Player position is constantly reset when clicking with a sword or a trident onto the ground in creative mode
The bug
When spam-clicking with the sword on the ground and run at the same time the character gets stuck.
This also happens when left clicking with the debug stick in Creative mode and when hitting blocks which can normally be broken instantaneously in Survival with a debug stick.
How to reproduce
- Be in gamemode creative
- Get a sword or a trident
- Look at the ground and spamclick on the left mouse button
- Try to run while you still spamclick with your sword/trident
Further notes by VeilStar
This issue affects more than what is currently mentioned in here.
Any time the player (attemps to) break a block, but the block isn't broken server-side, the player gets teleported back to where they were when they broke that block.
This issue appears when running around while clicking the ground with a sword in creative mode I assume because the client is actually still sending 'block interaction packets' as they are technically still 'mining' the block. However, neither the client nor server break the block because the player is holding a sword.
This same issue can also be observed in survival mode when the server is lagging as the lag introduces 'block lag'. Block lag is when the player mines a block but the block re-appears due to not (yet) being broken server-side because of the lag. Before this issue was introduced the block re-appeared and that was that. Since this issue was introduced the player also gets teleported back as soon as the block re-appears. (Here's a video showing this on a vanilla singleplayer world where I caused excessive server lag for the purpose of demonstration.)
Also, while I know this isn't relevant for you guys, this issue also affects modded servers where the player isn't allowed to break certain blocks or blocks in certain areas. The block gets broken client-side, but then re-appears for the client in the next (server) tick, and since 1.14.4 (Pre-Release 4?) the player gets teleported back to the location they were at when they broke the block client-side. (Here's a video of that on a spigot 1.14.4 server with a plugin that offers such functionality.)
This is almost certainly caused by the fix for
MC-156013, andMC-156852might be in the same boat. What is the point of pre-releases anymore if changes introduced in them cause more issues than they solve and make it into the final releases for a version? Anyhow, my point is that fix implemented forMC-156013is plain bad and I can't trust you guys to not fix this issue by doing something equally bad, like adding a check that doesn't teleport the player back if they're holding a sword.With that said, a better fix for
MC-156013using the current method is probably to teleport the player back only if the player's hitbox intersects the re-appearing block. This would get rid of this issue as well.
Linked Issues
is duplicated by100
relates to5
- Fixed
Rasmus Strand
[Mojang] Panda- 79
- 27
- Confirmed
Very Important
- Player
- Creative
- mojang_internal_1
1.14.4 - 20w21a
1.14.4 19w34a 19w35a 19w36a 19w37a 19w38b 19w40a 19w41a 19w42a 19w44a 19w45a 19w45b 19w46a 19w46b 1.15-pre1 1.15-pre5 1.15-pre6 1.15 1.15.1 1.15.1-pre1 1.15.2-pre1 1.15.2-pre2 1.15.2 20w06a 20w07a 20w08a 20w09a 20w10a 20w11a 20w12a 20w13a 20w14a 20w15a 20w16a 20w17a 20w18a 20w19a 20w20a 20w20b 20w21a- 20w22a
Created Issue:
cant run in creativ when I spam with a sword on the ground
Put the summary of the bug you're having here
What I expected to happen was...:
i would kill some animal for I work on a animal farm in my friends creativ realm. i took a sword to kill them but been stock.What actually happened was...:
when i spam with the sword on the ground and run at the same time i stock.Steps to Reproduce:
1. be in gamemode creativ with any sword
2. look at the ground and spamclick on the leftbutton
3. try to run when you still spamclick with you swordEnvironment
Put your operating system (Windows 7, Windows XP, OSX) and Java version if you know it here
Put your operating system (Windows 7, Windows XP, OSX) and Java version if you know it here
Windows 10 and Java 1.8.0_51 64bit
Put the summaryofthebug you're having hereWhat I expected to happen was...:
i would kill some animal for I work on a animal farm in my friends creativ realm. i took a sword to kill them but been stock.What actually happened was...:
when i spam with the sword on the ground and run at the same time i stock.Steps to Reproduce:
1. be in gamemode creativ with any sword
2. look at the ground and spamclick on the leftbutton
3. try to run when you still spamclick with you sword
Windows 10 and Java 1.8.0_51 64bit
cant run in creativ whenIspam with a sword on the groundCan't run in creative mode when spam-clicking with a sword on the ground
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Can't run in creative mode when spam-clicking with a sword on the groundCan't run in creative mode while clicking with a sword onto the ground
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Can't runincreative mode whileclicking with a sword onto the groundCamera is constantly reset when clicking with a sword onto the ground in creative mode
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Camerais constantly reset when clicking with a sword onto the ground in creative modePlayer position is constantly reset when clicking with a sword onto the ground in creative mode
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The bug
When spam-clicking with the sword on the ground and run at the same time the character gets stuck.
