Relative directions in teleport are relative to player targets rather than executer.
Teleporting (teleport NOT tp) an entity to another entity uses the relative co-ords of the executer, but the rotation is relative to the target. This is not the expected result.
execute @e[type=armor_stand,c=1] ~ ~ ~ teleport @p ~ ~ ~ ~ ~
teleports the player to the armor stand but does not match the armor stand's rotation.
Example: Thanks to OSX
Further note, thanks to SirBenet:
execute @e[type=armor_stand,c=1] ~ ~ ~ teleport @e[type=pig,c=1] ~ ~ ~ ~ ~
teleports the pig to the armor stand with correct rotation, so it seems to be more of a player thing.
Created Issue:
Teleport rotation is relative to target rather than executer.
Teleporting (teleport NOT tp) an entity to another entity uses the relative co-ords of the executer, but the rotation is relative to the target. This is not the expected result.
execute @a ~ ~ ~ /teleport @e[type=Armore_Stand,c=1] ~ ~ ~ ~ ~teleports the armor stand to the player, but not the player's rotation. Flipping the selectors around teleports the player to the armor stand, but the player maintains their rotation rather than that of the armor stand's.
Example
Teleporting (teleport NOT tp) an entity to another entity uses the relative co-ords of the executer, but the rotation is relative to the target. This is not the expected result.
execute @a ~ ~ ~ /teleport @e[type=Armore_Stand,c=1] ~ ~ ~ ~ ~teleports the armor stand to the player, but not the player's rotation. Flipping the selectors around teleports the player to the armor stand, but the player maintains their rotation rather than that of the armor stand's.
Example: Thanks to OSX
Teleporting (teleport NOT tp) an entity to another entity uses the relative co-ords of the executer, but the rotation is relative to the target. This is not the expected result.
execute @a ~ ~ ~ /teleport @e[type=Armore_Stand,c=1] ~ ~ ~ ~ ~teleports the armor stand to the player, but not the player's rotation. Flipping the selectors around teleports the player to the armor stand, but the player maintains their rotation rather than that of the armor stand's.
Example: Thanks to OSX
Teleporting (teleport NOT tp) an entity to another entity uses the relative co-ords of the executer, but the rotation is relative to the target. This is not the expected result.
execute @a ~ ~ ~ /teleport @e[type=Armor_Stand,c=1] ~ ~ ~ ~ ~teleports the armor stand to the player, but
notthe player's rotation. Flipping the selectors around teleports the player to the armor stand, but the player maintains their rotation rather than that of the armor stand's.
Example: Thanks to OSXTeleporting (teleport NOT tp) an entity to another entity uses the relative co-ords of the executer, but the rotation is relative to the target. This is not the expected result.
execute @a ~ ~ ~ /teleport @e[type=Armor_Stand,c=1] ~ ~ ~ ~ ~teleports the armor stand to the player, but does not match the player's rotation. Flipping the selectors around teleports the player to the armor stand, but the player maintains their rotation rather than that of the armor stand's.
Example: Thanks to OSX
Teleport rotation is relative totargetrather than executer.Teleport rotation is relative to initial executer rather than selected executer.
Teleporting (teleport NOT tp) an entity to another entity uses the relative co-ords of the executer, but the rotation is relative to the target. This is not the expected result.
execute @a ~ ~ ~ /teleport @e[type=Armor_Stand,c=1] ~ ~ ~ ~ ~teleports the armor stand to the player, but does not match the player's rotation. Flipping the selectors around teleports the player to the armor stand, but the player maintains their rotation rather than that of the armor stand's.
Example: Thanks to OSX
Teleporting (teleport NOT tp) an entity to another entity uses the relative co-ords of the executer, but the rotation is relative to the target. This is not the expected result.
execute @a ~ ~ ~ /teleport @e[type=Armor_Stand,c=1] ~ ~ ~ ~ ~teleports the armor stand to the player,
butdoesnotmatch the player's rotation. Flipping the selectors around teleports the player to the armor stand, but the player maintains their rotation rather than that of the armor stand's.
