Expert level Mason Villager has very low chances of offering the Quartz Trade (1/33)
The problem is that this Trade exist in the game but the chances to get it are very low.
So, why is this Trade very rare to find?
The reason is, the chances to find this Trade are 1 out of 33, because it's settled at the Expert level of the Mason Villagers and the current Java Edition Trading System has multiple inputs in some Levels, for example on Novice level a Farmer has a variety of Trades which are:
• 20 Wheat for 1 Emerald
• 26 Potatoes for 1 Emerald
• 22 Carrots for 1 Emerald
• 15 Beetroot for 1 Emerald
• 1 Emerald for 6 Breads
The system will choose 2 Trades for the Novice from these 5 Possibilities, those 2 have equal chances since are only 5 Individual Trades.
At Mason Expert Level there's only 3 Inputs for this Level, but here is the Issue.
In 2 Inputs the Mason is offering a random variety of Blocks.
• A Random Terracotta Block out of 16, for 1 Emerald
• A Random Glazed Terracotta of course out of 16 Blocks for 1 Emerald.
• 12 Nether Quartz for 1 Emerald
So what happens is that the System takes these random Blocks as individual Inputs (Since it needs to sort a randomization) meaning that this Consist in 33 Possibilities, where the Quartz Trade is stuck against a dense majority of a same category Trade making it almost impossible to find this Trade on Expert Level, only letting the Luck decide in a Sea of very, very slow chances.
The solution for this is move this Quartz Trade to Master Level where it can compete in a more favorable Pool of Possibilities (1 out of 3) in this way making the Trade at least possible to see in a Vanilla World once.
Linked Issues
- Unresolved
Carlos G.- 12
- 6
- Community Consensus
- Trading
- emerald emeralds mason quartz trading villager villager-trade
1.14 - 22w18a
1.14 1.14.1-pre1 1.14.1-pre2 1.14.1 1.14.2-pre1 1.14.2-pre2 1.14.2-pre3 1.14.2-pre4 1.14.2 1.14.3-pre1 1.15.2 20w21a 20w22a 1.16-pre2 1.16-pre5 1.16-pre6 1.16-pre7 1.16-pre8 1.16-rc1 1.16 1.16.1 20w27a 20w29a 20w30a 1.16.2-pre1 1.16.2-rc1 1.16.2-rc2 1.16.2 1.16.3-rc1 1.16.3 1.16.4-rc1 1.16.4 20w49a 20w51a 1.18.2 22w18a
Created Issue:
Mason Villager Quartz Trade has a very low Weigh making this Trade happen at extremely low rates (1/33)
The problem is that this Trade exist in the game but the chances to get it are very low.
So, why is this Trade very rare to find?
The reason is, the chances to find this Trade are 1 out of 33, because it's settled at the Expert level of the Mason Villagers and the current Java Edition Trading System has multiple inputs in some Levels, for example on Novice level a Farmer has a variety of Trades which are:• 20 Wheat for 1 Emerald
• 26 Potatoes for 1 Emerald
• 22 Carrots for 1 Emerald
• 15 Beetroot for 1 Emerald
• 1 Emerald for 6 BreadsThe system will choose 2 Trades for the Novice from these 5 Possibilities, those 2 have equal chances since are only 5 Individual Trades.
At Mason Expert Level there's only 3 Inputs for this Level, but here is the Issue.
In 2 Inputs the Mason is offering a random variety of Blocks.
• A Random Terracotta Block out of 16, for 1 Emerald
• A Random Glazed Terracotta of course out of 16 Blocks for 1 Emerald.
• 12 Nether Quartz for 1 EmeraldSo what happens is that the System takes these random Blocks as individual Inputs (Since it needs to sort a randomization) meaning that this Consist in 33 Possibilities, where the Quartz Trade is stuck against a dense majority of a same category Trade making it almost impossible to find this Trade on Expert Level, only letting the Luck decide in a Sea of very, very slow chances.
The solution for this is move this Quartz Trade to Apprentice Level where it can compete in a more favorable Pool of Possibilities (1 out of 3) in this way making the Trade at least possible to see in a Vanilla World once.
relates to
The problem is that this Trade exist in the game but the chances to get it are very low.
So, why is this Trade very rare to find?
The reason is, the chances to find this Trade are 1 out of 33, because it's settled at the Expert level of the Mason Villagers and the current Java Edition Trading System has multiple inputs in some Levels, for example on Novice level a Farmer has a variety of Trades which are:• 20 Wheat for 1 Emerald
• 26 Potatoes for 1 Emerald
• 22 Carrots for 1 Emerald
• 15 Beetroot for 1 Emerald
• 1 Emerald for 6 BreadsThe system will choose 2 Trades for the Novice from these 5 Possibilities, those 2 have equal chances since are only 5 Individual Trades.
At Mason Expert Level there's only 3 Inputs for this Level, but here is the Issue.
In 2 Inputs the Mason is offering a random variety of Blocks.
• A Random Terracotta Block out of 16, for 1 Emerald
• A Random Glazed Terracotta of course out of 16 Blocks for 1 Emerald.
• 12 Nether Quartz for 1 EmeraldSo what happens is that the System takes these random Blocks as individual Inputs (Since it needs to sort a randomization) meaning that this Consist in 33 Possibilities, where the Quartz Trade is stuck against a dense majority of a same category Trade making it almost impossible to find this Trade on Expert Level, only letting the Luck decide in a Sea of very, very slow chances.
The solution for this is move this Quartz Trade to
ApprenticeLevel where it can compete in a more favorable Pool of Possibilities (1 out of 3) in this way making the Trade at least possible to see in a Vanilla World once.The problem is that this Trade exist in the game but the chances to get it are very low.