How to reproduce
- Be in gamemode creative
- Get a sword
- Look at the ground and spamclick on the left mouse button
- Try to run while you still spamclick with your sword
Further notes by VeilStar
This issue affects more than what is currently mentioned in here.
Any time the player (attemps to) break a block, but the block isn't broken server-side, the player gets teleported back to where they were when they broke that block.
This issue appears when running around while clicking the ground with a sword in creative mode I assume because the client is actually still sending 'block interaction packets' as they are technically still 'mining' the block. However, neither the client nor server break the block because the player is holding a sword.
This same issue can also be observed in survival mode when the server is lagging as the lag introduces 'block lag'. Block lag is when the player mines a block but the block re-appears due to not (yet) being broken server-side because of the lag. Before this issue was introduced the block re-appeared and that was that. Since this issue was introduced the player also gets teleported back as soon as the block re-appears. (Here's a video showing this on a vanilla singleplayer world where I caused excessive server lag for the purpose of demonstration.)
Also, while I know this isn't relevant for you guys, this issue also affects modded servers where the player isn't allowed to break certain blocks or blocks in certain areas. The block gets broken client-side, but then re-appears for the client in the next (server) tick, and since 1.14.4 (Pre-Release 4?) the player gets teleported back to the location they were at when they broke the block client-side. (Here's a video of that on a spigot 1.14.4 server with a plugin that offers such functionality.)
This is almost certainly caused by the fix for
MC-156013, andMC-156852might be in the same boat. What is the point of pre-releases anymore if changes introduced in them cause more issues than they solve and make it into the final releases for a version? Anyhow, my point is that fix implemented forMC-156013is plain bad and I can't trust you guys to not fix this issue by doing something equally bad, like adding a check that doesn't teleport the player back if they're holding a sword.With that said, a better fix for
MC-156013using the current method is probably to teleport the player back only if the player's hitbox intersects the re-appearing block. This would get rid of this issue as well.
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Player position is constantly reset when clicking with a sword or a trident onto the ground in creative mode
The bug
When spam-clicking with the sword on the ground and run at the same time the character gets stuck.
How to reproduce
- Be in gamemode creative
- Get a sword or a trident
- Look at the ground and spamclick on the left mouse button
- Try to run while you still spamclick with your sword/trident
Further notes by VeilStar
This issue affects more than what is currently mentioned in here.
Any time the player (attemps to) break a block, but the block isn't broken server-side, the player gets teleported back to where they were when they broke that block.
This issue appears when running around while clicking the ground with a sword in creative mode I assume because the client is actually still sending 'block interaction packets' as they are technically still 'mining' the block. However, neither the client nor server break the block because the player is holding a sword.
This same issue can also be observed in survival mode when the server is lagging as the lag introduces 'block lag'. Block lag is when the player mines a block but the block re-appears due to not (yet) being broken server-side because of the lag. Before this issue was introduced the block re-appeared and that was that. Since this issue was introduced the player also gets teleported back as soon as the block re-appears. (Here's a video showing this on a vanilla singleplayer world where I caused excessive server lag for the purpose of demonstration.)