Example: Thanks to OSXTeleporting (teleport NOT tp) an entity to another entity uses the relative co-ords of the executer, but the rotation is relative to the target. This is not the expected result.
execute @a ~ ~ ~ /teleport @e[type=Armor_Stand,c=1] ~ ~ ~ ~ ~teleports the armor stand to the player, and does match the player's rotation. Flipping the selectors around teleports the player to the armor stand, but the player maintains their rotation rather than that of the armor stand's.
Example: Thanks to OSX
Teleporting (teleport NOT tp) an entity to another entity uses the relative co-ords of the executer, but the rotation is relative to the target. This is not the expected result.
execute @a ~ ~ ~ /teleport @e[type=Armor_Stand,c=1] ~ ~ ~ ~ ~teleports the armor stand to the player, and does match the player's rotation
. Flipping the selectors around teleports the player to the armor stand, but the player maintains their rotation rather than that of the armor stand's.
Example: Thanks to OSXTeleporting (teleport NOT tp) an entity to another entity uses the relative co-ords of the executer, but the rotation is relative to the target. This is not the expected result.
execute @a ~ ~ ~ /teleport @e[type=Armor_Stand,c=1] ~ ~ ~ ~ ~teleports the armor stand to the player, and does match the player's rotation when typed in chat. However, when in a command block, the armor stand's rotation does not change. Also, flipping the selectors around teleports the player to the armor stand, but the player maintains their rotation rather than that of the armor stand's.
Example: Thanks to OSX
Teleporting (teleport NOT tp) an entity to another entity uses the relative co-ords of the executer, but the rotation is relative to the target. This is not the expected result.
execute @a ~ ~ ~ /teleport @e[type=Armor_Stand,c=1] ~ ~ ~ ~ ~teleports the armor stand to the player, and does match the player's rotation when typed in chat. However, when in a command block, the armor stand's rotation does not change. Also, flipping the selectors around teleports the player to the armor stand, but the player maintains their rotation rather than that of the armor stand's.
Example: Thanks to OSXFurther not, thanks to SirBenet:
execute @e[type=armor_stand,c=1] ~ ~ ~ teleport @e[type=pig,c=1] ~ ~ ~ ~ ~teleports the pig to the armor stand with correct rotation, so it seems to be more of a player thing.
Teleporting (teleport NOT tp) an entity to another entity uses the relative co-ords of the executer, but the rotation is relative to the target. This is not the expected result.
execute @a ~ ~ ~ /teleport @e[type=Armor_Stand,c=1] ~ ~ ~ ~ ~teleports the armor stand to the player, and does match the player's rotation when typed in chat. However, when in a command block, the armor stand's rotation does not change. Also, flipping the selectors around teleports the player to the armor stand, but the player maintains their rotation rather than that of the armor stand's.
Example: Thanks to OSXFurther note, thanks to SirBenet:
execute @e[type=armor_stand,c=1] ~ ~ ~ teleport @e[type=pig,c=1] ~ ~ ~ ~ ~teleports the pig to the armor stand with correct rotation, so it seems to be more of a player thing.
Teleport rotation is relative to initial executerrather thanselectedexecuter.Relative directions in teleport are relative to player targets rather than executer.
Teleporting (teleport NOT tp) an entity to another entity uses the relative co-ords of the executer, but the rotation is relative to the target. This is not the expected result.
execute@a ~ ~ ~ /teleport@e[type=Armor_Stand,c=1] ~ ~ ~ ~ ~teleports the
armor stand to the player, and does match the player's rotation when typed in chat. However, when in a command block, the armor stand's rotation does not change.Also, flipping the selectors around teleports the player to the armor stand, but the player maintains their rotation rather than that of the armor stand's.
Example: Thanks to OSXFurther note, thanks to SirBenet:
execute @e[type=armor_stand,c=1] ~ ~ ~ teleport @e[type=pig,c=1] ~ ~ ~ ~ ~teleports the pig to the armor stand with correct rotation, so it seems to be more of a player thing.
