a server hosted ~50 ms away from the client.
When my friend connects to said server, she doesn't have this problem. She also doesn't experience it in singleplayer. The major difference our systems have is the OS we use.
This leads me to believe that the problem is probably caused by the Desktop Environment I use (version specified in the Environment section). Because this problem doesn't happen in previous MC versions on the same machine, I think that some change in 19w06a somehow affects the way Minecraft handles mouse input which doesn't play well with the way KDE handles mouse movement.
Tested on XFCE, this problem doesn't happen. It happens only in KDE Plasma.
Tested on KDE again, but this time in fullscreen instead of windowed mode, when the game is fullscreen the problem doesn't happen.
While in windowed mode, moving the mouse causes the in-game camera to rotate in a glitchy manner, in a seemingly random direction, which makes the game very hard to play. The faster the mouse is moved, the more pronounced the issue becomes.
Example video of the problem: https://www.youtube.com/watch?v=fK0o0rVldZ8
In the video I am moving my mouse side to side, and returning it to the middle (parallel to the ground) when the problem happens.
A workaround I found is that this problem doesn't happen in touchscreen mode. But playing using touchscreen mode is not easy with the mouse either, so a proper fix is very much needed.
This problem started happening in 19w06a, so 19w05a and prior are not affected for me.
The mouse used doesn't affect the bug, tried with a generic Gembird mouse, generic Logitech mouse and Razer Taipan.
The world chosen doesn't affect the problem, it happens on new, old, regular and superflat worlds.
It happens in singleplayer, when connected to a local server hosted on the same PC and a server hosted ~50 ms away from the client.
When my friend connects to said server, she doesn't have this problem. She also doesn't experience it in singleplayer. The major difference our systems have is the OS we use.
This leads me to believe that the problem is probably caused by the Desktop Environment I use (version specified in the Environment section). Because this problem doesn't happen in previous MC versions on the same machine, I think that some change in 19w06a somehow affects the way Minecraft handles mouse input which doesn't play well with the way KDE handles mouse movement.
Tested on XFCE, this problem doesn't happen. It happens only in KDE Plasma.
Tested on KDE again, but this time in fullscreen instead of windowed mode, when the game is fullscreen the problem doesn't happen.
Miscalculation of camera position on Linux Manjaro KDE шт
Miscalculation of camera position on Linux Manjaro KDEштMiscalculation of camera position on Linux Manjaro KDE windowed
PC on which this problem occurs:
- OS: Linux Manjaro 64bit KDE
- Kernel version: 4.19.16-1 MANJARO
- KDE Plasma Version: 5.14.5
- Window manager: KWin
- Java version: 1.8.0_192 64bit
- CPU: i5 2500k @ 3.7GHz
- RAM: 16GB 1333MHz DDR3
- GPU: GTX 550 Ti
- SSD: SATA Samsung 750
PC on which this problem DOESN'T occur:
- OS: Windows 10 Home 64bit
- Java version: ??
- CPU: i5-6600K
- RAM: 16GB 1600MHz DDR4
- GPU: GTX 970
- SSD: Intel M.2
Miscalculation of camera position on LinuxManjaroKDE windowed
Miscalculation of camera positionon Linux KDE windowedMiscalculation of camera position in windowed mode on Linux with KDE
After doing some tests in XFCE and in fullscreen in KDE, and finding out it only happens in windowed mode on KDE (with KWin window manager), I am now unsure if I should have posted this here, now it seems more like the problem lies with KDE (or KWin) as much as Minecraft.
Though in my opinion, because this didn't happen in any version prior to 19w06a (at least the ones I played from 1.12.2 to 19w05a), I think it is worth looking into ways this could be fixed on the Minecraft side.
While in windowed mode, moving the mouse causes the in-game camera to rotate in a glitchy manner, in a seemingly random direction, which makes the game very hard to play. The faster the mouse is moved, the more pronounced the issue becomes.
Example video of the problem: https://www.youtube.com/watch?v=fK0o0rVldZ8
In the video I am moving my mouse side to side, and returning it to the middle (parallel to the ground) when the problem happens.
A workaround I found is that this problem doesn't happen in touchscreen mode. But playing using touchscreen mode is not easy with the mouse either, so a proper fix is very much needed.
This problem started happening in 19w06a, so 19w05a and prior are not affected for me.
The mouse used doesn't affect the bug, tried with a generic Gembird mouse, generic Logitech mouse and Razer Taipan.
