Game crashes after "Backup and Load"
The bug
When updating a world to the new snapshot, after creating the backup the game crashes.
Crash report
Description: mouseClicked event handler java.lang.OutOfMemoryError: Java heap space at java.util.Arrays.copyOf(Arrays.java:3236) at java.io.ByteArrayOutputStream.grow(ByteArrayOutputStream.java:118) at java.io.ByteArrayOutputStream.ensureCapacity(ByteArrayOutputStream.java:93) at java.io.ByteArrayOutputStream.write(ByteArrayOutputStream.java:153) at java.util.zip.DeflaterOutputStream.deflate(DeflaterOutputStream.java:253) at java.util.zip.DeflaterOutputStream.write(DeflaterOutputStream.java:211) at com.sun.nio.zipfs.ZipFileSystem$EntryOutputStream.write(ZipFileSystem.java:1560) at java.nio.file.Files.copy(Files.java:2909) at java.nio.file.Files.copy(Files.java:3027) at java.nio.file.CopyMoveHelper.copyToForeignTarget(CopyMoveHelper.java:126) at java.nio.file.Files.copy(Files.java:1277) at bix$1.a(SourceFile:68) at bix$1.visitFile(SourceFile:63) at java.nio.file.Files.walkFileTree(Files.java:2670) at java.nio.file.Files.walkFileTree(Files.java:2742) at bix.h(SourceFile:63) at bsy.b(SourceFile:173) at bsy$$Lambda$178/2032586898.confirmResult(Unknown Source) at bpg$1.a(SourceFile:45) at bni.mouseClicked(SourceFile:102) at bof.mouseClicked(SourceFile:44) at bmj.b(SourceFile:64) at bmj$$Lambda$163/1413580852.run(Unknown Source) at bqb.a(SourceFile:428) at bmj.a(SourceFile:64) at bmj$$Lambda$108/753214674.invoke(Unknown Source) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:23) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:2599) at bmr.a(SourceFile:294) at bmh.b(SourceFile:843) at bmh.a(SourceFile:376)
Created Issue:
Game crashes after "Backup and Load"
When updating a world to the new snapshot, after creating the backup game fails to load:
The game crashed whilst mouseclicked event handlerError: java.lang.OutOfMemoryError: Java heap space
Added Linked Issues:
duplicates
Removed Linked Issues:
duplicates
Changed Description:
When updating a world to the new snapshot, after creating the backup game
fails to load:The game crashed whilst mouseclicked event handlerError: java.lang.OutOfMemoryError: Java heap space
The bug
When updating a world to the new snapshot, after creating the backup the game crashes.
Crash report
Description: mouseClicked event handler java.lang.OutOfMemoryError: Java heap space at java.util.Arrays.copyOf(Arrays.java:3236) at java.io.ByteArrayOutputStream.grow(ByteArrayOutputStream.java:118) at java.io.ByteArrayOutputStream.ensureCapacity(ByteArrayOutputStream.java:93) at java.io.ByteArrayOutputStream.write(ByteArrayOutputStream.java:153) at java.util.zip.DeflaterOutputStream.deflate(DeflaterOutputStream.java:253) at java.util.zip.DeflaterOutputStream.write(DeflaterOutputStream.java:211) at com.sun.nio.zipfs.ZipFileSystem$EntryOutputStream.write(ZipFileSystem.java:1560) at java.nio.file.Files.copy(Files.java:2909) at java.nio.file.Files.copy(Files.java:3027) at java.nio.file.CopyMoveHelper.copyToForeignTarget(CopyMoveHelper.java:126) at java.nio.file.Files.copy(Files.java:1277) at bix$1.a(SourceFile:68) at bix$1.visitFile(SourceFile:63) at java.nio.file.Files.walkFileTree(Files.java:2670) at java.nio.file.Files.walkFileTree(Files.java:2742) at bix.h(SourceFile:63) at bsy.b(SourceFile:173) at bsy$$Lambda$178/2032586898.confirmResult(Unknown Source) at bpg$1.a(SourceFile:45) at bni.mouseClicked(SourceFile:102) at bof.mouseClicked(SourceFile:44) at bmj.b(SourceFile:64) at bmj$$Lambda$163/1413580852.run(Unknown Source) at bqb.a(SourceFile:428) at bmj.a(SourceFile:64) at bmj$$Lambda$108/753214674.invoke(Unknown Source) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:23) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:2599) at bmr.a(SourceFile:294) at bmh.b(SourceFile:843) at bmh.a(SourceFile:376)
Added Affects Versions: 18w03b
Deleted Comment:
pykaxe, you can update the affected version yourself.
Added Assignee:
[Mojang] Georgii Gavrichev
Added Fixed Versions: 1.13-pre5
How large was the world uncompressed? And how much memory did you assign to the game?
Based on the crash report it should be 4GB, is that correct?
4GB assigned to the game; uncompressed world is 6.09GB. Increasing memory to 8GB solved the problem.
Can confirm.
Is this still an issue in 18w01a?
Still an issue in 18w03b.