Also, while I know this isn't relevant for you guys, this issue also affects modded servers where the player isn't allowed to break certain blocks or blocks in certain areas. The block gets broken client-side, but then re-appears for the client in the next (server) tick, and since 1.14.4 (Pre-Release 4?) the player gets teleported back to the location they were at when they broke the block client-side. (Here's a video of that on a spigot 1.14.4 server with a plugin that offers such functionality.)
This is almost certainly caused by the fix for
MC-156013, andMC-156852might be in the same boat. What is the point of pre-releases anymore if changes introduced in them cause more issues than they solve and make it into the final releases for a version? Anyhow, my point is that fix implemented forMC-156013is plain bad and I can't trust you guys to not fix this issue by doing something equally bad, like adding a check that doesn't teleport the player back if they're holding a sword.With that said, a better fix for
MC-156013using the current method is probably to teleport the player back only if the player's hitbox intersects the re-appearing block. This would get rid of this issue as well.
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Also the bug occurs when you are holding down the block break button. while having said item in hand.
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The bug
When spam-clicking with the sword on the ground and run at the same time the character gets stuck.
This also happens when left clicking with the debug stick in Creative mode and when hitting blocks which can normally be broken instantaneously in Survival with a debug stick.
How to reproduce
- Be in gamemode creative
- Get a sword or a trident
- Look at the ground and spamclick on the left mouse button
- Try to run while you still spamclick with your sword/trident
Further notes by VeilStar
This issue affects more than what is currently mentioned in here.
Any time the player (attemps to) break a block, but the block isn't broken server-side, the player gets teleported back to where they were when they broke that block.
This issue appears when running around while clicking the ground with a sword in creative mode I assume because the client is actually still sending 'block interaction packets' as they are technically still 'mining' the block. However, neither the client nor server break the block because the player is holding a sword.
This same issue can also be observed in survival mode when the server is lagging as the lag introduces 'block lag'. Block lag is when the player mines a block but the block re-appears due to not (yet) being broken server-side because of the lag. Before this issue was introduced the block re-appeared and that was that. Since this issue was introduced the player also gets teleported back as soon as the block re-appears. (Here's a video showing this on a vanilla singleplayer world where I caused excessive server lag for the purpose of demonstration.)
Also, while I know this isn't relevant for you guys, this issue also affects modded servers where the player isn't allowed to break certain blocks or blocks in certain areas. The block gets broken client-side, but then re-appears for the client in the next (server) tick, and since 1.14.4 (Pre-Release 4?) the player gets teleported back to the location they were at when they broke the block client-side. (Here's a video of that on a spigot 1.14.4 server with a plugin that offers such functionality.)
This is almost certainly caused by the fix for
MC-156013, andMC-156852might be in the same boat. What is the point of pre-releases anymore if changes introduced in them cause more issues than they solve and make it into the final releases for a version? Anyhow, my point is that fix implemented forMC-156013is plain bad and I can't trust you guys to not fix this issue by doing something equally bad, like adding a check that doesn't teleport the player back if they're holding a sword.With that said, a better fix for
MC-156013using the current method is probably to teleport the player back only if the player's hitbox intersects the re-appearing block. This would get rid of this issue as well.
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Affects 20w21a
Forward-resolving to MC-157436.
Duplicate of MC-157436. Please go and upvote that ticket instead.
Duplicate of MC-157436. Please go and upvote that ticket instead.
This issue duplicates MC-157436.
If you have not already, please use the search function to see if your issue has already been reported.
This issue duplicates MC-157436.
If you have not already, please use the search function to see if your issue has already been reported.
Duplicate of MC-157436.
Thank you for your report!
We're actually already tracking this issue in MC-157436, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're actually already tracking this issue in MC-157436, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Thank you for your report!
We're actually already tracking this issue in MC-157436, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Thank you for your report!
We're actually already tracking this issue in MC-157436, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Thank you for your report!
We're actually already tracking this issue in MC-157436, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Thank you for your report!
We're actually already tracking this issue in MC-157436, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Duplicate of MC-157436
Thank you for your report!
