I would also like to note that for some reason, if you place a block on a replaceable block (i.e. short grass), any advancements that match its item_used_on_block trigger will be activated, despite not having interacted with it
It doesn't happen if you place it on a non-replaceable block, and it doesn't match the advancement criteria. The block the criteria calls for is not being right-clicked, if you place a note block for instance it won't trigger the music note to play here, but it would trigger the advancement for using it.
The issue is easily negligible in 24w09a by disabling the damage component (instead of using the unbreakable flag), so I think this post should maybe be marked as "works as intended" now.
I would also like to note that for some reason, if you place a block on a replaceable block (i.e. short grass), any advancements that match its item_used_on_block trigger will be activated, despite not having interacted with it
It doesn't happen if you place it on a non-replaceable block, and it doesn't match the advancement criteria. The block the criteria calls for is not being right-clicked, if you place a note block for instance it won't trigger the music note to play here, but it would trigger the advancement for using it.
The issue is easily negligible in 24w09a by disabling the damage component (instead of using the unbreakable flag), so I think this post should maybe be marked as "works as intended" now.