Foxes that trust a player will still avoid wolves and other players they're angry towards instead pursuing them
When a fox sees a player they trust being attacked by a wolf or another player, they will get angry, growl at, and have the ability to bite the wolf or player, but they will still run away. Also, they will only pursue players when they're sneaking. This could be a problem in PvP with foxes involved since they won't always attack other players if they aren't forced to be close enough using leads or corners.
To reproduce, summon a fox, spawn a baby fox inside it (make sure the baby fox isn't following the adult), spawn a wolf, attack the wolf, get bitten by the wolf, and the fox won't chase after the wolf to attack it. Instead it will pace around the wolf and growl. They will only pursue the wolf if it has invisibility.
Linked Issues
Created Issue:
Foxes don't persue players they're angry towards after the player they trust is attacked
When a fox witnesses a player they trust being attacked by another player, they will growl at and have the ability to bite the offending player, but they will flee under normal conditions. When the offending player sneaks, the angry foxes will no longer be "scared" and will persue that player. Otherwise, the angry foxes will only attack if they end up very close to the enemy player.
When a fox
witnesses a player they trust being attacked by another player, they will growl at and have the ability to bite the offendingplayer, but they will flee under normal conditions. When the offending player sneaks, the angry foxes will no longer be "scared" and will persue that player. Otherwise, the angry foxes will only attack if they end up very close to theenemyplayer.When a fox sees a player they trust being attacked by another player, they will get angry at the other player, growl at, and have the ability to bite that player, but they will also flee under normal conditions instead of going towards that player to attack. When the offending player sneaks, the angry foxes will no longer be "scared" and will persue that player. Otherwise, the angry foxes will only attack if they end up very close to the player they're angry towards.
Foxes don'tpersue players they're angry towards afterthe playerthey trust is attackedTrusting foxes don't behave correctly when attacking other players
When a fox sees a player they trust being attacked by another player, they will get angry
at the other player, growl at, and have the ability to bite thatplayer, but they willalso flee under normal conditions instead of going towards that player to attack. When the offendingplayer sneaks, the angry foxes will no longer be "scared" and will persue that player. Otherwise, the angry foxes will only attack if they end up very close to the player they're angry towards.When a fox sees a player they trust being attacked by another player, they will get angry, growl at, and have the ability to bite the other player, but they will still run away, unless the targeted player is sneaking. This could be a problem in PvP with foxes involved since they won't always attack other players if they aren't forced to be close enough.
Trusting foxes don't behave correctly when attacking other playersFoxes that trust a player will still avoid other players they're angry towards instead pursuing them
When a fox sees a player they trust being attacked by another player, they will get angry, growl at, and have the ability to bite the
other player, but they will still run away, unless the targeted player issneaking. This could be a problem in PvP with foxes involved since they won't always attack other players if they aren't forced to be close enough.When a fox sees a player they trust being attacked by a wolf or another player, they will get angry, growl at, and have the ability to bite the wolf or plater, but they will still run away. They will only pursue players when they're sneaking. This could be a problem in PvP with foxes involved since they won't always attack other players if they aren't forced to be close enough.
To reproduce, summon a fox, spawn a baby fox inside it, spawn a wolf, attack the wolf, get bitten by wolf, and the fox won't pursue the wolf to attack it.
Foxes that trust a player will still avoid wolves and other players they're angry towards instead pursuing them
When a fox sees a player they trust being attacked by a wolf or another player, they will get angry, growl at, and have the ability to bite the wolf or pla
ter, but they will still run away.They will only pursue players when they're sneaking. This could be a problem in PvP with foxes involved since they won't always attack other players if they aren't forced to be close enough.To reproduce, summon a fox, spawn a baby fox inside it, spawn a wolf, attack the wolf, get bitten by wolf, and the fox won't
pursuethe wolf to attack it.When a fox sees a player they trust being attacked by a wolf or another player, they will get angry, growl at, and have the ability to bite the wolf or player, but they will still run away. Also, they will only pursue players when they're sneaking. This could be a problem in PvP with foxes involved since they won't always attack other players if they aren't forced to be close enough using leads or corners.
To reproduce, summon a fox, spawn a baby fox inside it, spawn a wolf, attack the wolf, get bitten by the wolf, and the fox won't chase after the wolf to attack it.
relates to
When a fox sees a player they trust being attacked by a wolf or another player, they will get angry, growl at, and have the ability to bite the wolf or player, but they will still run away. Also, they will only pursue players when they're sneaking. This could be a problem in PvP with foxes involved since they won't always attack other players if they aren't forced to be close enough using leads or corners.
To reproduce, summon a fox, spawn a baby fox inside it, spawn a wolf, attack the wolf, get bitten by the wolf, and the fox won't chase after the wolf to attack it. Instead it will pace around the wolf and growl. They will only pursue the wolf if it has invisibility.
When a fox sees a player they trust being attacked by a wolf or another player, they will get angry, growl at, and have the ability to bite the wolf or player, but they will still run away. Also, they will only pursue players when they're sneaking. This could be a problem in PvP with foxes involved since they won't always attack other players if they aren't forced to be close enough using leads or corners.
To reproduce, summon a fox, spawn a baby fox inside it (make sure the baby fox isn't following the adult), spawn a wolf, attack the wolf, get bitten by the wolf, and the fox won't chase after the wolf to attack it. Instead it will pace around the wolf and growl. They will only pursue the wolf if it has invisibility.