We're actually already tracking this issue in MC-157436, so I resolved and linked this ticket as a duplicate.
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Thank you for your report!
We're actually already tracking this issue in MC-157436, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're actually already tracking this issue in MC-157436, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're actually already tracking this issue in MC-157436, so I resolved and linked this ticket as a duplicate.
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Thank you for your report!
We're actually already tracking this issue in MC-157436, so I resolved and linked this ticket as a duplicate.
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Duplicates MC-157436.
This issue duplicates MC-157436.
If you have any additional information, we would appreciate you adding it to that report. If you have not already, please use the search function to see if your issue has already been reported.
Does MC-157436 describe your issue?
Yes MC-157436 does describe my issue, but it's also present in survival mode.
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We're actually already tracking this issue in MC-157436, so I resolved and linked this ticket as a duplicate.
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Duplicate of MC-157436.
Thank you for your report!
We're actually already tracking this issue in MC-157436, so I resolved and linked this ticket as a duplicate.
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Thank you for your report!
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Thank you for your report!
We're actually already tracking this issue in MC-157436, so I resolved and linked this ticket as a duplicate.
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Thank you for your report!
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Thank you for your report!
We're actually already tracking this issue in MC-157436, so I resolved and linked this ticket as a duplicate.
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Thank you for your report!
We're actually already tracking this issue in MC-157436, so I resolved and linked this ticket as a duplicate.
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Thank you for your report!
However, this issue is a Duplicate of MC-157436.
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Thank you for your report!
However, this issue is a Duplicate of MC-157436.
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Thank you for your report!
However, this issue is a Duplicate of MC-157436.
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Thank you for your report!
However, this issue is a Duplicate of MC-157436.
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Thank You For Your Report!
We're Already Tracking This Issue At MC-157436, So I Will Resolve And Link This Ticket As A Duplicate.
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Duplicate of MC-157436
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Thank you for your report!
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Thank you for your report!
We're actually already tracking this issue in MC-157436, so I resolved and linked this ticket as a duplicate.
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Thank you for your report!
However, this issue is a Duplicate of MC-157436.
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Thank you for your report!
However, this issue is a Duplicate of MC-157436.
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Thank you for your report!
However, this issue is a Duplicate of MC-157436.
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Duplicate of MC-157436
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Thank you for your report!
However, this issue is a Duplicate of MC-157436.
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Probably a dupe of MC-157436
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Thank you for your report!
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Thank you for your report!
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Thank you for your report!
We're actually already tracking this issue in MC-157436, so I resolved and linked this ticket as a duplicate.
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We're actually already tracking this issue in MC-157436, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're actually already tracking this issue in MC-157436, so I resolved and linked this ticket as a duplicate.
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Does MC-157436 describe your issue?
Thank you for your report!
We're actually already tracking this issue in MC-157436, so I've resolved and linked this ticket as a duplicate.
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Thank you for your report!
We're actually already tracking this issue in MC-157436, so I've resolved and linked this ticket as a duplicate.
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Duplicate of MC-157436
Duplicate of MC-157436
Does MC-157436 describe your issue?
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We're actually already tracking this issue in MC-157436, so I resolved and linked this ticket as a duplicate.
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This is the same bug as MC-157436.
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We're tracking this issue as MC-157436, so this ticket is being resolved and linked as a duplicate.
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Duplicate of MC-157436. Please go and upvote this ticket instead.
Duplicate ticket of MC-157436. Please instead vote for that original ticket. Hopefully a mod or helper will soon come and resolve this as a duplicate for that ticket.
Duplicate of MC-157436.
It's already reported in MC-157436
Duplicate of MC-157436
Thank you for your report!
However, this issue is a Duplicate of MC-157436.
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Thank you for your report!
However, this issue is a Duplicate of MC-157436.
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Cannot reproduce in 1.20.1. Seems to have been fixed along side MC-157436.
This issue affects more than what is currently mentioned in here.
