Tripwire hook texture looks wierd
Tripwire hooks, when connected to tripwire, do not use the correct texture for the graphical connection between the wire and the metal ring. Screenshot attached.
Environment
Windows 7 x64, Java 7 update 17
Linked Issues
Created Issue:
Tripwire hook texture looks wierd
Tripwire hooks, when connected to tripwire, do not use the correct texture for the graphical connection between the wire and the metal ring. Screenshot attached.
Environment
Windows 7 x64, Java 7 update 17
Added Attachments:
Added Linked Issues:
relates to
Relates to MC-13485.
Confirmed.


Confirmed.
THANKYOU!
first time I've posted a bug and it hasn't been ignored or apparently works as intended
This does not happen on my 2 Macs running OS X 10.8.3 and 10.7.5, but it does occur in 10.6.8 and Windows 7 and 8.
???
now I think of it, it never happened on my windows xp computer. however, it may be due to the 1.5 texture system, and on my old pc I only went up to 1.4.7 so I don't know. maybe it is something to do with the way the game loads multiple textures for certain blocks. I have noticed that it does indeed use the correct part of the image, but it actually uses the wrong image. it is using the top part of tripWireSource.png instead of the top part of tripwire.png
Confirmed in 1.5.1 on Linux.
I can confirm that this is still an issue in the latest snapshot
Confirmed in 14w02c.
Still a concern in 1.7.5 and 14w08a
Confirmed for 14w10c, surely intended.
confirmed, wor the connection with the wire it uses a bit of the hooks texture
Fixed in 14w17a
That still doesn't look right to me, the pixels are stretched and aren't transparent like the actual tripwire.
This is intended
In any case, they are not as before
I think the tripwire on the hook should look exactly like the actual tripwire block. The stretched texture is probably not intended, since no other block textures in the game are stretched.