The world chosen doesn't affect the problem, it happens on new, old, regular and superflat worlds.
It happens in singleplayer, when connected to a local server hosted on the same PC and a server hosted ~50 ms away from the client.
When my friend connects to said server, she doesn't have this problem. She also doesn't experience it in singleplayer. The major difference our systems have is the OS we use.
This leads me to believe that the problem is probably caused by the Desktop Environment I use (version specified in the Environment section). Because this problem doesn't happen in previous MC versions on the same machine, I think that some change in 19w06a somehow affects the way Minecraft handles mouse input which doesn't play well with the way KDE handles mouse movement.
Tested on XFCE, this problem doesn't happen. It happens only in KDE Plasma.
Tested on KDE again, but this time in fullscreen instead of windowed mode, when the game is fullscreen the problem doesn't happen.
A small update, I have a new computer now and it seems that on a fresh install of Linux with KDE/Kwin this issue doesn't happen. It's possible that because I switched from an Nvidia graphics card to an AMD one, the change in drivers and X-server settings affected if this problem happens or not.
While in windowed mode, moving the mouse causes the in-game camera to rotate in a glitchy manner, in a seemingly random direction, which makes the game very hard to play. The faster the mouse is moved, the more pronounced the issue becomes.
Example video of the problem: https://www.youtube.com/watch?v=fK0o0rVldZ8
In the video I am moving my mouse side to side, and returning it to the middle (parallel to the ground) when the problem happens.
A workaround I found is that this problem doesn't happen in touchscreen mode. But playing using touchscreen mode is not easy with the mouse either, so a proper fix is very much needed.
This problem started happening in 19w06a, so 19w05a and prior are not affected for me.
The mouse used doesn't affect the bug, tried with a generic Gembird mouse, generic Logitech mouse and Razer Taipan.
The world chosen doesn't affect the problem, it happens on new, old, regular and superflat worlds.
It happens in singleplayer, when connected to a local server hosted on the same PC and a server hosted ~50 ms away from the client.
When my friend connects to said server, she doesn't have this problem. She also doesn't experience it in singleplayer. The major difference our systems have is the OS we use.
This leads me to believe that the problem is probably caused by the Desktop Environment I use (version specified in the Environment section). Because this problem doesn't happen in previous MC versions on the same machine, I think that some change in 19w06a somehow affects the way Minecraft handles mouse input which doesn't play well with the way KDE handles mouse movement.
Tested on XFCE, this problem doesn't happen. It happens only in KDE Plasma.
Tested on KDE again, but this time in fullscreen instead of windowed mode, when the game is fullscreen the problem doesn't happen.
A small update, I have a new computer now and it seems that on a fresh install of Linux with KDE/Kwin this issue doesn't happen. It's possible that because I switched from an Nvidia graphics card to an AMD one, the change in drivers and X-server settings affected if this problem happens or not.
While in windowed mode, moving the mouse causes the in-game camera to rotate in a glitchy manner, in a seemingly random direction, which makes the game very hard to play. The faster the mouse is moved, the more pronounced the issue becomes.
Example video of the problem: https://www.youtube.com/watch?v=fK0o0rVldZ8
In the video I am moving my mouse side to side, and returning it to the middle (parallel to the ground) when the problem happens.
A workaround I found is that this problem doesn't happen in touchscreen mode. But playing using touchscreen mode is not easy with the mouse either, so a proper fix is very much needed.
This problem started happening in 19w06a, so 19w05a and prior are not affected for me.
The mouse used doesn't affect the bug, tried with a generic Gembird mouse, generic Logitech mouse and Razer Taipan.
The world chosen doesn't affect the problem, it happens on new, old, regular and superflat worlds.
It happens in singleplayer, when connected to a local server hosted on the same PC and a server hosted ~50 ms away from the client.
When my friend connects to said server, she doesn't have this problem. She also doesn't experience it in singleplayer. The major difference our systems have is the OS we use.
This leads me to believe that the problem is probably caused by the Desktop Environment I use (version specified in the Environment section). Because this problem doesn't happen in previous MC versions on the same machine, I think that some change in 19w06a somehow affects the way Minecraft handles mouse input which doesn't play well with the way KDE handles mouse movement.
Tested on XFCE, this problem doesn't happen. It happens only in KDE Plasma.