Any time the player (attemps to) break a block, but the block isn't broken server-side, the player gets teleported back to where they were when they broke that block.
This issue appears when running around while clicking the ground with a sword in creative mode I assume because the client is actually still sending 'block interaction packets' as they are technically still 'mining' the block. However, neither the client nor server break the block because the player is holding a sword.
This same issue can also be observed in survival mode when the server is lagging as the lag introduces 'block lag'. Block lag is when the player mines a block but the block re-appears due to not (yet) being broken server-side because of the lag. Before this issue was introduced the block re-appeared and that was that. Since this issue was introduced the player also gets teleported back as soon as the block re-appears. (Here's a video showing this on a vanilla singleplayer world where I caused excessive server lag for the purpose of demonstration.)
Also, while I know this isn't relevant for you guys, this issue also affects modded servers where the player isn't allowed to break certain blocks or blocks in certain areas. The block gets broken client-side, but then re-appears for the client in the next (server) tick, and since 1.14.4 (Pre-Release 4?) the player gets teleported back to the location they were at when they broke the block client-side. (Here's a video of that on a spigot 1.14.4 server with a plugin that offers such functionality.)
This is almost certainly caused by the fix for
MC-156013, andMC-156852might be in the same boat. What is the point of pre-releases anymore if changes introduced in them cause more issues than they solve and make it into the final releases for a version? Anyhow, my point is that fix implemented forMC-156013is plain bad and I can't trust you guys to not fix this issue by doing something equally bad, like adding a check that doesn't teleport the player back if they're holding a sword.With that said, a better fix for
MC-156013using the current method is probably to teleport the player back only if the player's hitbox intersects the re-appearing block. This would get rid of this issue as well.Affect 19w34a
Can confirm for 19w35a.
Affects 19w36a
Can confirm for 19w37a.
Can confirm for 19w40a
Affects 19w41a
Affects 19w42a
Affects 19w44a
Affects 19w45a
affects 19w46a
Affects 1.15 Pre-1
Affects 1.15 Pre-2
Affects 1.15 Pre-3
Affects 1.15 Pre-4
A video showcasing this issue from my bug report: https://www.youtube.com/watch?v=6xJ1iJUBZNI
I'm not sure why this is marked as creative, but all three videos now linked under this issue shows that it happens in survival mode.
Please update, it's an annoying bug that happens all the time as soon as a server lags a little bit(and 1.14 smp servers do lag often)
Affects 1.15 Pre-5
Affects Release 1.15
Affects release 1.15.1
It happens with Debug Stick too
Affects 1.15.2 Pre-1
Affects 1.15.2 Pre-2
Affects release 1.15.2
Affects 20w06a
This bug is super annoying and i hope it gets fixed asap
Affects 20w08a
Affects 20w09a
Affects 20w11a
Affects 20w12a
Affects 20w13a
Affects 20w14a
Even works with the debug stick - which is unfortunately unsupported
Affects 20w15a
Affects 20w16a
Affects 20w17a
I think it is all items that when used don't allow things to be broken by it. If you using a sword in a good build you want to kill a zombie and ruin the build
Can confirm for 20w17a, both in creative using the trident/sword test, and when experiencing block lag in singleplayer worlds (which really shouldn't happen, but has started happening since the 1.16 snapshots).
Affects 20w18a
This actually only happens when you run and then spam-click. When doing it the other way round (ie spam-click then run), the player still glitches but can keep moving.
Affects 20w19a
Affects 20w20a
This also happens when holding left click while moving.
Note to TorandoChaser: block lag in single player has been a thing since 2012 when "single player" was changed to 1-person multiplayer (so that it wasn't 2 different programs for single player and multiplayer with 2 different lists of bugs). Turn your view distance up higher than you computer can handle and the first two symptoms are block lag and creatures freezing for a second or more partway through their animations.
Isn’t that just general server lag?
Cannot reproduce in 1.17.1 Release Candidate 2.facepalms@ampolive That's cuz this was fixed in 20w22a. You're commenting on a bug that's already resolved.