Zé Carlos
- zzcc90
- zzcc90
- Europe/Stockholm
- Yes
- No
To reproduce make a piston push
them items to a glass panewith half slabs as roof. From my observation the items are only pushed to the roof if the roof is made of halfslabs. It works as espected with full blocks as roof.To reproduce make a piston push items with half slabs as roof. From my observation the items are only pushed to the roof if the roof is made of half-slabs. It works as espected with full blocks as roof.
To reproduce make a piston push items with half slabs as roof. From my observation the items are only pushed to the roof if the roof is made of half-slabs. It works as espected with full blocks as roof.
What I expect:
Pistons pushing the sugarcane to the middle making it fall in the water streamWhat actually happens:
Some of the sugarcane got pushed up through the roofSteps to reproduce:
Make a piston push sugarcane with half-slabs on top of the sugarcane.
From my observation the items are only pushed to the roof if the roof is made of half-slabs. It works as espected with full blocks as roof.
What I expect:
Pistons pushing the sugarcane to the middle making it fall in the water streamWhat actually happens:
Some of the sugarcane got pushed up through the roofSteps to reproduce:
Make a piston push sugarcane with half-slabs on top of the sugarcane.
From my observation the items are only pushed to the roof if the roof is made of half-slabs. It works as espected with full blocks as roof.What I expect:
Pistons pushing the sugarcane to the middle making it fall in the water streamWhat actually happens:
Some of the sugarcane got pushed up through the roofSteps to reproduce:
Make a piston push sugarcane with half-slabs on top of the sugarcane.
Works normally with full blocks as roof.
What I expect:
Pistons pushing the sugarcane to the middle making it fall in the water streamWhat actually happens:
Some of the sugarcane got pushed up through the roofSteps to reproduce:
Make a piston push sugarcane with half-slabs on top of the sugarcane.
Works normally with full blocks as roof.What I expect:
Pistons pushing the sugarcane to the middle making it fall in the water streamWhat actually happens:
Some of the sugarcane got pushed up through the roofSteps to reproduce:
Make a piston push sugarcane with half-slabs on top of the sugarcane.Works normally with full blocks as roof.
What I expect:
Pistons pushing the sugarcane to the middle making it fall in the water streamWhat actually happens:
Some of the sugarcane got pushed up through the roofSteps to reproduce:
Make a piston push sugarcane with half-slabs on top of the sugarcane.Works normally with full blocks as roof.
What I expected to happen was:
Pistons pushing the sugarcane to the middle making it fall in the water stream.What actually happened was:
Some of the sugarcane got pushed up through the roof.Steps to reproduce:
1. Place sugarcane.
2. Place a piston pointing at the sugarcane.
3. place a half-slab on top of the sugarcane.
4. Power the piston and see what happens.Works normally with full blocks as roof.
Pistons pushand scatteritems through halfslabsPistons push items through half-slabs.
Still happens in 1.6.1
What I expected to happen was:
Pistons pushing the sugarcane to the middle making it fall in the water stream.What actually happened was:
Some of the sugarcane got pushed up through the roof.Steps to reproduce:
1. Place sugarcane.
2. Place a piston pointing at the sugarcane.
3.place ahalf-slab on top of the sugarcane.
4.Power the piston and see what happens.Works normally with full blocks as roof.
What I expected to happen was:
Pistons pushing the sugarcane to the middle making it fall in the water stream.What actually happened was:
Some of the sugarcane got pushed up through the roof.Steps to reproduce:
1. Place sugarcane.
2. Place a piston pointing at the sugarcane.
2. Place a glass-pane in front of the sugarcane, in the direction of the piston.
3. place a half-slab on top of the sugarcane.
4. Power the piston and see what happens.only happens when you use both half-slabs as roof and blocks in front of the sugarcane.
What I expected to happen was:
Pistons pushing the sugarcane to the middle making it fall in the water stream.What actually happened was:
Some of the sugarcane got pushed up through the roof.Steps to reproduce:
1. Place sugarcane.
2. Place a piston pointing at the sugarcane.
2. Place a glass-pane in front of the sugarcane, in the direction of the piston.
3. place a half-slab on top of the sugarcane.
4. Power the piston and see what happens.only happens when you use both
half-slabs as roof and blocks in front of the sugarcane.What I expected to happen was:
Pistons pushing the sugarcane to the middle making it fall in the water stream.What actually happened was:
Some of the sugarcane got pushed up through the roof.Steps to reproduce:
1. Place sugarcane.
2. Place a piston pointing at the sugarcane.
2. Place a glass-pane in front of the sugarcane, in the direction of the piston.
3. place a solid block or half-slab on top of the sugarcane.
4. Power the piston and see what happens.
Put a bunch of chikens on top of the hopper, create a cage around it, and you will notice that some fall down and get away
Puta bunch of chikens on top of the hopper, create a cage around it, and you will notice that some fall down and get awaySpawn a bunch of chikens on top of the hopper, create a cage around it, and you will notice that some fall down and get away
Soul Gathering count does not display an increase when the gilded enchantment is a soul enchantment
Even though the maximum is 3TNT, you can try to pick up a 4th TNT indefinitely, which prevents you from attackingEven though the maximum TNT is 3, you can try to pick up a 4th TNT indefinitely, which prevents you from attacking



















I see, It may be usefull to multiple shots
Duplicate of
MC-8776.Duplicate of
MC-8776.This bug doesn't seem to have been fixed in Snapshot 13w05b
Very explanatory images of the bug. Good work.
MC-8834has good images explaining this bug, you might want to take a look.I have discovered that this behavior of items passing through non-full blocks can actually be helpful, like in Practical Uses for example.