Tested on KDE again, but this time in fullscreen instead of windowed mode, when the game is fullscreen the problem doesn't happen.
A small update, I have a new computer now and it seems that on a fresh install of Linux with KDE/Kwin this issue doesn't happen. It's possible that because I switched from an Nvidia graphics card to an AMD one, the change in drivers and X-server settings affected if this problem happens or not.
While in windowed mode, moving the mouse causes the in-game camera to rotate in a glitchy manner, in a seemingly random direction, which makes the game very hard to play. The faster the mouse is moved, the more pronounced the issue becomes.
Example video of the problem: https://www.youtube.com/watch?v=fK0o0rVldZ8
In the video I am moving my mouse side to side, and returning it to the middle (parallel to the ground) when the problem happens.
A workaround I found is that this problem doesn't happen in touchscreen mode. But playing using touchscreen mode is not easy with the mouse either, so a proper fix is very much needed.
This problem started happening in 19w06a, so 19w05a and prior are not affected for me.
The mouse used doesn't affect the bug, tried with a generic Gembird mouse, generic Logitech mouse and Razer Taipan.
The world chosen doesn't affect the problem, it happens on new, old, regular and superflat worlds.
It happens in singleplayer, when connected to a local server hosted on the same PC and a server hosted ~50 ms away from the client.
When my friend connects to said server, she doesn't have this problem. She also doesn't experience it in singleplayer. The major difference our systems have is the OS we use.
This leads me to believe that the problem is probably caused by the Desktop Environment I use (version specified in the Environment section). Because this problem doesn't happen in previous MC versions on the same machine, I think that some change in 19w06a somehow affects the way Minecraft handles mouse input which doesn't play well with the way KDE handles mouse movement.
Tested on XFCE, this problem doesn't happen. It happens only in KDE Plasma.
Tested on KDE again, but this time in fullscreen instead of windowed mode, when the game is fullscreen the problem doesn't happen.
A small update, I have a new computer now and it seems that on a fresh install of Linux with KDE/Kwin this issue doesn't happen.
It's possible that becauseI switched from an Nvidia graphics card to an AMD one, thechange indrivers and X-server settings affected if this problem happens or not.While in windowed mode, moving the mouse causes the in-game camera to rotate in a glitchy manner, in a seemingly random direction, which makes the game very hard to play. The faster the mouse is moved, the more pronounced the issue becomes.
Example video of the problem: https://www.youtube.com/watch?v=fK0o0rVldZ8
In the video I am moving my mouse side to side, and returning it to the middle (parallel to the ground) when the problem happens.
A workaround I found is that this problem doesn't happen in touchscreen mode. But playing using touchscreen mode is not easy with the mouse either, so a proper fix is very much needed.
This problem started happening in 19w06a, so 19w05a and prior are not affected for me.
The mouse used doesn't affect the bug, tried with a generic Gembird mouse, generic Logitech mouse and Razer Taipan.
The world chosen doesn't affect the problem, it happens on new, old, regular and superflat worlds.
It happens in singleplayer, when connected to a local server hosted on the same PC and a server hosted ~50 ms away from the client.
When my friend connects to said server, she doesn't have this problem. She also doesn't experience it in singleplayer. The major difference our systems have is the OS we use.
This leads me to believe that the problem is probably caused by the Desktop Environment I use (version specified in the Environment section). Because this problem doesn't happen in previous MC versions on the same machine, I think that some change in 19w06a somehow affects the way Minecraft handles mouse input which doesn't play well with the way KDE handles mouse movement.
Tested on XFCE, this problem doesn't happen. It happens only in KDE Plasma.
Tested on KDE again, but this time in fullscreen instead of windowed mode, when the game is fullscreen the problem doesn't happen.
A small update, I have a new computer now and it seems that on a fresh install of Linux with KDE/Kwin this issue doesn't happen.
It's possible that because I switched from an Nvidia graphics card to an AMD one, the change in drivers and X-server settings affected if this problem happens or not.JWJGL version changed in MultiMC when I reinstalled everything.
While in windowed mode, moving the mouse causes the in-game camera to rotate in a glitchy manner, in a seemingly random direction, which makes the game very hard to play. The faster the mouse is moved, the more pronounced the issue becomes.
Example video of the problem: https://www.youtube.com/watch?v=fK0o0rVldZ8
In the video I am moving my mouse side to side, and returning it to the middle (parallel to the ground) when the problem happens.
