visual
- VisuaI
- JIRAUSER512925
- Europe/Stockholm
- Yes
- No
Villages in the end and nether can cause corrupted files.
This video explains it in more detail:
https://www.youtube.com/watch?v=jOJbuXctTWY&t=19s
This was the case until the 1.16.0.66 beta where it got worse. Like in before this the files still corrupt and when you remove the village in game it still creates a ghost village but if you dont remove the village it creates another ghost village every time you relog.
This video shows you the issue and how to reproduce this:
https://www.youtube.com/watch?v=jpKbooL43Ns
How to reproduce:
Put a bed and villager to create a village in the nether or end. Log out and look at the village file in universal Minecraft editor and make a note of the villager id number.
Now log back into the game everything should seem normal.
Log out and go back into universal Minecraft editor and look at the village data again.
Expected result:
Nothing should of changed and should be the same as last time you checked.
Actual result:
There are now 2 villages both with 1 villager and 1 bed. the villager id number is the same in both villages. Every time rejoin the world a new village is created increasing your world size. These villagers arent ticked and are just ghost data. you can test this by looking at the ts timer in universak minecraft editor
This should not be fixed as it is helpful and would be a nice feature that should be added to both versions of the game. It's not overpowered as curing a nitwit still takes longer and more resources than breeding a new one.
While this would be a nice parity feature it is still possible to make concrete converters and tree farms using ghasts it withers.
I request this not to be fixed as it is great for mob farms as you dont have to sort out bows and other equipment drops. This only has a noticeable negative effect for drowned farms and for most cases using an autoclicker or just manually killing them is fine.
This is also disparity with java edition as on java edition and on the full release of bedrock edition sugarcane bamboo cactus all break one block at a time but in the1.16.100.53 beta it breaks instantly.
This can be reproduced by towering up with sugarcane bamboo or cactus and breaking the bottom plant on java the bedrock beta and the bedrock full release,
Expected result
On all 3 versions of the game it should break 1 block at a time every gametick.
Actual result
The result described in expected result is the case for java and the bedrock full release but not for the beta. In the beta it breaks all at once