Non-smooth movement if left-click continuously at block while moving and holding sword/trident in creative
The bug
In creative mode, if the player breaking block using sword/trident (which the block won't break) while moving (walking/running/jumping/falling/flying/swimming), the player will slowed/stopped for a while which cause the movement not smooth. It cause movement speed decreased, jump height reduced, falling delayed and distance traveled shorten.
How to reproduce
- Hold sword/trident
- Left-click continuously at block while moving
- →
Spike stop effect/ movement not smooth
Created Issue:
Non-smooth movement if left-click continuously at block while moving and holding sword/trident in creative
The bug
In creative mode, if the player breaking block using sword/trident (which the block won't break) while walking/running/jumping/falling, the player will slowed/stopped for a while which cause the movement not smooth. It cause movement speed decreased, jump height reduced and falling delayed.
How to reproduce
- Hold sword/trident
- Left-click continuously at block while moving
- →
Spike stop effect/ movement not smooth
The bug
In creative mode, if the player breaking block using sword/trident (which the block won't break) while walking/running/jumping/falling, the player will slowed/stopped for a while which cause the movement not smooth. It cause movement speed decreased, jump height reduced
andfalling delayed.How to reproduce
- Hold sword/trident
- Left-click continuously at block while moving
- →
Spike stop effect/ movement not smooth
The bug
In creative mode, if the player breaking block using sword/trident (which the block won't break) while moving (walking/running/jumping/falling/flying/swimming), the player will slowed/stopped for a while which cause the movement not smooth. It cause movement speed decreased, jump height reduced, falling delayed and distance traveled shorten.
How to reproduce
- Hold sword/trident
- Left-click continuously at block while moving
- →
Spike stop effect/ movement not smooth
duplicates
The same thing happens in 1.14.4 as well . . .