Teleporting (teleport NOT tp) an entity to another entity uses the relative co-ords of the executer, but the rotation is relative to the target. This is not the expected result.
execute @e[type=armor_stand,c=1] ~ ~ ~ teleport @p ~ ~ ~ ~ ~teleports the player to the armor stand, and does match the player's rotation when typed in chat. However, when in a command block, the armor stand's rotation does not change.
Example: Thanks to OSXFurther note, thanks to SirBenet:
execute @e[type=armor_stand,c=1] ~ ~ ~ teleport @e[type=pig,c=1] ~ ~ ~ ~ ~teleports the pig to the armor stand with correct rotation, so it seems to be more of a player thing.
Teleporting (teleport NOT tp) an entity to another entity uses the relative co-ords of the executer, but the rotation is relative to the target. This is not the expected result.
execute @e[type=armor_stand,c=1] ~ ~ ~ teleport @p ~ ~ ~ ~ ~teleports the player to the armor stand, and does match the player's rotation when typed in chat. However, when in a command block, the armor stand's rotation does not change.
Example: Thanks to OSXFurther note, thanks to SirBenet:
execute @e[type=armor_stand,c=1] ~ ~ ~ teleport @e[type=pig,c=1] ~ ~ ~ ~ ~teleports the pig to the armor stand with correct rotation, so it seems to be more of a player thing.
Teleporting (teleport NOT tp) an entity to another entity uses the relative co-ords of the executer, but the rotation is relative to the target. This is not the expected result.
execute @e[type=armor_stand,c=1] ~ ~ ~ teleport @p ~ ~ ~ ~ ~teleports the player to the armor stand
,and does match the player's rotationwhen typed in chat. However, when in a command block, the armor stand's rotation does not change.
Example: Thanks to OSXFurther note, thanks to SirBenet:
execute @e[type=armor_stand,c=1] ~ ~ ~ teleport @e[type=pig,c=1] ~ ~ ~ ~ ~teleports the pig to the armor stand with correct rotation, so it seems to be more of a player thing.
Teleporting (teleport NOT tp) an entity to another entity uses the relative co-ords of the executer, but the rotation is relative to the target. This is not the expected result.
execute @e[type=armor_stand,c=1] ~ ~ ~ teleport @p ~ ~ ~ ~ ~teleports the player to the armor stand and does not match the player's rotation.
Example: Thanks to OSXFurther note, thanks to SirBenet:
execute @e[type=armor_stand,c=1] ~ ~ ~ teleport @e[type=pig,c=1] ~ ~ ~ ~ ~teleports the pig to the armor stand with correct rotation, so it seems to be more of a player thing.
Teleporting (teleport NOT tp) an entity to another entity uses the relative co-ords of the executer, but the rotation is relative to the target. This is not the expected result.
execute @e[type=armor_stand,c=1] ~ ~ ~ teleport @p ~ ~ ~ ~ ~teleports the player to the armor stand
anddoes not match theplayer's rotation.
Example: Thanks to OSXFurther note, thanks to SirBenet:
execute @e[type=armor_stand,c=1] ~ ~ ~ teleport @e[type=pig,c=1] ~ ~ ~ ~ ~teleports the pig to the armor stand with correct rotation, so it seems to be more of a player thing.
Teleporting (teleport NOT tp) an entity to another entity uses the relative co-ords of the executer, but the rotation is relative to the target. This is not the expected result.
execute @e[type=armor_stand,c=1] ~ ~ ~ teleport @p ~ ~ ~ ~ ~teleports the player to the armor stand but does not match the armor stand's rotation.
Example: Thanks to OSXFurther note, thanks to SirBenet:
execute @e[type=armor_stand,c=1] ~ ~ ~ teleport @e[type=pig,c=1] ~ ~ ~ ~ ~teleports the pig to the armor stand with correct rotation, so it seems to be more of a player thing.
I cannot reproduce this in 1.13,
give me the pig's location and facing direction properly.