Attaching / detaching lead from far away in creative client-server desync
When I was testing the new rope/leash, it appeared like I was using one, but it was not having any effect on the horse (it was not pulled by the rope), and it did not break when far away from the mob.
When I tried to detach it, it actually attached it (behaved as intended).
I think it was showing but not technically attached to the horse.
(Sorry for possible English mistakes
)
Environment
OS X 10.8.3
Linked Issues
is duplicated by18
Created Issue:
Leash/Rope showing while not attached
When I was testing the new rope/leash, it appeared like I was using one, but it was not having any effect on the horse (it was not pulled by the rope), and it did not break when far away from the mob.
When I tried to detach it, it actually attached it (behaved as intended).
I think it was showing but not technically attached to the horse.[Sorry for possible English mistakes ;)]
Environment
OS X 10.8.3
When I was testing the new rope/leash, it appeared like I was using one, but it was not having any effect on the horse (it was not pulled by the rope), and it did not break when far away from the mob.
When I tried to detach it, it actually attached it (behaved as intended).
I think it was showing but not technically attached to the horse.
[Sorry for possible English mistakes;)]When I was testing the new rope/leash, it appeared like I was using one, but it was not having any effect on the horse (it was not pulled by the rope), and it did not break when far away from the mob.
When I tried to detach it, it actually attached it (behaved as intended).
I think it was showing but not technically attached to the horse.(Sorry for possible English mistakes
)
Leash/Rope showing while not attachedAttaching lead from far away in creative client-server desync
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Attaching / detaching lead from far away in creative client-server desync
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This ticket does not seem to be a duplicate of the referenced one. MC-14165 discusses a visual glitch in which the lead does not disappear despite not technically being attached. This ticket discusses 1) horses being capable of flight when the player is far enough above ground level, and 2) horses acting as though the lead is still attached when flying even though it technically shouldn't be and does not appear to be. I'd like to add the fact that when returned to ground level, the flying mob will still take the appropriate amount of fall damage as it would have if it had fallen from its maximum height.
Perhaps related to or duplicate of MC-14165?
Duplicate of MC-14165, please use the search function to see if your bug has already been submitted. Currently over 58% of tickets are being closed as duplicate.
Duplicate of MC-14165 - If you have not, please use the search function in the future, to see if your bug has already been submitted. If you could not find the original report, please comment with the keywords you searched for.


Unable to reproduce.
Actually was able to reproduce by attaching the lead from far away - client/server desync. The lead is only attached clientside.