/loot mine doesn't always drop the same as mining the block manually
The bug
While /drop <target> mine should block the same as manually mining the block, this isn't always the case. This probably happens because when mining the block manually, the loot table isn't invoked if the tool has a too low tier, while /drop doesn't do the same check.
How to reproduce
Via /drop
- Make sure you hold nothing in your (main)hand and place a stone block
/setblock ^ ^ ^1 minecraft:stone
- Drop the item from the stone block that just got placed, while using your (empty) mainhand
/drop player @s mine ^ ^ ^1 mainhand
Note that you will get a cobblestone item
Manually
- Break the stone block manually (without a tool, in survival mode)
This time no item will drop.
Linked Issues
is duplicated by11
Created Issue:
/drop mine doesn't always drop the same as mining the block manually
The bug
While `/drop <target> mine` should block the same as manually mining the block, this isn't always the case. This probably happens because when mining the block manually, the loot table isn't invoked if the tool has a too low tier, while `/drop` doesn't do the same check.
How to reproduce
Via `/drop`
- Make sure you hold nothing in your (main)hand and place a stone block
/setblock ^ ^ ^1 minecraft:stone- Drop the item from the stone block that just got placed, while using your (empty) mainhand
/drop player @s mine ^ ^ ^1 mainhand--> Note that you will get a cobblestone item
Manually
- Break the stone block manually (without a tool, in survival mode)
--> This time no item will drop.
The bug
While `/drop <target> mine` should block the same as manually mining the block, this isn't always the case. This probably happens because when mining the block manually, the loot table isn't invoked if the tool has a too low tier, while `/drop` doesn't do the same check.
How to reproduce
Via `/drop`
- Make sure you hold nothing in your (main)hand and place a stone block
/setblock ^ ^ ^1 minecraft:stone- Drop the item from the stone block that just got placed, while using your (empty) mainhand
/drop player @s mine ^ ^ ^1 mainhand--> Note that you will get a cobblestone item
Manually
- Break the stone block manually (without a tool, in survival mode)
--> This time no item will drop.The bug
While /drop <target> mine should block the same as manually mining the block, this isn't always the case. This probably happens because when mining the block manually, the loot table isn't invoked if the tool has a too low tier, while /drop doesn't do the same check.
How to reproduce
Via /drop
- Make sure you hold nothing in your (main)hand and place a stone block
/setblock ^ ^ ^1 minecraft:stone- Drop the item from the stone block that just got placed, while using your (empty) mainhand
/drop player @s mine ^ ^ ^1 mainhand--> Note that you will get a cobblestone item
Manually
- Break the stone block manually (without a tool, in survival mode)
--> This time no item will drop.
The bug
While /drop <target> mine should block the same as manually mining the block, this isn't always the case. This probably happens because when mining the block manually, the loot table isn't invoked if the tool has a too low tier, while /drop doesn't do the same check.
How to reproduce
Via /drop
- Make sure you hold nothing in your (main)hand and place a stone block
/setblock ^ ^ ^1 minecraft:stone- Drop the item from the stone block that just got placed, while using your (empty) mainhand
/drop player @s mine ^ ^ ^1 mainhand--> Note that you will get a cobblestone item
Manually
- Break the stone block manually (without a tool, in survival mode)
-->This time no item will drop.The bug
While /drop <target> mine should block the same as manually mining the block, this isn't always the case. This probably happens because when mining the block manually, the loot table isn't invoked if the tool has a too low tier, while /drop doesn't do the same check.
How to reproduce
Via /drop
- Make sure you hold nothing in your (main)hand and place a stone block
/setblock ^ ^ ^1 minecraft:stone- Drop the item from the stone block that just got placed, while using your (empty) mainhand
/drop player @s mine ^ ^ ^1 mainhand
Note that you will get a cobblestone item
Manually
- Break the stone block manually (without a tool, in survival mode)
This time no item will drop.
The bug
While /drop <target> mine should block the same as manually mining the block, this isn't always the case. This probably happens because when mining the block manually, the loot table isn't invoked if the tool has a too low tier, while /drop doesn't do the same check.
How to reproduce
Via /drop
- Make sure you hold nothing in your (main)hand and place a stone block
/setblock ^ ^ ^1 minecraft:stone- Drop the item from the stone block that just got placed, while using your (empty) mainhand
/drop player @s mine ^ ^ ^1 mainhand
Note that you will get a cobblestone item
Manually
- Break the stone block manually (without a tool, in survival mode)
This time no item will drop.
The bug
While /drop <target> mine should block the same as manually mining the block, this isn't always the case. This probably happens because when mining the block manually, the loot table isn't invoked if the tool has a too low tier, while /drop doesn't do the same check.
How to reproduce
Via /drop
- Make sure you hold nothing in your (main)hand and place a stone block
/setblock ^ ^ ^1 minecraft:stone- Drop the item from the stone block that just got placed, while using your (empty) mainhand
/drop player @s mine ^ ^ ^1 mainhand
Note that you will get a cobblestone item
Manually
- Break the stone block manually (without a tool, in survival mode)
This time no item will drop.
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/dropmine doesn't always drop the same as mining the block manually/loot mine doesn't always drop the same as mining the block manually
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We're tracking this issue in MC-138163, so this ticket is being resolved and linked as a duplicate.
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Thanks, I can confirm this now. This issue is a bit interesting...
If you blow the budding amethyst block up with TNT, you get the drop. But mining it with a pickaxe doesn't provide one. Which to me makes it sound like MC-138163 (proper tool conditions aren't a part of block loot tables), but as far as I can tell, the pickaxe is indeed the proper tool for budding amethyst. So this is a bit unusual
Thank you for your report!
We're tracking this issue in MC-138163, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
We're tracking this issue in MC-138163, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Thank you for your report!
We're tracking this issue in MC-138163, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as invalid. Please take a look at the parent ticket (MC-138163) and see if an explanation is provided there in the description of the ticket or in the comments for why this issue is invalid.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Duplicate of MC-138163, see the comment from mojang. There is indeed a separate precondition for used item to mine, before triggering the loot table, and changing that is a feature request.
Thank you for your report!
We're tracking this issue in MC-138163, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
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`/drop` does not simulate full break, it just evaluates loot tables. Tool checking is separate mechanism, not controlled by them.
Closing as feature request (though this feature was already in progress before snapshot, we just need to figure some things).