Although in that example i'm not sure that the eggs actually pass through the half-slab, or are sucked right away.
I would like someone to clarify what happens in this situation, please.
The half-slab on top of the hopper serves the purpose of avoiding chikens falling through the hopper, like in MC-25365
What would really need an improvement is the physics behind the Drops.
Sometimes, when a chicken is burned or a piston pushes a melon or a sugarcane, for example, the Drops get all over the place, it's like they explode!
Also, when pushed by a piston, Drops can sometimes travel backwards or get stuck in the gap of the piston arm, like in Gap Fall
Updated. I thought that once a bug would be 'confirmed' it would remain on a check list until it would be 'fixed'.
In my previous comment, I may have a couple of individual bugs, but I'm unsure whether or not I should create individual issues for them.
When Zombies grow up they start to decompose and lose the outer skin layer (Epidermis) so get more exposed to day light ^^
My taughts on this matter are that this is a bug.
It makes redstone inconsistent.
I'd like to have proper working pistons and maybe a BUD block that would produce a redstone signal (like the button so it would have a cooldown) when it would have adjacent blocks updated.
I will gladly accept any and every challenge to show that builds can be done without this bug.
Created an issue regarding chikens falling through hoppers.
My only questions now are if Pistons push items through a half-slab roof relates to Practical Use: Hopper sucks items through half-slab regarding items passing through half-slabs?
Also if Pistons push items through a half-slab roof relates to Items travel backwards or get stuck in the gap of the piston arm regarding the way pistons push tems.
I wanted to avoid create duplicated/related issues.
I think the gamerule would solve this and leave everyone happy.
that way people could test both effects and also people could gradually get to know the new mechanics.
Alex, that player would just have to create 2 diferent saves, one with gamerule and the without.
Although I would like to see quasiconnectivity fixed, I have to agree with you that the community would end up demanding it for everything. But not fixing bugs because the community like them may just result in the same situation.
@Dirk Sohler
Couldn't have said any better.
@William Pearson
Just do a hopper t-flip flop
http://www.youtube.com/watch?v=vSYp3f6sTJ8
@William Pearson
I like to use as little pistons as possible in redstone builds because it can do quite a bit lag depending on the quantity and intensity.
Probably before repeater locks, and hoppers we didn't have means to work around, but now we have.
somethings break, some change, some are added.
That's just how things are.
Progress is good.
@William Pearson
I've been trying to use less pistons since I discovered this annoying bug that makes them unreliable and highly susceptible, but using as little pistons as possible means I still use them,
Pistons are useful and needed but I would really like be able to use them in my builds without any of those weird behaviours.
I was saying if you have some old designs that use this bug that there are ways around and just as compact and if that design is massive more of a reason to use them because of less lag.
what would be a removal without a replacement?
You want quasiconnectivity for t flip-flop but they can be done just about the same size or less.
I'd like you to point out designs that use quasiconnectivity and can't be done in any other way.
@William Pearson
I see what you're trying to say, but to me that is an invalid argument. You could just say that about every other bug: "don't fix this bug, just get over it". I'm sure there are bugs some people love and some people hate, but despite that, keeping a known bug in the game is not right.
I stand by my points and have nothing else to say.
Duplicate of MC-16097
happens in current version
@William Pearson
Nice way to tell someone to just be quiet because you have run out of arguments, also there's a "Stop watching this issue" link, if you are so worried about spam.
Although you are probably the one who comments the most and keeps coming back, even after your arguments are proven invalid.
@Alex Taffe
Agreed, with this, let's move on and try to think of solutions that will make both groups happy.
1. I think that fixing BUD behaviour and adding a bug-free BUD block would be the best option, in my opinion.
2. Spliting pistons with inverted recipes is nice idea but as the gamerule idea, I think keeping bugs like this in the game for backwards-compatibility would only let them grow even less stable.
But at this point, I think they just don't care anymore.
Yesterday I made 3 contraptions and for my amazement all of them had bugs. In 2 of them, the pistons became stuck because of a diagonal powered block (was able to solve it with half-slabs, but still...). In the last 1, got a piston that remained powered in upward position, in an edge detector clock I bult. But unlike the other 2 contraptions, there is no way to easily counteract this behavior.
I have also run across
MC-16097and 2 other diffrent bugs but won't report them because i'm losing the faith in this. Seriously, after wanting to make a decent contraption, yesterday, and finding bugs in almost everything makes me lose the interest in this.But I would like to make one last appeal.
3. If they don't want fix it, ok, fine. But at very least try to find a way to fix the piston stuck in upward position behavior, because the only way to make it retract, is to replace the block above it.
@Tim H
Never thought about it in that way, it seems like really good idea.
@William Pearson
Good work elaborating the images.
In your post, the gold/iron one seems interesting and I also like the redstone torch/redstone dust since the materials are similar because you just add a stick to the redstone.
If that idea is to be executed, why not just differentiate them with stone/cobblestone? They would also need to be visually distinguishable, so that way one would have a cobblestone cover and the other a smooth stone cover.
That way the materials would basically remain the same since stone is smelted cobblestone.
So nothing's changed?
Still happens in the last version.
I won't bother updating the information anymore.
Have a nice day.
Still happens in 14w31a...
Ok, I understand but "souls floating up and fading away to the skies" is part of the Harvester's attack animation and the Lightning Rod doesn't have it.
The debuffs are Weakening, Poison (NOT Poison Cloud) and Void Strike, as seen in the screenshot.
When the Key Golem is affected by debuffs, I have to stop attacking, wait for the debuffs to disappear and try to attack again to pick it up.
I was able to reproduce it, record it and upload it.
Yes. The difficulty is Apocalypse +25.