So, why is this Trade very rare to find?
The reason is, the chances to find this Trade are 1 out of 33, because it's settled at the Expert level of the Mason Villagers and the current Java Edition Trading System has multiple inputs in some Levels, for example on Novice level a Farmer has a variety of Trades which are:• 20 Wheat for 1 Emerald
• 26 Potatoes for 1 Emerald
• 22 Carrots for 1 Emerald
• 15 Beetroot for 1 Emerald
• 1 Emerald for 6 BreadsThe system will choose 2 Trades for the Novice from these 5 Possibilities, those 2 have equal chances since are only 5 Individual Trades.
At Mason Expert Level there's only 3 Inputs for this Level, but here is the Issue.
In 2 Inputs the Mason is offering a random variety of Blocks.
• A Random Terracotta Block out of 16, for 1 Emerald
• A Random Glazed Terracotta of course out of 16 Blocks for 1 Emerald.
• 12 Nether Quartz for 1 EmeraldSo what happens is that the System takes these random Blocks as individual Inputs (Since it needs to sort a randomization) meaning that this Consist in 33 Possibilities, where the Quartz Trade is stuck against a dense majority of a same category Trade making it almost impossible to find this Trade on Expert Level, only letting the Luck decide in a Sea of very, very slow chances.
The solution for this is move this Quartz Trade to Expert Level where it can compete in a more favorable Pool of Possibilities (1 out of 3) in this way making the Trade at least possible to see in a Vanilla World once.
Mason VillagerQuartz Tradehasavery lowWeigh making this Trade happen at extremely low rates(1/33)Expert level Mason Villager has very low chances of offering the Quartz Trade (1/33)
The problem is that this Trade exist in the game but the chances to get it are very low.
So, why is this Trade very rare to find?
The reason is, the chances to find this Trade are 1 out of 33, because it's settled at the Expert level of the Mason Villagers and the current Java Edition Trading System has multiple inputs in some Levels, for example on Novice level a Farmer has a variety of Trades which are:• 20 Wheat for 1 Emerald
• 26 Potatoes for 1 Emerald
• 22 Carrots for 1 Emerald
• 15 Beetroot for 1 Emerald
• 1 Emerald for 6 BreadsThe system will choose 2 Trades for the Novice from these 5 Possibilities, those 2 have equal chances since are only 5 Individual Trades.
At Mason Expert Level there's only 3 Inputs for this Level, but here is the Issue.
In 2 Inputs the Mason is offering a random variety of Blocks.
• A Random Terracotta Block out of 16, for 1 Emerald
• A Random Glazed Terracotta of course out of 16 Blocks for 1 Emerald.
• 12 Nether Quartz for 1 EmeraldSo what happens is that the System takes these random Blocks as individual Inputs (Since it needs to sort a randomization) meaning that this Consist in 33 Possibilities, where the Quartz Trade is stuck against a dense majority of a same category Trade making it almost impossible to find this Trade on Expert Level, only letting the Luck decide in a Sea of very, very slow chances.
The solution for this is move this Quartz Trade to
ExpertLevel where it can compete in a more favorable Pool of Possibilities (1 out of 3) in this way making the Trade at least possible to see in a Vanilla World once.The problem is that this Trade exist in the game but the chances to get it are very low.
So, why is this Trade very rare to find?
The reason is, the chances to find this Trade are 1 out of 33, because it's settled at the Expert level of the Mason Villagers and the current Java Edition Trading System has multiple inputs in some Levels, for example on Novice level a Farmer has a variety of Trades which are:• 20 Wheat for 1 Emerald
• 26 Potatoes for 1 Emerald
• 22 Carrots for 1 Emerald
• 15 Beetroot for 1 Emerald
• 1 Emerald for 6 BreadsThe system will choose 2 Trades for the Novice from these 5 Possibilities, those 2 have equal chances since are only 5 Individual Trades.
At Mason Expert Level there's only 3 Inputs for this Level, but here is the Issue.
In 2 Inputs the Mason is offering a random variety of Blocks.
• A Random Terracotta Block out of 16, for 1 Emerald
• A Random Glazed Terracotta of course out of 16 Blocks for 1 Emerald.
• 12 Nether Quartz for 1 EmeraldSo what happens is that the System takes these random Blocks as individual Inputs (Since it needs to sort a randomization) meaning that this Consist in 33 Possibilities, where the Quartz Trade is stuck against a dense majority of a same category Trade making it almost impossible to find this Trade on Expert Level, only letting the Luck decide in a Sea of very, very slow chances.
The solution for this is move this Quartz Trade to Master Level where it can compete in a more favorable Pool of Possibilities (1 out of 3) in this way making the Trade at least possible to see in a Vanilla World once.
is duplicated by
I've gone through 25 mason villagers and haven't seen this trade once. They really need to do something about this.
I'm pretty sure this also is true for other villagers, but to a lesser extent, for example:
Farmer offering cake: 1/6 chance (same level as 5 different suspicious stew)
Cartographer offering item frame: 1/17 chance (same level as 16 different banners)
Yes I have noticed this applies to those Trades as well, particularly because these are separate items.
I only opened a ticket for this specific trade because like a Mojang Developer said in the related ticket
MC-146391, all trades will not be shared within each Villager. So you need to have multiple villagers in order to have access to all their trades & I agree with this as an incentive for players to get more Villagers / Explore more Villages , but the chances for the Quartz trade in Expert level Masons are absurdly low, even the Item Frame trade takes a lot of time to find.I'm aware there are lots of other more important bugs or features to attend time and attention to, but
it would be sooo nice to get to trade those loads and loads of nether quartz for some emeralds and XPs.