A workaround I found is that this problem doesn't happen in touchscreen mode. But playing using touchscreen mode is not easy with the mouse either, so a proper fix is very much needed.
This problem started happening in 19w06a, so 19w05a and prior are not affected for me.
The mouse used doesn't affect the bug, tried with a generic Gembird mouse, generic Logitech mouse and Razer Taipan.
The world chosen doesn't affect the problem, it happens on new, old, regular and superflat worlds.
It happens in singleplayer, when connected to a local server hosted on the same PC and a server hosted ~50 ms away from the client.
When my friend connects to said server, she doesn't have this problem. She also doesn't experience it in singleplayer. The major difference our systems have is the OS we use.
This leads me to believe that the problem is probably caused by the Desktop Environment I use (version specified in the Environment section). Because this problem doesn't happen in previous MC versions on the same machine, I think that some change in 19w06a somehow affects the way Minecraft handles mouse input which doesn't play well with the way KDE handles mouse movement.
Tested on XFCE, this problem doesn't happen. It happens only in KDE Plasma.
Tested on KDE again, but this time in fullscreen instead of windowed mode, when the game is fullscreen the problem doesn't happen.
A small update, I have a new computer now and it seems that on a fresh install of Linux with KDE/Kwin this issue doesn't happen.
It's possible that because I switched from an Nvidia graphics card to an AMD one, the change in drivers and X-server settings affected if this problem happens or not.JWJGL version changed in MultiMC when I reinstalled everything.While in windowed mode, moving the mouse causes the in-game camera to rotate in a glitchy manner, in a seemingly random direction, which makes the game very hard to play. The faster the mouse is moved, the more pronounced the issue becomes.
Example video of the problem: https://www.youtube.com/watch?v=fK0o0rVldZ8
In the video I am moving my mouse side to side, and returning it to the middle (parallel to the ground) when the problem happens.
A workaround I found is that this problem doesn't happen in touchscreen mode. But playing using touchscreen mode is not easy with the mouse either, so a proper fix is very much needed.
This problem started happening in 19w06a, so 19w05a and prior are not affected for me.
The mouse used doesn't affect the bug, tried with a generic Gembird mouse, generic Logitech mouse and Razer Taipan.
The world chosen doesn't affect the problem, it happens on new, old, regular and superflat worlds.
It happens in singleplayer, when connected to a local server hosted on the same PC and a server hosted ~50 ms away from the client.
When my friend connects to said server, she doesn't have this problem. She also doesn't experience it in singleplayer. The major difference our systems have is the OS we use.
This leads me to believe that the problem is probably caused by the Desktop Environment I use (version specified in the Environment section). Because this problem doesn't happen in previous MC versions on the same machine, I think that some change in 19w06a somehow affects the way Minecraft handles mouse input which doesn't play well with the way KDE handles mouse movement.
Tested on XFCE, this problem doesn't happen. It happens only in KDE Plasma.
Tested on KDE again, but this time in fullscreen instead of windowed mode, when the game is fullscreen the problem doesn't happen.
A small update, I have a new computer now and it seems that on a fresh install of Linux with KDE/Kwin this issue doesn't happen.
It's possible that because I switched from an Nvidia graphics card to an AMD one, the change in drivers and X-server settings affected if this problem happens or not.LWJGL version changed in MultiMC when I reinstalled everything.
Miscalculation of camera position in windowed mode on Linuxwith KDE
A small update, I have a new computer now and it seems that on a fresh install of Linux with KDE/Kwin this issue doesn't happen. It's possible that because I switched from an Nvidia graphics card to an AMD one, the change in drivers and X-server settings affected if this problem happens or not.
The same happens on Java and if it's intentional, it's not a very good feature to have, especially on servers.
I've been running a Java server with 1.14 for about a week, and my world is littered with them. I've already started killing every such llama I see. I hope it gets resolved because there are spots in caves where players don't go often. This puts a bit of unnecessary maintenance work for survival server owners.
Not resolved in 1.14 release as far as I can tell. The wandering trader disappears, but the llamas stay.
I've been running a 1.14 server for about a week and my world is littered with them. I've already started killing every such llama I see. I hope it gets resolved because there are spots in caves where players don't go often. This puts a bit of unnecessary maintenance work for survival server owners.
Can confirm on 1.14.4 vanilla. Didn't happen on 1.14.3
Can confirm, the issue is back in 1.14.4, tested with no mods / full vanilla.