Fireballs cannot be interacted with when summoned
Entities are randomly non-interactive or turn invisible.
Steps to reproduce:
1) Start a new creative world.
2) Run /summon minecraft:fireball ~ ~ ~ {direction:[0.0,0.0,0.0]} to create a static fireball
3) Punch or observe the fireball. If it is non-interactive or blinking in and out of existence the bug is occurring.
If the fireball appears normal and can be punched repeat steps 1 through 3 some worlds/biomes seem to always have this issue where some it is more intermittent.
When the bug is occurring you cannot punch the fireball at all. You can however, place a block on the fireballs location and it will explode showing that the entities exist but cannot be interacted with by the player.
Linked Issues
is duplicated by15
Created Issue:
Invisible non-interactive entities
Entities are randomly non-interactive or turn invisible.
Steps to reproduce:
1) Start a new creative world.
2) Run /summon minecraft:fireball ~ ~ ~ {direction:[0.0,0.0,0.0]} to create a static fireball
3) Punch or observe the fireball. If it is non-interactive or blinking in and out of existence the bug is occurring.
If the fireball appears normal and can be punched repeat steps 1 through 3 some worlds/biomes seem to always have this issue where some it is more intermittent.
When the bug is occurring you cannot punch the fireball at all. You can however, place a block on the fireballs location and it will explode showing that the entities exist but cannot be interacted with by the player.
Environment
Windows 10, Snapshot 19w09a
Invisible non-interactive entitiesFireballs cannot be interacted with when summoned
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Windows 10, Snapshot 19w09a
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Isn't this the same as MC-145140?
Duplicate of MC-145140
Duplicate of MC-145140
Thanks for the report; however this is a duplicate of MC-145140.
Thanks for the report; however this is a duplicate of MC-145140.
Thanks for the report; however this is a duplicate of MC-145140.
Thank you for your report!
We're actually already tracking this issue at MC-145140, so we will resolve and link this ticket as a Duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
We're actually already tracking this issue in MC-145140, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
However, this issue is a Duplicate of MC-145140.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Note also that 1.15.2 contained a bug where stationary fireballs were sometimes invisible (MC-145140), so it is possible that they were always there, you just couldn't see them until you updated to 1.16.
Is this an issue with fireballs or all entities?
May be limited to entities with the direction tag - fireball, small_fireball, dragon_fireball. This is the only way I can reproduce somewhat reliably.
Same issue in 19w11b in all biomes.
fireball are only moving when immediately punched after summoned and sometime blink. (see video)
small_fireball and dragon_fireball turn immediately invisible after summoned.
Arrows are not affected by this. Arrows still move after summoned. I guess arrows are not affected by this issue.
Still in 1.14 Pre-release 1
1.14 Pre-release 2, its still happening.
I've done some testing myself. As Romain stated you can punch the fireballs immediately after summoning, but you can also leave the render distance of the Fireball and return. This also allows you to punch the fireball as normal, so there is something happening shortly after the initial rendering that makes it bug toward the player.
Additionally you can hit the fireballs with projectiles like arrows or snowballs with no issues after the initial summon.
This is easy to confirm. Just start a world, summon a fireball then try to punch it. Sometimes they unload then reload (the invisible element of this bug) which allows you to hit it sometimes, since as previously stated, if you leave render distance then return you can also hit the fireball.
Initial Fireball summon is bugged.
1.14 pre-release 4 still present.
Affects 1.14
Hitting fireballs with power greater than a certain amount seem to works.
/summon fireball ~ ~ ~
{direction:[0.0,0.0,0.0],power:[0.0,-0.0002,0.0]}Tested on 1.14
Still happens in 1.14.4pre-5
I've found a work-around for the issue. Summon your fireball like this:
/summon minecraft:fireball ~ ~ ~ {PortalCooldown:3,direction:[0.0,0.0,0.0]}Then only apply your motion when PortalCooldown is 0.
execute as @e[type=minecraft:fireball,nbt={PortalCooldown:0}] at @s run data merge entity @s {Motion:[0.0,1.0,0.0]}Yes, I can confirm this. When summoned the FIREBALL can only be hit by arrows or Blocks and flickers randomly.
Can confirm this also applies to wither skulls.
I'm guessing this'll probably get fixed in a bug fix update of 1.15; ever since 1.13+ fireballs have been a pain in the ass to work with. The good ol' /execute summon to create a fireball mechanic doesn't work anymore, and now not even summoned fireballs can be hit ;(.
Affects 1.15.1 pre-release.
Still in 1.15.2
In 20w06a however the fireball is only invisible for the first seconds and then works correctly
Workaround for 1.15.2
Summon fireball with initial "power" as mentioned earlier:
summon minecraft:fireball ~ ~ ~ {"direction":[0.0,0.0,0.0],"power":[0.0,-0.0002,0.0],"Tags":["wd_fireball0"]}Setting the "power" back to 0 immediately:
execute as @e[type=minecraft:fireball,tag=wd_fireball0] run data merge entity @s {"power":[0.0,0.0,0.0],"Tags":[]}The second command can be executed every tick.
This preserves the ability to interact with the fireball even so the power is 0 and the fireball is motionless.
No, it's still the same for me in 20w06a as in 1.15.2: The fireball is occasionally visible flickering, from certain view angles, but otherwise nothing works.