Lars
- zocker600
- zocker600
- Europe/Berlin
- Yes
- No
I tryed to update my resource pack...
Minecraft crashes when I'm using cull faces with multipart blockstates.
Without using cull faces it works fine.
EDIT: - Made a mistake: "cullface": down
- Work with: "cullface": "down"...
I tryed to update my resource pack...
Minecraft crashes when I'm using cull faces with multipart blockstates.
Without using cull faces it works fine.
EDIT: - Made a mistake: "cullface": down
- Work with: "cullface": "down"...
I tryed to update my resource pack...
Minecraft crashes when I'm using cull faces with multipart blockstates.
Without using cull faces it works fine.
EDIT:
- Made a mistake: "cullface": down
- Work with: "cullface": "down"...
I tryed to update my resource pack...
Minecraft crashes when I'm using cull faces with multipart blockstates.
Without using cull faces it works fine.
EDIT:
- Made a mistake: "cullface": down
- Works with: "cullface": "down"...
Resource Packs: Disabling ambientocclusion doesn't work with parentingResource Packs: Disabling ambientocclusion doesn't work with parents
macOScrash during worldloadingmacOS - game crashes when loading a world
MacBook Pro (Retina, Mid 2012)
2,6 GHz Intel Core i7 | NVIDIA GeForce GT 650M 1 GB
java 1.8.0_74 (java 1.9 is also installed, but Minecraft runs withthepacked version)MacBook Pro (Retina, Mid 2012)
2,6 GHz Intel Core i7 | NVIDIA GeForce GT 650M 1 GB
java 1.8.0_74 (java 1.9 is also installed, but Minecraft runs with it's packed version)
MacBook Pro (Retina, Mid 2012)
2,6 GHz Intel Core i7 | NVIDIA GeForce GT 650M 1 GB
macOS 10.13.1 Beta (17B35a)
java 1.8.0_74 (java 1.9 is also installed, but Minecraft runs with it's packed version)
The game starts correctly and the title screen, preferences, words dialog are working properly.
No console errors during startup (besides 'Realms module missing' and warnings for missing sound files).Immediately after a world is selected and the game tries to load it,
the the gamecrashes (and the launcher, too).
This happens on old and new created maps.See the crash logs below.
The game starts correctly and the title screen, preferences, words dialog are working properly.
No console errors during startup (besides 'Realms module missing' and warnings for missing sound files).Immediately after a world is selected and the game tries to load it, Minecraft crashes (and the launcher, too).
This happens on old and new created maps.See the crash logs below.

This effects all Mobs that are spawned with spawn eggs!
Its impossible to select those mobs in commands with the target selection argument @e.
>>Error Massage: "That entity cannot be found".
You can use JSON-Text to create colored text on signs:
blockdata ~ ~1 ~ {Text1:"{\"text\":\"Green\",\"color\":\"dark_green\"}",Text2:"{\"text\":\"Red\",\"color\":\"dark_red\"}",Text3:"{\"text\":\"Blue\",\"color\":\"blue\"}",Text4:"{\"text\":\"Yellow\",\"color\":\"yellow\"}"}(Copy this in a command block and place a sign above it...)
They changed JSON-text.
This works anymore:
You have to put each argument ("text", "color"...) in quotes (backward compatible to 1.8):
/give @p written_book 1 0 {title:"A",author:Somebody,pages:["{\"text\":\"Hi\"}"]}(And u have to define author and title too)
There are two new tags:
/summon Skeleton ~ ~ ~ {ArmorItems:[{...},{...},{...},{...}],HandItems:[{...},{...}]}(Order: "ArmorItems": feet, legs, chest, head | "HandItems": main hand, off hand)
Did you used the id numbers or the id names (like "minecraft:diamond_sword")? Please give us some examples.
It doesn't work with id numbers anymore, but it works fine with id names:
/give @p chest 1 0 {BlockEntityTag: {Items: [{id:"minecraft:diamond_sword", Slot: 13, Count: 42}]}, display: {Name: "hey"}}The JSON format has changed.
Now you have to put all tags in quotes (its backward compatible so don't worry):
blockdata -3 38 1000 { Text1:"{\"text\":\"---------------\",\"color\":\"dark_green\"}", Text2:"{\"text\":\"[ START ]\",\"color\":\"dark_green\"}", Text3:"{\"text\":\"Click\",\"color\":\"green\",\"clickEvent\":{\"action\":\"run_command\",\"value\":\"/setblock 3 22 1000 minecraft:redstone_block\"}}", Text4:"{\"text\":\"----------------\",\"color\":\"dark_green\"}"}You have to put all tags in quotes ("text":"hi")
For example:
/tellraw @a [{"text":"Lock has been ","color":"blue"},{"text":"Disabled!","color":"green","bold":"true"}]Hitting fireballs with power greater than a certain amount seem to works.
/summon fireball ~ ~ ~
{direction:[0.0,0.0,0.0],power:[0.0,-0.0002,0.0]}Tested on 1.14
Still in 1.15.2
In 20w06a however the fireball is only invisible for the first seconds and then works correctly
Workaround for 1.15.2
Summon fireball with initial "power" as mentioned earlier:
summon minecraft:fireball ~ ~ ~ {"direction":[0.0,0.0,0.0],"power":[0.0,-0.0002,0.0],"Tags":["wd_fireball0"]}Setting the "power" back to 0 immediately:
execute as @e[type=minecraft:fireball,tag=wd_fireball0] run data merge entity @s {"power":[0.0,0.0,0.0],"Tags":[]}The second command can be executed every tick.
This preserves the ability to interact with the fireball even so the power is 0 and the fireball is motionless.